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- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace ru2ch
- {
- public class ToolTipHandler : MonoBehaviour, IPointerClickHandler, IDeselectHandler
- {
- private void OnEnable()
- {
- EventSystem.current.SetSelectedGameObject(gameObject);
- }
- public void OnPointerClick(PointerEventData eventData) => gameObject.SetActive(false);
- public void OnDeselect(BaseEventData eventData) => gameObject.SetActive(false);
- }
- }
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