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- --Chest ESP + hitbox expander
- --Chest ESP made by Jan#5106
- --Hitbox expander made by SenpaiPlayz on novo.fm
- --using _G because I can't be asked to make a gui
- _G.textcolor = Color3.fromRGB(255,60,60)
- _G.textstroketrans = 0
- _G.boundingbox = true
- _G.boundcolor = Color3.fromRGB(255,60,60)
- for i,v in pairs(workspace.LootSpawns:GetChildren()) do
- local bbg = Instance.new("BillboardGui", v)
- bbg.Name = v.Name
- bbg.AlwaysOnTop = true
- bbg.Size = UDim2.new(2,0,2,0)
- bbg.ClipsDescendants = false
- local bound = Instance.new("Frame", bbg)
- bound.Size = UDim2.new(1,0,1,0)
- bound.BorderSizePixel = 0
- bound.BackgroundTransparency = 1
- local left = Instance.new("Frame", bound)
- left.BorderSizePixel = 0
- left.Size = UDim2.new(0,1,1,0)
- local right = left:Clone()
- right.Parent = bound
- right.Size = UDim2.new(0,-1,1,0)
- right.Position = UDim2.new(1,0,0,0)
- local up = left:Clone()
- up.Parent = bound
- up.Size = UDim2.new(1,0,0,1)
- local down = left:Clone()
- down.Parent = bound
- down.Size = UDim2.new(1,0,0,-1)
- down.Position = UDim2.new(0,0,1,0)
- local ctext = Instance.new("TextLabel", bbg)
- ctext.AnchorPoint = Vector2.new(0.5,1)
- ctext.BackgroundTransparency = 1
- ctext.Text = v.Name
- ctext.TextYAlignment = Enum.TextYAlignment.Bottom
- ctext.Position = UDim2.new(0.5,0,0,1)
- co = coroutine.create(function()
- while wait(2) do
- for i,c in pairs(v:FindFirstChild"AnimationController":GetChildren()) do
- if i <= 1 then
- left.BackgroundColor3 = _G.boundcolor
- right.BackgroundColor3 = _G.boundcolor
- up.BackgroundColor3 = _G.boundcolor
- down.BackgroundColor3 = _G.boundcolor
- ctext.TextColor3 = _G.textcolor
- ctext.TextStrokeTransparency = _G.textstroketrans
- if _G.boundingbox == true then
- bound.Visible = true
- else
- bound.Visible = false
- end
- else
- bbg:Destroy()
- coroutine.yield()
- end
- end
- end
- end)
- coroutine.resume(co)
- end
- -- this is the hitbox thinghy :D credits: SenpaiPlays on novo.fm
- local bindableFunction= Instance.new("BindableFunction") --exucute in plane
- game.StarterGui:SetCore("SendNotification", {
- Title = "Loading Hitbox ...";
- Text = "Please Wait!";
- Duration = 2;
- callback = "1";
- })
- wait (5)
- _G.HeadSize = 7 --how big the headzide is i recoment 20 or 10 so it dont look like your hacking/exploiting
- _G.Disabled = true --dont change or will not work
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then --exucute in plane
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.5 -- Change the 10 to 0 to see teh hit box
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("White") --exucute in plane
- v.Character.HumanoidRootPart.Material = "plastic" --exucute in plane
- v.Character.HumanoidRootPart.CanCollide = true --exucute in plane
- end)
- end
- end
- end
- end)
- print("Hitbox Inject !")
- game.StarterGui:SetCore("SendNotification", {
- Title = "Alone Battle Royale Hitbox Inject!";
- Text = "Info : if your to close to your team mate it wil froze you ore kill you";
- Duration = 6;
- callback = 6;
- })
- game.StarterGui:SetCore("SendNotification", {
- Title = "The Hitbox is Invisible Enjoy !";
- Text = "Edit By : DoggoDevloper";
- Duration = 6;
- callback = 6;
- })
- print ("| --==-- | Edit By: DoggoDevloper | --==-- |")
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