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- using UnityEngine;
- namespace CompositeWithScriptableObject.Abilities
- {
- using Strategies;
- [CreateAssetMenu(fileName = "Armor", menuName = "Composite With ScriptableObject/Abilities/Armor")]
- public class Armor : Ability
- {
- public int Value;
- private IDamageStrategy _strategy;
- protected override IDamageStrategy Strategy => _strategy ??= new ArmorDamageStrategy(Value);
- }
- }
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