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AmazingAggron

Ema Skye RP Sheet

Sep 24th, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Ema Skye
  4. Full Name: Ema Skye
  5. Age: 24
  6. Height: 5"3/ 161cm
  7. Natural Hair Colour: Brown
  8. Natural Eye colour: Teal
  9.  
  10.  
  11. STATISTICS: base stats 100
  12. Level:200
  13. HP/Aura: 7000
  14. Physical Strength (weapon damage): 5 Physical Strength: 200
  15. Magical Strength (spell damage/potency): 9 Magical Strength: 224
  16. Physical Defence (HP, how well you take a melee/weapon attack): 7 Physical Defence: 232
  17. Magical Defence (how many spells you can take): 7 Magical Defence: 232
  18. Mana Power: 5000 Mana Power: 5000
  19. Wisdom (How well you are with plans and weapon-wielding): 10 Wisdom: 690
  20. Stamina (How long you can battle without tiring): 4 Stamina: 199
  21. Movement Speed (How fast are you and your reflexes): 5 Movement Speed:200
  22. Stealth (How good you are when you need to get around without being noticed): 2 Stealth: 197
  23.  
  24. Strengths: Incredible Wisdom, good strategy
  25. Weaknesses: Sub par stats other than Wisdom
  26.  
  27. Hobbies/Professions/Likes: TV shows, Science, Playing the Organ, Forensics, Snackoos
  28. Dislikes: Being Hungry, Annoying people, Horror Films
  29.  
  30. Personality: melodramatic, bit of a showoff, moans a lot
  31.  
  32. Close Friends: Everyone
  33.  
  34. Possible Relationships: Ben
  35.  
  36. Physical Appearance: http://vignette3.wikia.nocookie.net/aceattorney/images/8/80/Ema_Skye-AA6.png/revision/latest?cb=20160811155157
  37.  
  38.  
  39. MAGIC: Science (marked)
  40.  
  41. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  42.  
  43. Passive- Chemical Disarmament
  44. E(Effect): The user can release chemicals on demand that neutralise damage of magical attacks by 50%
  45.  
  46.  
  47. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  48.  
  49. Basic Spell One- Print Dusting(Chemistry)[Status]
  50. E(Effect): The user scatters Fingerprint powder about the field which allows the user to track all movements by everything on the battlefield.
  51. D(Damage):-
  52. C(Cost):50
  53. R(Recoil/Drawback): can only be used once in a single battle
  54.  
  55. Basic Spell Two- Blinding Smog(Chemistry)[Status/Magical]
  56. E(Effect): user releases a dense smog onto the field that burns the eyes disabling sight and slightly damaging the target.
  57. D(Damage): Low
  58. C(Cost): 100
  59. R(Recoil/Drawback):if the user wears any metal they will be pulled towards it too
  60.  
  61. Basic Spell Three- Corrosion(Chemistry)[Status]
  62. E(Effect): User pours corrosive acid into the ground causing it to collapse into a corrosive swamp.
  63. D(Damage): Mid
  64. C(Cost):100
  65. R(Recoil/Drawback): The user has to be careful not to fall into it themselves.
  66.  
  67. Basic Spell Four- Kinetic Conversion(Physics)[Magical]
  68. E(Effect): The user fires a beam of pure energy at the target and the more the target moves the more powerful it is
  69. D(Damage): Low/Mid/High
  70. C(Cost):100
  71. R(Recoil/Drawback): damage depends on how much the target moves
  72.  
  73. Basic Spell Five (Only w/o weapon)- Friction Punch(Physics)[Physical]
  74. E(Effect): user punches the target with extreme friction
  75. D(Damage): Mid
  76. C(Cost): 150
  77. R(Recoil/Drawback): slight recoil to the user
  78.  
  79. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  80.  
  81. Secret Art One- Cell Control(Biology)[Status]
  82. E(Effect): User takes control of the cells in a living thing (plant/animal/human/pokemon) and can control them
  83. D(Damage):-
  84. C(Cost):600
  85. R(Recoil/Drawback):only one person can be controlled at once
  86.  
  87.  
  88. Secret Art Two- Enzyme Attack(Biology)[Magical]
  89. E(Effect): The user attacks the target with their own enzymes
  90. D(Damage): High
  91. C(Cost): 200
  92. R(Recoil/Drawback): takes 3 seconds to charge
  93.  
  94.  
  95. Secret Art Three- Flare Beam(Physics)[Magical]
  96. E(Effect): User channels the power of a solar flare into their attack and strikes the target with it
  97. D(Damage): Extreme
  98. C(Cost): 400
  99. R(Recoil/Drawback): can hit allies since it targets the whole battlefield
  100.  
  101. Secret Art Four (Only w/o weapon)- Friction Slam (Physicals)[Physical]
  102. E(Effect): friction is increased as the user slams the target to the ground, 50% to burn the target
  103. D(Damage):High
  104. C(Cost):200
  105. R(Recoil/Drawback): The attack is very avoidable
  106.  
  107. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  108.  
  109. Forbidden Art One- Chemical Boost(Chemistry)[Status]
  110. E(Effect): User ingests chemicals that boots their stats by 100%
  111. D(Damage):-
  112. C(Cost):500
  113. R(Recoil/Drawback):can only be used once in a battle
  114.  
  115. Forbidden Art Two- Pressurise(Physics)[Magical]
  116. E(Effect): user increases the air pressure around the target crushing them
  117. D(Damage): Extreme
  118. C(Cost): 500
  119. R(Recoil/Drawback): the user has to keep focus when attacking or it will fail
  120.  
  121. Forbidden Art Three-
  122. E(Effect):
  123. D(Damage):-
  124. C(Cost):
  125. R(Recoil/Drawback):-
  126.  
  127. Forbidden Art Four-
  128. E(Effect):
  129. D(Damage):
  130. C(Cost):
  131. R(Recoil/Drawback):
  132.  
  133. Forbidden Art Five-
  134. E(Effect):
  135. D(Damage):
  136. C(Cost):
  137. R(Recoil/Drawback):
  138.  
  139. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  140. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  141.  
  142. Ultimate Move- Science Pulse
  143. E(Effect):the user combines the power of chemistry, physics and biology and attacks the target with all their energy in one attack
  144. D(Damage):KO
  145. C(Cost): All remaining Mana
  146. R(Recoil/Drawback): Stats decreased by 100%, cool down of 1 minute
  147.  
  148. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  149.  
  150. Takeover-
  151. E(Effect):
  152. D(Damage):
  153. C(Cost:
  154. R(Recoil/Drawback):
  155.  
  156.  
  157. Overdrive - “[name here]”
  158. E:
  159. R:
  160.  
  161. Overdriven Art - “[name here]”
  162. E:
  163. D:
  164. R:
  165. C:
  166.  
  167. Weapon:
  168. E:
  169. Power-ups:
  170.  
  171. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  172.  
  173. Upgrades:
  174. E:
  175. Power-Ups:
  176.  
  177. Equiptment: They can be related to your character or just what they pick up over time.
  178.  
  179. Equiptment:
  180. E:
  181. Power-Ups:
  182.  
  183. Extra Spells
  184. ~~~~~~~~~~~~~~~~~~~~~~
  185. When your sheet is finished, send it to TGN to enter the RP
  186. ~~~~~~~~~~~~~~~~~~~~~~~~
  187. |Original Sheet by LowRes|
  188. ~~~~~~~~~~~~~~~~~~~~~~~~
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