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- CHARACTER OVERVIEW
- Name: Ema Skye
- Full Name: Ema Skye
- Age: 24
- Height: 5"3/ 161cm
- Natural Hair Colour: Brown
- Natural Eye colour: Teal
- STATISTICS: base stats 100
- Level:200
- HP/Aura: 7000
- Physical Strength (weapon damage): 5 Physical Strength: 200
- Magical Strength (spell damage/potency): 9 Magical Strength: 224
- Physical Defence (HP, how well you take a melee/weapon attack): 7 Physical Defence: 232
- Magical Defence (how many spells you can take): 7 Magical Defence: 232
- Mana Power: 5000 Mana Power: 5000
- Wisdom (How well you are with plans and weapon-wielding): 10 Wisdom: 690
- Stamina (How long you can battle without tiring): 4 Stamina: 199
- Movement Speed (How fast are you and your reflexes): 5 Movement Speed:200
- Stealth (How good you are when you need to get around without being noticed): 2 Stealth: 197
- Strengths: Incredible Wisdom, good strategy
- Weaknesses: Sub par stats other than Wisdom
- Hobbies/Professions/Likes: TV shows, Science, Playing the Organ, Forensics, Snackoos
- Dislikes: Being Hungry, Annoying people, Horror Films
- Personality: melodramatic, bit of a showoff, moans a lot
- Close Friends: Everyone
- Possible Relationships: Ben
- Physical Appearance: http://vignette3.wikia.nocookie.net/aceattorney/images/8/80/Ema_Skye-AA6.png/revision/latest?cb=20160811155157
- MAGIC: Science (marked)
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Chemical Disarmament
- E(Effect): The user can release chemicals on demand that neutralise damage of magical attacks by 50%
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Print Dusting(Chemistry)[Status]
- E(Effect): The user scatters Fingerprint powder about the field which allows the user to track all movements by everything on the battlefield.
- D(Damage):-
- C(Cost):50
- R(Recoil/Drawback): can only be used once in a single battle
- Basic Spell Two- Blinding Smog(Chemistry)[Status/Magical]
- E(Effect): user releases a dense smog onto the field that burns the eyes disabling sight and slightly damaging the target.
- D(Damage): Low
- C(Cost): 100
- R(Recoil/Drawback):if the user wears any metal they will be pulled towards it too
- Basic Spell Three- Corrosion(Chemistry)[Status]
- E(Effect): User pours corrosive acid into the ground causing it to collapse into a corrosive swamp.
- D(Damage): Mid
- C(Cost):100
- R(Recoil/Drawback): The user has to be careful not to fall into it themselves.
- Basic Spell Four- Kinetic Conversion(Physics)[Magical]
- E(Effect): The user fires a beam of pure energy at the target and the more the target moves the more powerful it is
- D(Damage): Low/Mid/High
- C(Cost):100
- R(Recoil/Drawback): damage depends on how much the target moves
- Basic Spell Five (Only w/o weapon)- Friction Punch(Physics)[Physical]
- E(Effect): user punches the target with extreme friction
- D(Damage): Mid
- C(Cost): 150
- R(Recoil/Drawback): slight recoil to the user
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Cell Control(Biology)[Status]
- E(Effect): User takes control of the cells in a living thing (plant/animal/human/pokemon) and can control them
- D(Damage):-
- C(Cost):600
- R(Recoil/Drawback):only one person can be controlled at once
- Secret Art Two- Enzyme Attack(Biology)[Magical]
- E(Effect): The user attacks the target with their own enzymes
- D(Damage): High
- C(Cost): 200
- R(Recoil/Drawback): takes 3 seconds to charge
- Secret Art Three- Flare Beam(Physics)[Magical]
- E(Effect): User channels the power of a solar flare into their attack and strikes the target with it
- D(Damage): Extreme
- C(Cost): 400
- R(Recoil/Drawback): can hit allies since it targets the whole battlefield
- Secret Art Four (Only w/o weapon)- Friction Slam (Physicals)[Physical]
- E(Effect): friction is increased as the user slams the target to the ground, 50% to burn the target
- D(Damage):High
- C(Cost):200
- R(Recoil/Drawback): The attack is very avoidable
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Chemical Boost(Chemistry)[Status]
- E(Effect): User ingests chemicals that boots their stats by 100%
- D(Damage):-
- C(Cost):500
- R(Recoil/Drawback):can only be used once in a battle
- Forbidden Art Two- Pressurise(Physics)[Magical]
- E(Effect): user increases the air pressure around the target crushing them
- D(Damage): Extreme
- C(Cost): 500
- R(Recoil/Drawback): the user has to keep focus when attacking or it will fail
- Forbidden Art Three-
- E(Effect):
- D(Damage):-
- C(Cost):
- R(Recoil/Drawback):-
- Forbidden Art Four-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Five-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Science Pulse
- E(Effect):the user combines the power of chemistry, physics and biology and attacks the target with all their energy in one attack
- D(Damage):KO
- C(Cost): All remaining Mana
- R(Recoil/Drawback): Stats decreased by 100%, cool down of 1 minute
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover-
- E(Effect):
- D(Damage):
- C(Cost:
- R(Recoil/Drawback):
- Overdrive - “[name here]”
- E:
- R:
- Overdriven Art - “[name here]”
- E:
- D:
- R:
- C:
- Weapon:
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equiptment: They can be related to your character or just what they pick up over time.
- Equiptment:
- E:
- Power-Ups:
- Extra Spells
- ~~~~~~~~~~~~~~~~~~~~~~
- When your sheet is finished, send it to TGN to enter the RP
- ~~~~~~~~~~~~~~~~~~~~~~~~
- |Original Sheet by LowRes|
- ~~~~~~~~~~~~~~~~~~~~~~~~
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