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- // Sprite<->Class map for DehackedPickup::DetermineType
- static struct DehSpriteMap
- {
- char Sprite[5];
- const char *ClassName;
- }
- DehSpriteMappings[] =
- {
- { "AMMO", "ClipBox" },
- { "ARM1", "GreenArmor" },
- { "ARM2", "BlueArmor" },
- { "BFUG", "BFG9000" },
- { "BKEY", "BlueCard" },
- { "BON1", "HealthBonus" },
- { "BON2", "ArmorBonus" },
- { "BPAK", "Backpack" },
- { "BROK", "RocketBox" },
- { "BSKU", "BlueSkull" },
- { "CELL", "Cell" },
- { "CELP", "CellPack" },
- { "CLIP", "Clip" },
- { "CSAW", "Chainsaw" },
- { "LAUN", "RocketLauncher" },
- { "MEDI", "Medikit" },
- { "MEGA", "Megasphere" },
- { "MGUN", "Chaingun" },
- { "PINS", "BlurSphere" },
- { "PINV", "InvulnerabilitySphere" },
- { "PLAS", "PlasmaRifle" },
- { "PMAP", "Allmap" },
- { "PSTR", "Berserk" },
- { "PVIS", "Infrared" },
- { "RKEY", "RedCard" },
- { "ROCK", "RocketAmmo" },
- { "RSKU", "RedSkull" },
- { "SBOX", "ShellBox" },
- { "SGN2", "SuperShotgun" },
- { "SHEL", "Shell" },
- { "SHOT", "Shotgun" },
- { "SOUL", "Soulsphere" },
- { "STIM", "Stimpack" },
- { "SUIT", "RadSuit" },
- { "YKEY", "YellowCard" },
- { "YSKU", "YellowSkull" }
- };
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