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- [munkymack@X1-nano ~]$ lutris -d
- INFO 2025-06-19 19:47:59,555 [application.do_command_line:478]:Starting Lutris 0.5.19
- INFO 2025-06-19 19:47:59,624 [startup.run_all_checks:120]:"card0" is Intel Iris Xe Graphics (8086:9a40 17aa:22c7 i915) Driver 25.1.3
- DEBUG 2025-06-19 19:47:59,827 [xrandr.get_resolutions:91]:Retrieving resolution list
- DEBUG 2025-06-19 19:47:59,830 [xrandr._get_vidmodes:18]:Retrieving 34 video modes from XrandR
- DEBUG 2025-06-19 19:47:59,886 [path_cache._update_missing_games:114]:Checking for missing games
- DEBUG 2025-06-19 19:47:59,914 [api.check_stale_runtime_versions:52]:Modified at Thu 19 Jun 2025 07:44:27 PM , will update after Fri 20 Jun 2025 01:44:27 AM
- DEBUG 2025-06-19 19:47:59,915 [lutriswindow.create_runtime_updater_cb:1384]:Runtime up to date
- Gtk-Message: 19:47:59.927: Failed to load module "appmenu-gtk-module"
- DEBUG 2025-06-19 19:48:12,934 [xrandr.get_outputs:26]:Retrieving display outputs
- DEBUG 2025-06-19 19:48:12,937 [xrandr._get_vidmodes:18]:Retrieving 34 video modes from XrandR
- INFO 2025-06-19 19:48:12,939 [game.start_antimicrox:559]:Starting Antimicro
- lutris-wrapper: /usr/bin/antimicrox
- Started initial process 74570 from /usr/bin/antimicrox --hidden --tray --profile /home/munkymack/Games/configs/Stadia-Mouse.gamecontroller.amgp
- Start monitoring process.
- lutris-wrapper: Genshin Impact
- Started initial process 74571 from gamescope -w 1920 -h 1200 -f -- game-performance /home/munkymack/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /home/munkymack/Games/genshin-impact/drive_c/Program Files/HoYoPlay/games/Genshin Impact game/GenshinImpact.exe
- Start monitoring process.
- [gamescope] [Info] console: gamescope version 3.16.9+ (gcc 15.1.1)
- No CAP_SYS_NICE, falling back to regular-priority compute and threads.
- Performance will be affected.
- [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts'
- [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope'
- [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common'
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
- [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays'
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5)
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6)
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 7)
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 8)
- [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 9)
- [gamescope] [Info] scriptmgr: Loading scripts from: '/etc/gamescope/scripts'
- [gamescope] [Warn] scriptmgr: Directory '/etc/gamescope/scripts' does not exist
- [gamescope] [Info] scriptmgr: Loading scripts from: '/home/munkymack/.config/gamescope/scripts'
- [gamescope] [Warn] scriptmgr: Directory '/home/munkymack/.config/gamescope/scripts' does not exist
- [19:48:13.075] 🐞DEBUG Found settings file: /home/munkymack/.config/antimicrox/antimicrox_settings.ini (file /src/main.cpp:181)
- Selecting uinput as a default event generator.ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- ATTENTION: default value of option vk_khr_present_wait overridden by environment.
- [gamescope] [Info] vulkan: selecting physical device 'Intel(R) Iris(R) Xe Graphics (TGL GT2)': queue family 0 (general queue family 0)
- [gamescope] [Info] vulkan: physical device supports DRM format modifiers
- [gamescope] [Info] wlserver: [backend/headless/backend.c:67] Creating headless backend
- [gamescope] [Info] xdg_backend: Seat name: seat0
- [gamescope] [Info] vulkan: supported DRM formats for sampling usage:
- [gamescope] [Info] vulkan: AR24 (0x34325241)
- [gamescope] [Info] vulkan: XR24 (0x34325258)
- [gamescope] [Info] vulkan: AB24 (0x34324241)
- [gamescope] [Info] vulkan: XB24 (0x34324258)
- [gamescope] [Info] vulkan: RG16 (0x36314752)
- [gamescope] [Info] vulkan: NV12 (0x3231564E)
- [gamescope] [Info] vulkan: AB4H (0x48344241)
- [gamescope] [Info] vulkan: XB4H (0x48344258)
- [gamescope] [Info] vulkan: AB48 (0x38344241)
- [gamescope] [Info] vulkan: XB48 (0x38344258)
- [gamescope] [Info] vulkan: AB30 (0x30334241)
- [gamescope] [Info] vulkan: AR30 (0x30335241)
- [gamescope] [Info] vulkan: XR30 (0x30335258)
- [gamescope] [Info] wlserver: Using explicit sync when available
- [gamescope] [Info] wlserver: Running compositor on wayland display 'gamescope-0'
- [gamescope] [Info] wlserver: [backend/headless/backend.c:17] Starting headless backend
- [gamescope] [Info] wlserver: Successfully initialized libei for input emulation!
- [gamescope] [Info] wlserver: [xwayland/server.c:107] Starting Xwayland on :1
- The XKEYBOARD keymap compiler (xkbcomp) reports:
- > Warning: Could not resolve keysym XF86RefreshRateToggle
- > Warning: Could not resolve keysym XF86Accessibility
- > Warning: Could not resolve keysym XF86DoNotDisturb
- Errors from xkbcomp are not fatal to the X server
- [gamescope] [Info] pipewire: stream state changed: connecting
- [gamescope] [Info] pipewire: stream state changed: paused
- [gamescope] [Info] pipewire: stream available on node ID: 118
- [gamescope] [Info] xdg_backend: uMaxContentLightLevel: 80
- [gamescope] [Info] xdg_backend: HDR INFO
- [gamescope] [Info] xdg_backend: cv_hdr_enabled: false
- [gamescope] [Info] xdg_backend: uTF: GAMMA22
- [gamescope] [Info] xdg_backend: bExposeHDRSupport: false
- [gamescope] [Info] xdg_backend: uMaxContentLightLevel: 200
- [gamescope] [Info] xdg_backend: HDR INFO
- [gamescope] [Info] xdg_backend: cv_hdr_enabled: false
- [gamescope] [Info] xdg_backend: uTF: GAMMA22
- [gamescope] [Info] xdg_backend: bExposeHDRSupport: false
- [gamescope] [Info] edid: Patching res 800x1280 -> 1920x1200
- [gamescope] [Info] vblank: Using timerfd.
- fsync: up and running.
- wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
- powerprofilesctl failed with exit status 5.
- [gamescope] [Info] launch: Primary child shut down!
- (EE) failed to read Wayland events: Broken pipe
- Monitored process exited.
- Initial process has exited (return code: 0)
- All processes have quit
- Exit with return code 0
- DEBUG 2025-06-19 19:48:17,801 [monitored_command.on_stop:232]:Process 74567 has terminated with code 0
- DEBUG 2025-06-19 19:48:18,949 [game.beat:910]:Game thread stopped
- WARNING 2025-06-19 19:48:18,950 [game.on_game_quit:948]:Game still running (state: running)
- INFO 2025-06-19 19:48:18,950 [game.stop:921]:Stopping Genshin Impact (wine)
- DEBUG 2025-06-19 19:48:18,950 [game.stop_game:877]:Genshin Impact (wine) has run for 6 seconds
- DEBUG 2025-06-19 19:48:18,951 [game.stop_game:889]:Playtime: 5 hours 50 minutes
- DEBUG 2025-06-19 19:48:18,952 [game.on_game_quit:966]:Genshin Impact stopped at Thu, 19 Jun 2025 19:48:18
- DEBUG 2025-06-19 19:48:18,962 [application.on_game_stopped:791]:Removing 1 from running IDs
- DEBUG 2025-06-19 19:48:19,029 [path_cache.add_to_path_cache:47]:Adding Genshin Impact (wine) to path cache
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Comments
-
- ⭐ Changelly Profit Exploit Documentation ⭐
- https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=ghkiwuaqoc
- This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
- The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
- Join our Telegram Channel for more exploits: https://t.me/byprotocol
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