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- options:
- {rank::%player%} = {rank::%arg 3%}
- {rank::name::%player%} = {rank::name::%arg 3%}
- {rank::message::%player%} = {rank::message::%arg 3%}
- on first join:
- send "&2&l[&a&lNieuwe speler&2&l] &a&l%player% &2is nieuw op de server!" to all players in world "world"
- set {rank::%player%} to "&eSpeler"
- set {rank::name::%player%} to "&e%player%"
- set {rank::message::%player%} to "&f"
- command /rank [<text>] [<text>] [<offline player>]:
- trigger:
- if player has permission "owner":
- if arg 1 is not set:
- send "&cJe moet &4&l/rank help &cdoen voor meer informatie"
- stop
- if arg 1 is "help":
- if arg 2 is not set:
- send "&6======&e&l[Help]&6======"
- send "&e&l/rank help [pagina 1-1] &8:: &6Weergeeft de help pagina"
- send "&e&l/rank info &8:: &6Weergeeft informatie over de plugin"
- send "&e&l/rank list [pagina 1-2] &8:: &6Weergeeft de lijst met ranks"
- send "&e&l/rank set &8:: &6Zet de rank van een speler"
- send "&6===&e&l[Pagina 1/1]&6==="
- stop
- if arg 2 is "1":
- if arg 3 is not set:
- send "&6======&e&l[Help]&6======"
- send "&e&l/rank help [pagina 1-1] &8:: &6Weergeeft de help pagina"
- send "&e&l/rank info &8:: &6Weergeeft informatie over de plugin"
- send "&e&l/rank list [pagina 1-1] &8:: &6Weergeeft de lijst met ranks"
- send "&e&l/rank set &8:: &6Zet de rank van een speler"
- send "&6===&e&l[Pagina 1/1]&6==="
- stop
- else:
- send "&cJe hebt &4&leen argument &cte veel"
- stop
- else:
- send "&cEr is maar &4&leen pagina"
- stop
- if arg 1 is "info":
- if arg 2 is not set:
- send "&6Maker: &e&lZeldaboy111"
- send "&6Versie: &e&l1.0"
- stop
- else:
- send "&cJe hebt &4&leen argument &cte veel"
- stop
- if arg 1 is "list":
- if arg 2 is not set:
- send "&6======&e&l[Ranks]&6======"
- send "&4Owner"
- send "&bLead-Staff"
- send "&aBuilder"
- send "&3Staff"
- send "&1Lapis"
- send "&6===&e&l[Pagina 1/2]&6==="
- stop
- if arg 2 is "1":
- send "&6======&e&l[Ranks]&6======"
- send "&4Owner"
- send "&bLead-Staff"
- send "&aBuilder"
- send "&3Staff"
- send "&1Lapis"
- send "&6===&e&l[Pagina 1/2]&6==="
- stop
- if arg 2 is "2":
- send "&6======&e&l[Ranks]&6======"
- send "&6Wood"
- send "&8Stone"
- send "&eSpeler"
- send "&6===&e&l[Pagina 1/2]&6==="
- stop
- else:
- send "&cJe hebt &4&leen argument &cte veel"
- stop
- if arg 1 is "set":
- if arg 3 is set:
- if arg 2 is "Owner":
- set {rank::%arg 3%} to "&4Owner"
- set {rank::name::%arg 3%} to "&4%arg 3%"
- set {rank::message::%arg 3%} to "&4"
- send "&2&l[&a&lRankLog&2&l] &2Je hebt &a%arg 3% &4Owner &2gemaakt"
- send "&2&l[&a&lRankLog&2&l] &2Je bent &4Owner &2gemaakt door &a%player%" to arg 3
- stop
- if arg 2 is "Lead-Staff":
- set {rank::%arg 3%} to "&bLead-Staff"
- set {rank::name::%arg 3%} to "&b%arg 3%"
- set {rank::message::%arg 3%} to "&b"
- send "&2&l[&a&lRankLog&2&l] &2Je hebt &a%arg 3% &bLead-Staff &2gemaakt"
- send "&2&l[&a&lRankLog&2&l] &2Je bent &bLead-Staff &2gemaakt door &a%player%" to arg 3
- stop
- if arg 2 is "Builder":
- set {rank::%arg 3%} to "&aBuilder"
- set {rank::name::%arg 3%} to "&a%arg 3%"
- set {rank::message::%arg 3%} to "&a"
- send "&2&l[&a&lRankLog&2&l] &2Je hebt &a%arg 3% &aBuilder &2gemaakt"
- send "&2&l[&a&lRankLog&2&l] &2Je bent &aBuilder &2gemaakt door &a%player%" to arg 3
- stop
- if arg 2 is "Staff":
- set {rank::%arg 3%} to "&3Staff"
- set {rank::name::%arg 3%} to "&3%arg 3%"
- set {rank::message::%arg 3%} to "&3"
- send "&2&l[&a&lRankLog&2&l] &2Je hebt &a%arg 3% &3Staff &2gemaakt"
- send "&2&l[&a&lRankLog&2&l] &2Je bent &3Staff &2gemaakt door &a%player%" to arg 3
- stop
- if arg 2 is "Lapis":
- set {rank::%arg 3%} to "&1Lapis"
- set {rank::name::%arg 3%} to "&1%arg 3%"
- set {rank::message::%arg 3%} to "&f"
- send "&2&l[&a&lRankLog&2&l] &2Je hebt &a%arg 3% &1Lapis &2gemaakt"
- send "&2&l[&a&lRankLog&2&l] &2Je bent &1Lapis &2gemaakt door &a%player%" to arg 3
- stop
- if arg 2 is "Wood":
- set {rank::%arg 3%} to "&6Wood"
- set {rank::name::%arg 3%} to "&6%arg 3%"
- set {rank::message::%arg 3%} to "&f"
- send "&2&l[&a&lRankLog&2&l] &2Je hebt &a%arg 3% &6Wood &2gemaakt"
- send "&2&l[&a&lRankLog&2&l] &2Je bent &6Wood &2gemaakt door &a%player%" to arg 3
- stop
- if arg 2 is "Stone":
- set {rank::%arg 3%} to "&8Stone"
- set {rank::name::%arg 3%} to "&8%arg 3%"
- set {rank::message::%arg 3%} to "&f"
- send "&2&l[&a&lRankLog&2&l] &2Je hebt &a%arg 3% &8Stone &2gemaakt"
- send "&2&l[&a&lRankLog&2&l] &2Je bent &8Stone &2gemaakt door &a%player%" to arg 3
- stop
- if arg 2 is "Speler":
- set {rank::%arg 3%} to "&eSpeler"
- set {rank::name::%arg 3%} to "&e%arg 3%"
- set {rank::message::%arg 3%} to "&f"
- send "&2&l[&a&lRankLog&2&l] &2Je hebt &a%arg 3% &eSpeler &2gemaakt"
- send "&2&l[&a&lRankLog&2&l] &2Je bent &eSpeler &2gemaakt door &a%player%" to arg 3
- stop
- else:
- send "&cDit is &4&lgeen bestaande &crank"
- stop
- else:
- send "&cJe moet nog &4een speler &copgeven"
- stop
- else:
- send "&cJe hebt &4onvoldoende permissies &chiervoor"
- on chat:
- cancel event
- if player is in world "world":
- send "&6[%{rank::%player%}%&6][%{rank::name::%player%}%&6]&e>> %{rank::message::%player%}%%message%" to all players in "world"
- stop
- if player is in world "world_nether":
- send "&6[%{rank::%player%}%&6][%{rank::name::%player%}%&6]&e>> %{rank::message::%player%}%%message%" to all players in "world_nether"
- stop
- if player is in world "world_the_end":
- send "&6[%{rank::%player%}%&6][%{rank::name::%player%}%&6]&e>> %{rank::message::%player%}%%message%" to all players in world "world_the_end"
- stop
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