ShutThefickUp

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Sep 9th, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  29. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  30. do
  31. print("FE Compatibility code by Mokiros")
  32. script.Parent = Player.Character
  33.  
  34. --RemoteEvent for communicating
  35. local Event = Instance.new("RemoteEvent")
  36. Event.Name = "UserInput_Event"
  37.  
  38. --Fake event to make stuff like Mouse.KeyDown work
  39. local function fakeEvent()
  40. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  41. t.connect = t.Connect
  42. return t
  43. end
  44.  
  45. --Creating fake input objects with fake variables
  46. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  47. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  48. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  49. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  50. end}
  51. --Merged 2 functions into one by checking amount of arguments
  52. CAS.UnbindAction = CAS.BindAction
  53.  
  54. --This function will trigger the events that have been :Connect()'ed
  55. local function te(self,ev,...)
  56. local t = m[ev]
  57. if t and t._fakeEvent and t.Function then
  58. t.Function(...)
  59. end
  60. end
  61. m.TrigEvent = te
  62. UIS.TrigEvent = te
  63.  
  64. Event.OnServerEvent:Connect(function(plr,io)
  65. if plr~=Player then return end
  66. if io.isMouse then
  67. m.Target = io.Target
  68. m.Hit = io.Hit
  69. else
  70. local b = io.UserInputState == Enum.UserInputState.Begin
  71. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  72. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  73. end
  74. for _,t in pairs(CAS.Actions) do
  75. for _,k in pairs(t.Keys) do
  76. if k==io.KeyCode then
  77. t.Function(t.Name,io.UserInputState,io)
  78. end
  79. end
  80. end
  81. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  82. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  83. end
  84. end)
  85. Event.Parent = NLS([==[
  86. local Player = game:GetService("Players").LocalPlayer
  87. local Event = script:WaitForChild("UserInput_Event")
  88.  
  89. local UIS = game:GetService("UserInputService")
  90. local input = function(io,a)
  91. if a then return end
  92. --Since InputObject is a client-side instance, we create and pass table instead
  93. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  94. end
  95. UIS.InputBegan:Connect(input)
  96. UIS.InputEnded:Connect(input)
  97.  
  98. local Mouse = Player:GetMouse()
  99. local h,t
  100. --Give the server mouse data 30 times every second, but only if the values changed
  101. --If player is not moving their mouse, client won't fire events
  102. while wait(1/30) do
  103. if h~=Mouse.Hit or t~=Mouse.Target then
  104. h,t=Mouse.Hit,Mouse.Target
  105. Event:FireServer({isMouse=true,Target=t,Hit=h})
  106. end
  107. end]==],Player.Character)
  108. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  109. end
  110.  
  111. wait()
  112. local Player = owner
  113. local Character = Player.Character
  114. local plr = owner
  115. local Humanoid = Character.Humanoid
  116. local char = owner.Character
  117. local hum = char.Humanoid
  118. local ra = char["Right Arm"]
  119. local la= char["Left Arm"]
  120. local rl= char["Right Leg"]
  121. local ll = char["Left Leg"]
  122. local hed = char.Head
  123. local root = char.HumanoidRootPart
  124. local rootj = root.RootJoint
  125. local tors = char.Torso
  126. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  127. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  128. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  129. local cam = game.Workspace.CurrentCamera
  130. trazx = Instance.new("ParticleEmitter")
  131.  
  132. --where i put all the warn things
  133.  
  134. warn ("Well Look at that, I finished it.")
  135. --Looks Like you decided to look though the script. Well, Hello.
  136. warn ("I had a fun time making this edit.")
  137. --I Really DID have fun editing this.
  138. warn ("I hope you Enjoy this. Go have Fun!")
  139. --Just don't abuse.
  140. warn ("Also, the original MemeusV2 was made by makhail07.")
  141. --Support makhail07 for making the original!
  142. warn ("This edit was made by me, 2003boobear.")
  143. --This is one of my best edits BY FAR, though.
  144. Character.Head.face.Texture = "rbxassetid://620619801"
  145.  
  146. -------------------------------------------------------
  147. --Start Good Stuff--
  148. -------------------------------------------------------
  149. CF = CFrame.new
  150. angles = CFrame.Angles
  151. attack = false
  152. timetofly = true
  153. Euler = CFrame.fromEulerAnglesXYZ
  154. Rad = math.rad
  155. IT = Instance.new
  156. BrickC = BrickColor.new
  157. Cos = math.cos
  158. Acos = math.acos
  159. Sin = math.sin
  160. Asin = math.asin
  161. Abs = math.abs
  162. Mrandom = math.random
  163. Floor = math.floor
  164. random = math.random
  165. radian = math.rad
  166. Vec3 = Vector3.new
  167. cFrame = CFrame.new
  168. Euler = CFrame.fromEulerAnglesXYZ
  169. -------------------------------------------------------
  170. --End Good Stuff--
  171. -------------------------------------------------------
  172. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  173. RSH, LSH = nil, nil
  174. RW = Instance.new("Weld")
  175. LW = Instance.new("Weld")
  176. RH = tors["Right Hip"]
  177. LH = tors["Left Hip"]
  178. RSH = tors["Right Shoulder"]
  179. LSH = tors["Left Shoulder"]
  180. RSH.Parent = nil
  181. LSH.Parent = nil
  182. RW.Name = "RW"
  183. RW.Part0 = tors
  184. RW.C0 = CF(1.5, 0.5, 0)
  185. RW.C1 = CF(0, 0.5, 0)
  186. RW.Part1 = ra
  187. RW.Parent = tors
  188. LW.Name = "LW"
  189. LW.Part0 = tors
  190. LW.C0 = CF(-1.5, 0.5, 0)
  191. LW.C1 = CF(0, 0.5, 0)
  192. LW.Part1 = la
  193. LW.Parent = tors
  194. Effects = {}
  195.  
  196. -------------------------------------------------------
  197. --Start HeartBeat--
  198. -------------------------------------------------------
  199. ArtificialHB = Instance.new("BindableEvent", script)
  200. ArtificialHB.Name = "Heartbeat"
  201. script:WaitForChild("Heartbeat")
  202.  
  203. frame = 1 / 60
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207.  
  208.  
  209. lastframe = tick()
  210. script.Heartbeat:Fire()
  211.  
  212.  
  213. game:GetService("RunService").Heartbeat:connect(function(s, p)
  214. tf = tf + s
  215. if tf >= frame then
  216. if allowframeloss then
  217. script.Heartbeat:Fire()
  218. lastframe = tick()
  219. else
  220. for i = 1, math.floor(tf / frame) do
  221. script.Heartbeat:Fire()
  222. end
  223. lastframe = tick()
  224. end
  225. if tossremainder then
  226. tf = 0
  227. else
  228. tf = tf - frame * math.floor(tf / frame)
  229. end
  230. end
  231. end)
  232. -------------------------------------------------------
  233. --End HeartBeat--
  234. -------------------------------------------------------
  235.  
  236. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  237. coroutine.resume(coroutine.create(function()
  238. local intensity = 1 * Intensity
  239. local rotM = 0.01 * Intensity
  240. for i = 0, Length, 0.1 do
  241. swait()
  242. intensity = intensity - 0.05 * Intensity / Length
  243. rotM = rotM - 5.0E-4 * Intensity / Length
  244. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  245. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  246. end
  247. Humanoid.CameraOffset = Vec3(0, 0, 0)
  248. end))
  249. end
  250.  
  251. local joyemoji = Instance.new('ParticleEmitter', tors)
  252. joyemoji.VelocitySpread = 2000
  253. joyemoji.Lifetime = NumberRange.new(1)
  254. joyemoji.Speed = NumberRange.new(40)
  255. joy= {}
  256. for i=0, 19 do
  257. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  258. end
  259. joyemoji.Size = NumberSequence.new(joy)
  260. joyemoji.Rate = 0
  261. joyemoji.LockedToPart = false
  262. joyemoji.LightEmission = 0
  263. joyemoji.Texture = "rbxassetid://1176402123"
  264. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  265.  
  266.  
  267. local LIT = Instance.new('ParticleEmitter', tors)
  268. LIT.VelocitySpread = 2000
  269. LIT.Lifetime = NumberRange.new(1)
  270. LIT.Speed = NumberRange.new(45)
  271. nani= {}
  272. for i=0, 19 do
  273. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  274. end
  275. LIT.Size = NumberSequence.new(nani)
  276. LIT.Rate = 0
  277. LIT.LockedToPart = false
  278. LIT.LightEmission = 0
  279. LIT.Texture = "rbxassetid://1492670151"
  280. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  281.  
  282. local toast = Instance.new('ParticleEmitter', tors)
  283. toast.VelocitySpread = 2000
  284. toast.Lifetime = NumberRange.new(1)
  285. toast.Speed = NumberRange.new(60)
  286. toasterstoasttoast= {}
  287. for i=0, 19 do
  288. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  289. end
  290. toast.Size = NumberSequence.new(toasterstoasttoast)
  291. toast.Rate = 0
  292. toast.LockedToPart = false
  293. toast.LightEmission = 0
  294. toast.Texture = "rbxassetid://436096230"
  295. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  296.  
  297. local ok = Instance.new('ParticleEmitter', tors)
  298. ok.VelocitySpread = 2000
  299. ok.Lifetime = NumberRange.new(1)
  300. ok.Speed = NumberRange.new(50)
  301. cool= {}
  302. for i=0, 19 do
  303. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  304. end
  305. ok.Size = NumberSequence.new(cool)
  306. ok.Rate = 0
  307. ok.LockedToPart = false
  308. ok.LightEmission = 0
  309. ok.Texture = "rbxassetid://636768448"
  310. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  311.  
  312. -------------------------------------------------------
  313. --Start Kyu's shitty stuff--
  314. -------------------------------------------------------
  315.  
  316. function ragdoll(model)
  317. local char = model
  318. torso = char.HumanoidRootPart
  319. torso2 = char.Torso
  320. LW.Parent = nil
  321. RW.Parent = nil
  322. LH.Parent = nil
  323. RH.Parent = nil
  324. if hum ~= nil then
  325. hum.PlatformStand = true
  326. end
  327.  
  328. local Head = char:FindFirstChild("Head")
  329. if Head then
  330. local Neck = Instance.new("Weld")
  331. Neck.Name = "Neck"
  332. Neck.Part0 = torso
  333. Neck.Part1 = Head
  334. Neck.C0 = CFrame.new(0, 1.5, 0)
  335. Neck.C1 = CFrame.new()
  336. Neck.Parent = torso
  337. end
  338. local Limb = char:FindFirstChild("Right Arm")
  339. if Limb then
  340.  
  341. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  342. local Joint = Instance.new("Glue")
  343. Joint.Name = "RightShoulder"
  344. Joint.Part0 = torso
  345. Joint.Part1 = Limb
  346. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  347. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  348. Joint.Parent = torso
  349.  
  350. local B = Instance.new("Part")
  351. B.TopSurface = 0
  352. B.BottomSurface = 0
  353. B.formFactor = "Symmetric"
  354. B.Size = Vector3.new(1, 1, 1)
  355. B.Transparency = 1
  356. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  357. B.Parent = char
  358. local W = Instance.new("Weld")
  359. W.Part0 = Limb
  360. W.Part1 = B
  361. W.C0 = CFrame.new(0, -0.5, 0)
  362. W.Parent = Limb
  363.  
  364. end
  365. local Limb = char:FindFirstChild("Left Arm")
  366. if Limb then
  367.  
  368. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  369. local Joint = Instance.new("Glue")
  370. Joint.Name = "LeftShoulder"
  371. Joint.Part0 = torso
  372. Joint.Part1 = Limb
  373. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  374. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  375. Joint.Parent = torso
  376.  
  377. local B = Instance.new("Part")
  378. B.TopSurface = 0
  379. B.BottomSurface = 0
  380. B.formFactor = "Symmetric"
  381. B.Size = Vector3.new(1, 1, 1)
  382. B.Transparency = 1
  383. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  384. B.Parent = char
  385. local W = Instance.new("Weld")
  386. W.Part0 = Limb
  387. W.Part1 = B
  388. W.C0 = CFrame.new(0, -0.5, 0)
  389. W.Parent = Limb
  390.  
  391. end
  392. local Limb = char:FindFirstChild("Right Leg")
  393. if Limb then
  394.  
  395. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  396. local Joint = Instance.new("Glue")
  397. Joint.Name = "RightHip"
  398. Joint.Part0 = torso
  399. Joint.Part1 = Limb
  400. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  401. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  402. Joint.Parent = torso
  403.  
  404. local B = Instance.new("Part")
  405. B.TopSurface = 0
  406. B.BottomSurface = 0
  407. B.formFactor = "Symmetric"
  408. B.Size = Vector3.new(1, 1, 1)
  409. B.Transparency = 1
  410. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  411. B.Parent = char
  412. local W = Instance.new("Weld")
  413. W.Part0 = Limb
  414. W.Part1 = B
  415. W.C0 = CFrame.new(0, -0.5, 0)
  416. W.Parent = Limb
  417.  
  418. end
  419. local Limb = char:FindFirstChild("Left Leg")
  420. if Limb then
  421.  
  422. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  423. local Joint = Instance.new("Glue")
  424. Joint.Name = "LeftHip"
  425. Joint.Part0 = torso
  426. Joint.Part1 = Limb
  427. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  428. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  429. Joint.Parent = torso
  430.  
  431. local B = Instance.new("Part")
  432. B.TopSurface = 0
  433. B.BottomSurface = 0
  434. B.formFactor = "Symmetric"
  435. B.Size = Vector3.new(1, 1, 1)
  436. B.Transparency = 1
  437. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  438. B.Parent = char
  439. local W = Instance.new("Weld")
  440. W.Part0 = Limb
  441. W.Part1 = B
  442. W.C0 = CFrame.new(0, -0.5, 0)
  443. W.Parent = Limb
  444.  
  445. end
  446. --[
  447. local Bar = Instance.new("Part")
  448. Bar.TopSurface = 0
  449. Bar.BottomSurface = 0
  450. Bar.formFactor = "Symmetric"
  451. Bar.Size = Vector3.new(1, 1, 1)
  452. Bar.Transparency = 1
  453. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  454. Bar.Parent = char
  455. local Weld = Instance.new("Weld")
  456. Weld.Part0 = torso
  457. Weld.Part1 = Bar
  458. Weld.C0 = CFrame.new(0, 0.5, 0)
  459. Weld.Parent = torso
  460. --]]
  461.  
  462. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  463.  
  464. end
  465.  
  466. -------------------------------------------------------
  467. --End Kyu's shitty stuff--
  468. -------------------------------------------------------
  469.  
  470. -------------------------------------------------------
  471. --Start Important Functions--
  472. -------------------------------------------------------
  473. function swait(num)
  474. if num == 0 or num == nil then
  475. game:service("RunService").Stepped:wait(0)
  476. else
  477. for i = 0, num do
  478. game:service("RunService").Stepped:wait(0)
  479. end
  480. end
  481. end
  482. function thread(f)
  483. coroutine.resume(coroutine.create(f))
  484. end
  485. function clerp(a, b, t)
  486. local qa = {
  487. QuaternionFromCFrame(a)
  488. }
  489. local qb = {
  490. QuaternionFromCFrame(b)
  491. }
  492. local ax, ay, az = a.x, a.y, a.z
  493. local bx, by, bz = b.x, b.y, b.z
  494. local _t = 1 - t
  495. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  496. end
  497. function QuaternionFromCFrame(cf)
  498. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  499. local trace = m00 + m11 + m22
  500. if trace > 0 then
  501. local s = math.sqrt(1 + trace)
  502. local recip = 0.5 / s
  503. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  504. else
  505. local i = 0
  506. if m00 < m11 then
  507. i = 1
  508. end
  509. if m22 > (i == 0 and m00 or m11) then
  510. i = 2
  511. end
  512. if i == 0 then
  513. local s = math.sqrt(m00 - m11 - m22 + 1)
  514. local recip = 0.5 / s
  515. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  516. elseif i == 1 then
  517. local s = math.sqrt(m11 - m22 - m00 + 1)
  518. local recip = 0.5 / s
  519. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  520. elseif i == 2 then
  521. local s = math.sqrt(m22 - m00 - m11 + 1)
  522. local recip = 0.5 / s
  523. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  524. end
  525. end
  526. end
  527. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  528. local xs, ys, zs = x + x, y + y, z + z
  529. local wx, wy, wz = w * xs, w * ys, w * zs
  530. local xx = x * xs
  531. local xy = x * ys
  532. local xz = x * zs
  533. local yy = y * ys
  534. local yz = y * zs
  535. local zz = z * zs
  536. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  537. end
  538. function QuaternionSlerp(a, b, t)
  539. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  540. local startInterp, finishInterp
  541. if cosTheta >= 1.0E-4 then
  542. if 1 - cosTheta > 1.0E-4 then
  543. local theta = math.acos(cosTheta)
  544. local invSinTheta = 1 / Sin(theta)
  545. startInterp = Sin((1 - t) * theta) * invSinTheta
  546. finishInterp = Sin(t * theta) * invSinTheta
  547. else
  548. startInterp = 1 - t
  549. finishInterp = t
  550. end
  551. elseif 1 + cosTheta > 1.0E-4 then
  552. local theta = math.acos(-cosTheta)
  553. local invSinTheta = 1 / Sin(theta)
  554. startInterp = Sin((t - 1) * theta) * invSinTheta
  555. finishInterp = Sin(t * theta) * invSinTheta
  556. else
  557. startInterp = t - 1
  558. finishInterp = t
  559. end
  560. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  561. end
  562. function rayCast(Position, Direction, Range, Ignore)
  563. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  564. end
  565. local RbxUtility = LoadLibrary("RbxUtility")
  566. local Create = RbxUtility.Create
  567.  
  568. -------------------------------------------------------
  569. --Start Damage Function--
  570. -------------------------------------------------------
  571. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  572. if hit.Parent == nil then
  573. return
  574. end
  575. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  576. for _, v in pairs(hit.Parent:children()) do
  577. if v:IsA("Humanoid") then
  578. h = v
  579. end
  580. end
  581. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  582. warn'No R15 allowed'
  583. hit.Parent:FindFirstChild("Head"):BreakJoints()
  584. end
  585.  
  586. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  587. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  588. if hit.Parent.DebounceHit.Value == true then
  589. return
  590. end
  591. end
  592. if insta == true then
  593. hit.Parent:FindFirstChild("Head"):BreakJoints()
  594. end
  595. local c = Create("ObjectValue"){
  596. Name = "creator",
  597. Value = game:service("Players").LocalPlayer,
  598. Parent = h,
  599. }
  600. game:GetService("Debris"):AddItem(c, .5)
  601. if HitSound ~= nil and HitPitch ~= nil then
  602. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  603. end
  604. local Damage = math.random(minim, maxim)
  605. local blocked = false
  606. local block = hit.Parent:findFirstChild("Block")
  607. if block ~= nil then
  608. if block.className == "IntValue" then
  609. if block.Value > 0 then
  610. blocked = true
  611. block.Value = block.Value - 1
  612. print(block.Value)
  613. end
  614. end
  615. end
  616. if blocked == false then
  617. h.Health = h.Health - Damage
  618. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  619. else
  620. h.Health = h.Health - (Damage / 2)
  621. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  622. end
  623. if Type == "Knockdown" then
  624. local hum = hit.Parent.Humanoid
  625. hum.PlatformStand = true
  626. coroutine.resume(coroutine.create(function(HHumanoid)
  627. swait(1)
  628. HHumanoid.PlatformStand = false
  629. end), hum)
  630. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  631. local bodvol = Create("BodyVelocity"){
  632. velocity = angle * knockback,
  633. P = 5000,
  634. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  635. Parent = hit,
  636. }
  637. local rl = Create("BodyAngularVelocity"){
  638. P = 3000,
  639. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  640. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  641. Parent = hit,
  642. }
  643. game:GetService("Debris"):AddItem(bodvol, .5)
  644. game:GetService("Debris"):AddItem(rl, .5)
  645. elseif Type == "Normal" then
  646. local vp = Create("BodyVelocity"){
  647. P = 500,
  648. maxForce = Vector3.new(math.huge, 0, math.huge),
  649. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  650. }
  651. if knockback > 0 then
  652. vp.Parent = hit.Parent.Torso
  653. end
  654. game:GetService("Debris"):AddItem(vp, .5)
  655. elseif Type == "Up" then
  656. local bodyVelocity = Create("BodyVelocity"){
  657. velocity = Vector3.new(0, 20, 0),
  658. P = 5000,
  659. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  660. Parent = hit,
  661. }
  662. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  663. elseif Type == "DarkUp" then
  664. coroutine.resume(coroutine.create(function()
  665. for i = 0, 1, 0.1 do
  666. swait()
  667. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  668. end
  669. end))
  670. local bodyVelocity = Create("BodyVelocity"){
  671. velocity = Vector3.new(0, 20, 0),
  672. P = 5000,
  673. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  674. Parent = hit,
  675. }
  676. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  677. elseif Type == "Snare" then
  678. local bp = Create("BodyPosition"){
  679. P = 2000,
  680. D = 100,
  681. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  682. position = hit.Parent.Torso.Position,
  683. Parent = hit.Parent.Torso,
  684. }
  685. game:GetService("Debris"):AddItem(bp, 1)
  686. elseif Type == "Freeze" then
  687. local BodPos = Create("BodyPosition"){
  688. P = 50000,
  689. D = 1000,
  690. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  691. position = hit.Parent.Torso.Position,
  692. Parent = hit.Parent.Torso,
  693. }
  694. local BodGy = Create("BodyGyro") {
  695. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  696. P = 20e+003,
  697. Parent = hit.Parent.Torso,
  698. cframe = hit.Parent.Torso.CFrame,
  699. }
  700. hit.Parent.Torso.Anchored = true
  701. coroutine.resume(coroutine.create(function(Part)
  702. swait(1.5)
  703. Part.Anchored = false
  704. end), hit.Parent.Torso)
  705. game:GetService("Debris"):AddItem(BodPos, 3)
  706. game:GetService("Debris"):AddItem(BodGy, 3)
  707. end
  708. local debounce = Create("BoolValue"){
  709. Name = "DebounceHit",
  710. Parent = hit.Parent,
  711. Value = true,
  712. }
  713. game:GetService("Debris"):AddItem(debounce, Delay)
  714. c = Create("ObjectValue"){
  715. Name = "creator",
  716. Value = Player,
  717. Parent = h,
  718. }
  719. game:GetService("Debris"):AddItem(c, .5)
  720. end
  721. end
  722. -------------------------------------------------------
  723. --End Damage Function--
  724. -------------------------------------------------------
  725.  
  726. -------------------------------------------------------
  727. --Start Damage Function Customization--
  728. -------------------------------------------------------
  729. function ShowDamage(Pos, Text, Time, Color)
  730. local Rate = (1 / 30)
  731. local Pos = (Pos or Vector3.new(0, 0, 0))
  732. local Text = (Text or "")
  733. local Time = (Time or 2)
  734. local Color = (Color or Color3.new(1, 0, 1))
  735. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  736. EffectPart.Anchored = true
  737. local BillboardGui = Create("BillboardGui"){
  738. Size = UDim2.new(3, 0, 3, 0),
  739. Adornee = EffectPart,
  740. Parent = EffectPart,
  741. }
  742. local TextLabel = Create("TextLabel"){
  743. BackgroundTransparency = 1,
  744. Size = UDim2.new(1, 0, 1, 0),
  745. Text = Text,
  746. Font = "Highway",
  747. TextColor3 = Color,
  748. TextScaled = true,
  749. Parent = BillboardGui,
  750. }
  751. game.Debris:AddItem(EffectPart, (Time))
  752. EffectPart.Parent = game:GetService("Workspace")
  753. delay(0, function()
  754. local Frames = (Time / Rate)
  755. for Frame = 1, Frames do
  756. wait(Rate)
  757. local Percent = (Frame / Frames)
  758. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  759. TextLabel.TextTransparency = Percent
  760. end
  761. if EffectPart and EffectPart.Parent then
  762. EffectPart:Destroy()
  763. end
  764. end)
  765. end
  766. -------------------------------------------------------
  767. --End Damage Function Customization--
  768. -------------------------------------------------------
  769.  
  770. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  771. for _, c in pairs(workspace:children()) do
  772. local hum = c:findFirstChild("Humanoid")
  773. if hum ~= nil then
  774. local head = c:findFirstChild("Head")
  775. if head ~= nil then
  776. local targ = head.Position - Part.Position
  777. local mag = targ.magnitude
  778. if magni >= mag and c.Name ~= plr.Name then
  779. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  780. end
  781. end
  782. end
  783. end
  784. end
  785.  
  786.  
  787. CFuncs = {
  788. Part = {
  789. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  790. local Part = Create("Part")({
  791. Parent = Parent,
  792. Reflectance = Reflectance,
  793. Transparency = Transparency,
  794. CanCollide = false,
  795. Locked = true,
  796. BrickColor = BrickColor.new(tostring(BColor)),
  797. Name = Name,
  798. Size = Size,
  799. Material = Material
  800. })
  801. RemoveOutlines(Part)
  802. return Part
  803. end
  804. },
  805. Mesh = {
  806. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  807. local Msh = Create(Mesh)({
  808. Parent = Part,
  809. Offset = OffSet,
  810. Scale = Scale
  811. })
  812. if Mesh == "SpecialMesh" then
  813. Msh.MeshType = MeshType
  814. Msh.MeshId = MeshId
  815. end
  816. return Msh
  817. end
  818. },
  819. Mesh = {
  820. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  821. local Msh = Create(Mesh)({
  822. Parent = Part,
  823. Offset = OffSet,
  824. Scale = Scale
  825. })
  826. if Mesh == "SpecialMesh" then
  827. Msh.MeshType = MeshType
  828. Msh.MeshId = MeshId
  829. end
  830. return Msh
  831. end
  832. },
  833. Weld = {
  834. Create = function(Parent, Part0, Part1, C0, C1)
  835. local Weld = Create("Weld")({
  836. Parent = Parent,
  837. Part0 = Part0,
  838. Part1 = Part1,
  839. C0 = C0,
  840. C1 = C1
  841. })
  842. return Weld
  843. end
  844. },
  845. Sound = {
  846. Create = function(id, par, vol, pit)
  847. coroutine.resume(coroutine.create(function()
  848. local S = Create("Sound")({
  849. Volume = vol,
  850. Pitch = pit or 1,
  851. SoundId = id,
  852. Parent = par or workspace
  853. })
  854. wait()
  855. S:play()
  856. game:GetService("Debris"):AddItem(S, 6)
  857. end))
  858. end
  859. },
  860. ParticleEmitter = {
  861. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  862. local fp = Create("ParticleEmitter")({
  863. Parent = Parent,
  864. Color = ColorSequence.new(Color1, Color2),
  865. LightEmission = LightEmission,
  866. Size = Size,
  867. Texture = Texture,
  868. Transparency = Transparency,
  869. ZOffset = ZOffset,
  870. Acceleration = Accel,
  871. Drag = Drag,
  872. LockedToPart = LockedToPart,
  873. VelocityInheritance = VelocityInheritance,
  874. EmissionDirection = EmissionDirection,
  875. Enabled = Enabled,
  876. Lifetime = LifeTime,
  877. Rate = Rate,
  878. Rotation = Rotation,
  879. RotSpeed = RotSpeed,
  880. Speed = Speed,
  881. VelocitySpread = VelocitySpread
  882. })
  883. return fp
  884. end
  885. }
  886. }
  887. function RemoveOutlines(part)
  888. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  889. end
  890. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  891. local Part = Create("Part")({
  892. formFactor = FormFactor,
  893. Parent = Parent,
  894. Reflectance = Reflectance,
  895. Transparency = Transparency,
  896. CanCollide = false,
  897. Locked = true,
  898. BrickColor = BrickColor.new(tostring(BColor)),
  899. Name = Name,
  900. Size = Size,
  901. Material = Material
  902. })
  903. RemoveOutlines(Part)
  904. return Part
  905. end
  906. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  907. local Msh = Create(Mesh)({
  908. Parent = Part,
  909. Offset = OffSet,
  910. Scale = Scale
  911. })
  912. if Mesh == "SpecialMesh" then
  913. Msh.MeshType = MeshType
  914. Msh.MeshId = MeshId
  915. end
  916. return Msh
  917. end
  918. function CreateWeld(Parent, Part0, Part1, C0, C1)
  919. local Weld = Create("Weld")({
  920. Parent = Parent,
  921. Part0 = Part0,
  922. Part1 = Part1,
  923. C0 = C0,
  924. C1 = C1
  925. })
  926. return Weld
  927. end
  928.  
  929.  
  930. -------------------------------------------------------
  931. --Start Effect Function--
  932. -------------------------------------------------------
  933. EffectModel = Instance.new("Model", char)
  934. Effects = {
  935. Block = {
  936. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  937. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  938. prt.Anchored = true
  939. prt.CFrame = cframe
  940. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. if Type == 1 or Type == nil then
  943. table.insert(Effects, {
  944. prt,
  945. "Block1",
  946. delay,
  947. x3,
  948. y3,
  949. z3,
  950. msh
  951. })
  952. elseif Type == 2 then
  953. table.insert(Effects, {
  954. prt,
  955. "Block2",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. else
  963. table.insert(Effects, {
  964. prt,
  965. "Block3",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end
  973. end
  974. },
  975. Sphere = {
  976. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  977. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  978. prt.Anchored = true
  979. prt.CFrame = cframe
  980. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  981. game:GetService("Debris"):AddItem(prt, 10)
  982. table.insert(Effects, {
  983. prt,
  984. "Cylinder",
  985. delay,
  986. x3,
  987. y3,
  988. z3,
  989. msh
  990. })
  991. end
  992. },
  993. Cylinder = {
  994. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  995. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  996. prt.Anchored = true
  997. prt.CFrame = cframe
  998. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. table.insert(Effects, {
  1001. prt,
  1002. "Cylinder",
  1003. delay,
  1004. x3,
  1005. y3,
  1006. z3,
  1007. msh
  1008. })
  1009. end
  1010. },
  1011. Wave = {
  1012. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1013. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1014. prt.Anchored = true
  1015. prt.CFrame = cframe
  1016. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1017. game:GetService("Debris"):AddItem(prt, 10)
  1018. table.insert(Effects, {
  1019. prt,
  1020. "Cylinder",
  1021. delay,
  1022. x3 / 60,
  1023. y3 / 60,
  1024. z3 / 60,
  1025. msh
  1026. })
  1027. end
  1028. },
  1029. Ring = {
  1030. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1031. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1032. prt.Anchored = true
  1033. prt.CFrame = cframe
  1034. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1035. game:GetService("Debris"):AddItem(prt, 10)
  1036. table.insert(Effects, {
  1037. prt,
  1038. "Cylinder",
  1039. delay,
  1040. x3,
  1041. y3,
  1042. z3,
  1043. msh
  1044. })
  1045. end
  1046. },
  1047. Break = {
  1048. Create = function(brickcolor, cframe, x1, y1, z1)
  1049. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1050. prt.Anchored = true
  1051. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1052. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1053. local num = math.random(10, 50) / 1000
  1054. game:GetService("Debris"):AddItem(prt, 10)
  1055. table.insert(Effects, {
  1056. prt,
  1057. "Shatter",
  1058. num,
  1059. prt.CFrame,
  1060. math.random() - math.random(),
  1061. 0,
  1062. math.random(50, 100) / 100
  1063. })
  1064. end
  1065. },
  1066. Spiral = {
  1067. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1068. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1069. prt.Anchored = true
  1070. prt.CFrame = cframe
  1071. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1072. game:GetService("Debris"):AddItem(prt, 10)
  1073. table.insert(Effects, {
  1074. prt,
  1075. "Cylinder",
  1076. delay,
  1077. x3,
  1078. y3,
  1079. z3,
  1080. msh
  1081. })
  1082. end
  1083. },
  1084. Push = {
  1085. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1086. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1087. prt.Anchored = true
  1088. prt.CFrame = cframe
  1089. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1090. game:GetService("Debris"):AddItem(prt, 10)
  1091. table.insert(Effects, {
  1092. prt,
  1093. "Cylinder",
  1094. delay,
  1095. x3,
  1096. y3,
  1097. z3,
  1098. msh
  1099. })
  1100. end
  1101. }
  1102. }
  1103. -------------------------------------------------------
  1104. --End Effect Function--
  1105. -------------------------------------------------------
  1106.  
  1107. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1108. local NSound = nil
  1109. coroutine.resume(coroutine.create(function()
  1110. NSound = Instance.new("Sound", PARENT)
  1111. NSound.Volume = VOLUME
  1112. NSound.Pitch = PITCH
  1113. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1114. swait()
  1115. NSound:play()
  1116. game:GetService("Debris"):AddItem(NSound, 10)
  1117. end))
  1118. return NSound
  1119. end
  1120.  
  1121.  
  1122.  
  1123.  
  1124.  
  1125. -------------------------------------------------------
  1126. --End Important Functions--
  1127. -------------------------------------------------------
  1128.  
  1129. chargeup = Instance.new("Sound", hed)
  1130. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1131. chargeup.Volume = 10
  1132. chargeup.Pitch = 1
  1133. chargeup.Looped = true
  1134. chargeup.TimePosition = 1
  1135.  
  1136. meme = Instance.new("Sound", hed)
  1137. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1138. meme.Volume = 10
  1139. meme.Pitch = 1
  1140. meme.Looped = true
  1141. meme.TimePosition = 1
  1142.  
  1143. local ohno = Instance.new("Sound")
  1144. ohno.Parent = hed
  1145. ohno.Volume = 10
  1146. ohno.Pitch = 1
  1147. ohno.Looped = true
  1148.  
  1149. local bass = Instance.new("Sound") --why
  1150. bass.Parent = hed
  1151. bass.Volume = 7
  1152. bass.Pitch = 1
  1153. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1154. bass.Looped = true
  1155.  
  1156. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1157. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1158. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1159. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1160. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1161. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1162.  
  1163. STHAP = Instance.new("Sound", hed)
  1164. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1165. STHAP.Volume = 10
  1166. STHAP.Pitch = 1
  1167. STHAP.Looped = false
  1168.  
  1169. forevergone = Instance.new("Sound", tors)
  1170. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1171. forevergone.Volume = 10
  1172. forevergone.Pitch = 1
  1173. forevergone.Looped = true
  1174. forevergone.TimePosition = 24
  1175.  
  1176. -------------------------------------------------------
  1177. --Start Music Option--
  1178. -------------------------------------------------------
  1179. local Music = Instance.new("Sound",tors)
  1180. Music.Volume = 2.5
  1181. Music.SoundId = "rbxassetid://"
  1182. Music.Looped = true
  1183. Music.Pitch = 1 --Pitcher
  1184. Music:Play()
  1185. -------------------------------------------------------
  1186. --End Music Option--
  1187. -------------------------------------------------------
  1188. --hi fat >:)
  1189. -------------------------------------------------------
  1190. --Start Attacks N Stuff--
  1191. -------------------------------------------------------
  1192. local sine=0
  1193. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1194. local Hitboxpart = Instance.new("Part", EffectModel)
  1195. RemoveOutlines(Hitboxpart)
  1196. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1197. Hitboxpart.CanCollide = false
  1198. Hitboxpart.Transparency = 1
  1199. Hitboxpart.Anchored = true
  1200. Hitboxpart.CFrame = Pose
  1201. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1202. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1203. end
  1204. function GEtOuT()
  1205. attack = true
  1206. hum.WalkSpeed = 10
  1207. Character.Head.face.Texture = "rbxassetid://494811799"
  1208. CreateSound("814652778", hed, 10, 1)
  1209. CreateSound("537371462", hed, 10, 1)
  1210. local vel3 = Instance.new("BodyVelocity",tors)
  1211. vel3.Velocity = Vector3.new(0,25,0)
  1212. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1213. for i = 0,12,0.1 do
  1214. swait()
  1215. CameraEnshaking(1, 2)
  1216. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1222. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1223. end
  1224. vel3:Destroy()
  1225. Character.Head.face.Texture = "rbxassetid://620619801"
  1226. attack = false
  1227. Humanoid.JumpPower = 50
  1228. hum.WalkSpeed = 16
  1229. end
  1230.  
  1231. function GEtOuT2()
  1232. attack = true
  1233. hum.WalkSpeed = 10
  1234. Humanoid.JumpPower = 0
  1235. Character.Head.face.Texture = "rbxassetid://494811799"
  1236. CreateSound("814652778", hed, 10, 1)
  1237. CreateSound("537371462", hed, 10, 1)
  1238. root.Velocity = root.CFrame.lookVector * 20
  1239. for i = 0,12,0.1 do
  1240. swait()
  1241. CameraEnshaking(1, 2)
  1242. root.Velocity = root.CFrame.lookVector * 50
  1243. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1249. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1250. end
  1251. Character.Head.face.Texture = "rbxassetid://620619801"
  1252. attack = false
  1253. Humanoid.JumpPower = 50
  1254. hum.WalkSpeed = 16
  1255. end
  1256. function Flight() --wowthatsdiffrent
  1257. attack = true
  1258. Character.Head.face.Texture = "rbxassetid://269748407"
  1259. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1260. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1261. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1262. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1263. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1264. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1265. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1266. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1267. local vel4 = Instance.new("BodyVelocity",ll)
  1268. vel4.Velocity = Vector3.new(0,4,0)
  1269. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1270. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1271. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1272. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1273. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1274. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1275. Trail2.Enabled = true
  1276. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1277. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1278. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1279. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1280. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1281. Trail3.Enabled = true
  1282. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1283. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1284. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1285. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1286. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1287. Trail4.Enabled = true
  1288. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1289. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1290. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1291. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1292. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1293. Trail5.Enabled = true
  1294. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1295. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1296. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1297. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1298. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1299. Trail.Enabled = false
  1300. ragdoll(char)
  1301. wait(1)
  1302. Character.Head.face.Texture = "rbxassetid://249062487"
  1303. CreateSound("948494432", hed, 10, 1)
  1304. wait(2)
  1305. Character.Head.face.Texture = "rbxassetid://269748407"
  1306. CreateSound("633394595", hed, 10, 1)
  1307. wait(2)
  1308. Character.Head.face.Texture = "rbxassetid://494811799"
  1309. STHAP:play()
  1310. wait(11)
  1311. forevergone:play()
  1312. end
  1313.  
  1314. function OBJECTION()
  1315. attack = true
  1316. hum.WalkSpeed = 10
  1317. Character.Head.face.Texture = "rbxassetid://55831869"
  1318. CreateSound("330859085", hed, 10, 1)
  1319. for i = 0,8,0.1 do
  1320. swait()
  1321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1327. end
  1328. attack = false
  1329. Character.Head.face.Texture = "rbxassetid://620619801"
  1330. hum.WalkSpeed = 16
  1331. end
  1332.  
  1333. function Hello()
  1334. attack = true
  1335. hum.WalkSpeed = 10
  1336. Character.Head.face.Texture = "rbxassetid://334668738"
  1337. CreateSound("855338765", hed, 10, 0.9)
  1338. for i = 0,3,0.1 do
  1339. swait()
  1340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1346. end
  1347. attack = false
  1348. Character.Head.face.Texture = "rbxassetid://620619801"
  1349. hum.WalkSpeed = 16
  1350. end
  1351.  
  1352. function Victory()
  1353. attack = true
  1354. hum.WalkSpeed = 1.01
  1355. Character.Head.face.Texture = "rbxassetid://616284160"
  1356. Humanoid.Jump = true
  1357. CreateSound("130834939", hed, 10, 1)
  1358. for i = 0,3.7,0.1 do
  1359. swait()
  1360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1362. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1365. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1366. end
  1367. Humanoid.Jump = true
  1368. for i = 0,3.7,0.1 do
  1369. swait()
  1370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1374. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1375. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1376. end
  1377. Humanoid.Jump = true
  1378. for i = 0,3.7,0.1 do
  1379. swait()
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1385. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1386. end
  1387. Humanoid.Jump = true
  1388. for i = 0,3.7,0.1 do
  1389. swait()
  1390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1394. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1395. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1396. end
  1397. Humanoid.Jump = true
  1398. for i = 0,3.7,0.1 do
  1399. swait()
  1400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1405. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1406. end
  1407. attack = false
  1408. Character.Head.face.Texture = "rbxassetid://620619801"
  1409. hum.WalkSpeed = 16
  1410. end
  1411.  
  1412. function ShutTheHellUp()
  1413. attack = true
  1414. hum.WalkSpeed = 2.01
  1415. Character.Head.face.Texture = "rbxassetid://963148419"
  1416. CreateSound("336377340", hed, 10, 1)
  1417. for i = 0,3,0.1 do
  1418. swait()
  1419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1421. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1425. end
  1426. for i = 0,1.2,0.1 do
  1427. swait()
  1428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1434. end
  1435. for i = 0,1.2,0.1 do
  1436. swait()
  1437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1443. end
  1444. for i = 0,1.2,0.1 do
  1445. swait()
  1446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1452. end
  1453. for i = 0,1.2,0.1 do
  1454. swait()
  1455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1461. end
  1462. for i = 0,2,0.1 do
  1463. swait()
  1464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1470. end
  1471. for i = 0,2,0.1 do
  1472. swait()
  1473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1479. end
  1480. hum.WalkSpeed = 16
  1481. Character.Head.face.Texture = "rbxassetid://620619801"
  1482. attack = false
  1483. end
  1484.  
  1485. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1486. attack = true
  1487. hum.WalkSpeed = 5
  1488. Humanoid.JumpPower = 175
  1489. Character.Head.face.Texture = "rbxassetid://1223903433"
  1490. CreateSound("145799973", hed, 10, 1)
  1491. local vel2 = Instance.new("BodyVelocity",tors)
  1492. vel2.Velocity = Vector3.new(0,1.2,0)
  1493. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1494. for i = 0,60,0.1 do
  1495. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1496. swait()
  1497. CameraEnshaking(1, 1)
  1498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1504. end
  1505. hum.WalkSpeed = 16
  1506. vel2:Destroy()
  1507. Character.Head.face.Texture = "rbxassetid://620619801"
  1508. Humanoid.JumpPower = 50
  1509. attack = false
  1510. end
  1511.  
  1512. function EndMySufferingV2() --why
  1513. attack = true
  1514. hum.WalkSpeed = 1.01
  1515. Character.Head.face.Texture = "rbxassetid://202210455"
  1516. local A = math.random(1,5)
  1517. if A == 1 then
  1518. meme.SoundId = "rbxassetid://295810519"
  1519. end
  1520. if A == 2 then
  1521. meme.SoundId = "rbxassetid://1124778077"
  1522. end
  1523. if A == 3 then
  1524. meme.SoundId = "rbxassetid://464157070"
  1525. end
  1526. if A == 4 then
  1527. meme.SoundId = "rbxassetid://146334595"
  1528. end
  1529. if A == 5 then
  1530. meme.SoundId = "rbxassetid://145536915"
  1531. end
  1532. meme:Play()
  1533. bass:Play()
  1534. joyemoji.Rate = 70
  1535. LIT.Rate = 70
  1536. ok.Rate = 70
  1537. toast.Rate = 70
  1538.  
  1539. for i = 0,50,0.1 do
  1540. swait()
  1541. CameraEnshaking(1, 10)
  1542. bass.Parent = hed
  1543. meme.Parent = hed
  1544. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1545. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1546. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1547. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1548. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1549. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1550. end
  1551. bass:Stop()
  1552. meme:Stop()
  1553. joyemoji.Rate = 0
  1554. LIT.Rate = 0
  1555. ok.Rate = 0
  1556. toast.Rate = 0
  1557. Character.Head.face.Texture = "rbxassetid://620619801"
  1558. attack = false
  1559. hum.WalkSpeed = 16
  1560. end
  1561.  
  1562. function HELP()
  1563. attack = true
  1564. hum.WalkSpeed = 1.01
  1565. Character.Head.face.Texture = "rbxassetid://307972876"
  1566. CreateSound("1123321019", hed, 10, 1)
  1567. for i = 0,15,0.1 do
  1568. swait()
  1569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1571. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1573. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1574. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1575. end
  1576. CreateSound("198462271", hed, 10, 1)
  1577. for i = 0,8,0.1 do
  1578. Character.Head.face.Texture = "rbxassetid://341497730"
  1579. swait()
  1580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1582. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1583. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1584. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1585. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1586. end
  1587. for i = 0,8,0.1 do
  1588. Character.Head.face.Texture = "rbxassetid://341497730"
  1589. swait()
  1590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1592. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1593. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1595. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1596. end
  1597. CreateSound("948494432", hed, 10, 1)
  1598. for i = 0,7.5,0.1 do
  1599. Character.Head.face.Texture = "rbxassetid://249062487"
  1600. swait()
  1601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1603. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1604. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1605. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1606. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1607. end
  1608. CreateSound("1542642349", hed, 10, 1)
  1609. for i = 0,10,0.1 do
  1610. Character.Head.face.Texture = "rbxassetid://270636807"
  1611. swait()
  1612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1614. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1617. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1618. end
  1619. CreateSound("269597232", hed, 10, 1)
  1620. for i = 0,6,0.1 do
  1621. Character.Head.face.Texture = "rbxassetid://265057155"
  1622. swait()
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1625. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1626. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1627. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1628. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1629. end
  1630. attack = false
  1631. Character.Head.face.Texture = "rbxassetid://620619801"
  1632. hum.WalkSpeed = 16
  1633. end
  1634.  
  1635. function Choose()
  1636. attack = true
  1637. hum.WalkSpeed = 1.01
  1638. Character.Head.face.Texture = "rbxassetid://374187112"
  1639. CreateSound("130784263", hed, 10, 1)
  1640. for i = 0,4,0.1 do
  1641. swait()
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1648. end
  1649. for i = 0,5,0.1 do
  1650. swait()
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1657. end
  1658. attack = false
  1659. Character.Head.face.Texture = "rbxassetid://620619801"
  1660. hum.WalkSpeed = 16
  1661. end
  1662.  
  1663. function slap()
  1664. attack = true
  1665. hum.WalkSpeed = 10
  1666. CreateSound("146163534", hed, 10, 1)
  1667. Character.Head.face.Texture = "rbxassetid://293603561"
  1668. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1669. CameraEnshaking(1, 2)
  1670. for i = 0,4,0.1 do
  1671. swait()
  1672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1676. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1677. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1678. end
  1679. Character.Head.face.Texture = "rbxassetid://620619801"
  1680. attack = false
  1681. hum.WalkSpeed = 16
  1682. end
  1683.  
  1684. function MYSPAGHETTTTTTT() --ow
  1685. attack = true
  1686. hum.WalkSpeed = 1.01
  1687. CreateSound("1282149571", hed, 10, 1)
  1688. Character.Head.face.Texture = "rbxassetid://1329282756"
  1689. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1690. CameraEnshaking(1, 2.2)
  1691. for i = 0,4,0.1 do
  1692. swait()
  1693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1697. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1698. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1699. end
  1700. for i = 0,5,0.1 do
  1701. swait()
  1702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1708. end
  1709. for i = 0,6,0.1 do
  1710. swait()
  1711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1717. end
  1718. attack = false
  1719. Character.Head.face.Texture = "rbxassetid://620619801"
  1720. hum.WalkSpeed = 16
  1721. end
  1722.  
  1723.  
  1724. function dead()
  1725. attack = true
  1726. hum.WalkSpeed = 0.20
  1727. CreateSound("137225991", hed, 10, 1)
  1728. Character.Head.face.Texture = "rbxassetid://297512410"
  1729. for i = 0,1.1,0.1 do
  1730. swait()
  1731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1735. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1736. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1737. end
  1738. for i = 0,1.1,0.1 do
  1739. swait()
  1740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1744. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1745. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1746. end
  1747. for i = 0,1.1,0.1 do
  1748. swait()
  1749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1753. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1754. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1755. end
  1756. for i = 0,1.1,0.1 do
  1757. swait()
  1758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1762. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1763. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1764. end
  1765. for i = 0,1.1,0.1 do
  1766. swait()
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1771. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1772. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1773. end
  1774. for i = 0,1.1,0.1 do
  1775. swait()
  1776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1780. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1781. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1782. end
  1783. for i = 0,1.1,0.1 do
  1784. swait()
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1789. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1790. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1791. end
  1792. for i = 0,1.1,0.1 do
  1793. swait()
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1800. end
  1801. for i = 0,1.1,0.1 do
  1802. swait()
  1803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1807. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1808. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1809. end
  1810. Character.Head.face.Texture = "rbxassetid://273309187"
  1811. for i = 0,9,0.1 do
  1812. swait()
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1817. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1819. end
  1820. attack = false
  1821. Character.Head.face.Texture = "rbxassetid://620619801"
  1822. hum.WalkSpeed = 16
  1823. end
  1824.  
  1825. function hap() --much hap
  1826. attack = true
  1827. hum.WalkSpeed = 0.10
  1828. CreateSound("363808674", hed, 10, 1)
  1829. Character.Head.face.Texture = "rbxassetid://315792941"
  1830. for i = 0,12,0.1 do
  1831. swait()
  1832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1834. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1835. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1836. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1837. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1838. end
  1839. CreateSound("233168827", hed, 10, 1)
  1840. Character.Head.face.Texture = "rbxassetid://335761015"
  1841. for i = 0,10,0.1 do
  1842. swait()
  1843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1847. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1849. end
  1850. CreateSound("363808674", hed, 10, 1)
  1851. attack = false
  1852. Character.Head.face.Texture = "rbxassetid://620619801"
  1853. hum.WalkSpeed = 16
  1854. end
  1855.  
  1856. function HAAAAA() --KONO POWA
  1857. attack = true
  1858. hum.WalkSpeed = 1.01
  1859. Character.Head.face.Texture = "rbxassetid://305068389"
  1860. chargeup.Pitch = 1
  1861. for i = 0,7,0.1 do
  1862. swait()
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1865. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1866. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1867. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1868. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1869. end
  1870. Character.Head.face.Texture = "rbxassetid://313921371"
  1871. chargeup:play()
  1872. for i = 0,30,0.1 do
  1873. swait()
  1874. CameraEnshaking(1, 2)
  1875. chargeup.Parent = hed
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1878. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1879. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1880. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1881. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1882. end
  1883. chargeup:stop()
  1884. chargeup.Pitch = 1.1
  1885. chargeup.TimePosition = 1
  1886. chargeup:play()
  1887. Character.Head.face.Texture = "rbxassetid://304942859"
  1888. for i, v in pairs(c:children()) do
  1889. if v.ClassName == "Part" then
  1890. local tra = trazx:clone()
  1891. tra.Parent = v
  1892. tra.LightEmission = 1
  1893. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1894. tra.Rate = 15
  1895. tra.Rotation = NumberRange.new(-5, 5)
  1896. tra.Lifetime = NumberRange.new(1.5, 2)
  1897. tra.Size = NumberSequence.new({
  1898. NumberSequenceKeypoint.new(0, 0.1, 0),
  1899. NumberSequenceKeypoint.new(1, 0, 0)
  1900. })
  1901. tra.Transparency = NumberSequence.new({
  1902. NumberSequenceKeypoint.new(0, 1, 0),
  1903. NumberSequenceKeypoint.new(0.135, 0, 0),
  1904. NumberSequenceKeypoint.new(0.875, 0, 0),
  1905. NumberSequenceKeypoint.new(1, 1, 0)
  1906. })
  1907. tra.Speed = NumberRange.new(0.5)
  1908. tra.VelocitySpread = 360
  1909. tra.VelocityInheritance = 0.5
  1910. tra.ZOffset = 2
  1911. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1912. end
  1913. end
  1914. local tra = trazx:clone()
  1915. tra.Parent = c.HumanoidRootPart
  1916. tra.Texture = "rbxassetid://347730682"
  1917. tra.LightEmission = 0.8
  1918. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1919. tra.Rate = 250
  1920. tra.Rotation = NumberRange.new(-5, 5)
  1921. tra.Lifetime = NumberRange.new(0.75)
  1922. tra.Size = NumberSequence.new({
  1923. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1924. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1925. })
  1926. tra.Transparency = NumberSequence.new({
  1927. NumberSequenceKeypoint.new(0, 1, 0),
  1928. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1929. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1930. NumberSequenceKeypoint.new(0.699, 1, 0),
  1931. NumberSequenceKeypoint.new(1, 1, 0)
  1932. })
  1933. tra.Speed = NumberRange.new(15)
  1934. tra.VelocitySpread = 360
  1935. tra.VelocityInheritance = 0.5
  1936. tra.ZOffset = 3.5
  1937. tra.Acceleration = Vector3.new(0, 25, 0)
  1938. for i = 0,35,0.1 do
  1939. swait()
  1940. ohno.Parent = hed
  1941. CameraEnshaking(1, 3)
  1942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1944. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1945. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1946. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1947. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1948. end
  1949. chargeup:stop()
  1950. chargeup.Pitch = 1.3
  1951. chargeup.TimePosition = 1
  1952. chargeup:play()
  1953. tra:Destroy()
  1954. tra:Destroy()
  1955. Character.Head.face.Texture = "rbxassetid://280233855"
  1956. local tra = trazx:clone()
  1957. tra.Parent = c.HumanoidRootPart
  1958. tra.Texture = "rbxassetid://347730682"
  1959. tra.LightEmission = 0.8
  1960. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1961. tra.Rate = 250
  1962. tra.Rotation = NumberRange.new(-5, 5)
  1963. tra.Lifetime = NumberRange.new(0.3)
  1964. tra.Size = NumberSequence.new({
  1965. NumberSequenceKeypoint.new(0, 8, 0.875),
  1966. NumberSequenceKeypoint.new(1, 10, 0.875)
  1967. })
  1968. tra.Transparency = NumberSequence.new({
  1969. NumberSequenceKeypoint.new(0, 1, 0),
  1970. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1971. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1972. NumberSequenceKeypoint.new(0.699, 1, 0),
  1973. NumberSequenceKeypoint.new(1, 1, 0)
  1974. })
  1975. for i = 0,32,0.1 do
  1976. swait()
  1977. CameraEnshaking(1, 5)
  1978. chargeup.Parent = hed
  1979. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1982. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1983. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1984. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1985. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1986. end
  1987. chargeup:stop()
  1988. CreateSound("681582832", hed, 10, 1)
  1989. game.Players.LocalPlayer.Character:BreakJoints()
  1990. local S = Instance.new("Explosion",workspace)
  1991. S.Position = tors.Position
  1992. S.BlastPressure = 9
  1993. S.BlastRadius = 30
  1994. S.ExplosionType = 0
  1995. attack = false
  1996. hum.WalkSpeed = 16
  1997. Character.Head.face.Texture = "rbxassetid://295197013"
  1998. tra:Destroy()
  1999. CameraEnshaking(4, 30)
  2000. error("WARNING, TO MUCH ENERGY.")
  2001. end
  2002.  
  2003. function NEN()
  2004. attack = true
  2005. hum.WalkSpeed = 1.01
  2006. CreateSound("230292011", hed, 10, 1)
  2007. Character.Head.face.Texture = "rbxassetid://705269463"
  2008. for i = 0,4,0.1 do
  2009. swait()
  2010. CameraEnshaking(1, 3)
  2011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2017. end
  2018. attack = false
  2019. Character.Head.face.Texture = "rbxassetid://620619801"
  2020. hum.WalkSpeed = 16
  2021. end
  2022.  
  2023. function FLYSKYHIGH()
  2024. attack = true
  2025. timetofly = false
  2026. hum.WalkSpeed = 0.05
  2027. Character.Head.face.Texture = "rbxassetid://705269463"
  2028. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2029. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2030. Humanoid.JumpPower = 0
  2031. for i = 0,300,0.1 do --thatsalongtime
  2032. swait()
  2033. CameraEnshaking(1, 7)
  2034. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2035. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2036. root.Velocity = root.CFrame.lookVector * 225
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2043. end
  2044. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2045. attack = false
  2046. Humanoid.JumpPower = 50
  2047. Character.Head.face.Texture = "rbxassetid://620619801"
  2048. hum.WalkSpeed = 16
  2049. wait(45)
  2050. timetofly = true
  2051. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2052. end
  2053.  
  2054.  
  2055. function highnoon()
  2056. attack = true
  2057. hum.WalkSpeed = 1.01
  2058. CreateSound("495316660", hed, 10, 1)
  2059. Character.Head.face.Texture = "rbxassetid://155195214"
  2060. CameraEnshaking(2, 4)
  2061. local Blobby = Instance.new("Part", char)
  2062. Blobby.Name = "Blob"
  2063. Blobby.CanCollide = false
  2064. Blobby.BrickColor = BrickColor.new("Really black")
  2065. Blobby.Transparency = 0
  2066. Blobby.Material = "Plastic"
  2067. Blobby.Size = Vector3.new(1, 1, 2)
  2068. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2069. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2070.  
  2071. local Weld = Instance.new("Weld", Blobby)
  2072. Weld.Part0 = ra
  2073. Weld.Part1 = Blobby
  2074. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2075. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2076.  
  2077. local M2 = Instance.new("SpecialMesh")
  2078. M2.Parent = Blobby
  2079. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2080. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2081. M2.Scale = Vector3.new(.002, .002, .002)
  2082. for i = 0,7.75,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2090. end
  2091. for i = 0,16.5,0.1 do
  2092. swait()
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2099. end
  2100. Blobby.Transparency = 1
  2101. Blobby:Destroy()
  2102. attack = false
  2103. Character.Head.face.Texture = "rbxassetid://620619801"
  2104. hum.WalkSpeed = 16
  2105. end
  2106.  
  2107. function somuchcancerwhy() --o no
  2108. attack = true
  2109. hum.WalkSpeed = 0.10
  2110. Character.Head.face.Texture = "rbxassetid://315074049"
  2111. local A = math.random(1,13)
  2112. if A == 1 then
  2113. ohno.SoundId = "rbxassetid://295810519"
  2114. ohno.TimePosition = 1
  2115. end
  2116. if A == 2 then
  2117. ohno.SoundId = "rbxassetid://488472970"
  2118. ohno.TimePosition = 2
  2119. end
  2120. if A == 3 then
  2121. ohno.SoundId = "rbxassetid://917045199"
  2122. ohno.TimePosition = 3
  2123. end
  2124. if A == 4 then
  2125. ohno.SoundId = "rbxassetid://324205173"
  2126. ohno.TimePosition = 1
  2127. end
  2128. if A == 5 then
  2129. ohno.SoundId = "rbxassetid://376134741"
  2130. ohno.TimePosition = 8
  2131. end
  2132. if A == 6 then
  2133. ohno.SoundId = "rbxassetid://164147183"
  2134. ohno.TimePosition = 0
  2135. end
  2136. if A == 7 then
  2137. ohno.SoundId = "rbxassetid://825526716"
  2138. ohno.TimePosition = 1
  2139. end
  2140. if A == 8 then
  2141. ohno.SoundId = "rbxassetid://185460366"
  2142. ohno.TimePosition = 0
  2143. end
  2144. if A == 9 then
  2145. ohno.SoundId = "rbxassetid://273319633"
  2146. ohno.TimePosition = 1
  2147. end
  2148. if A == 10 then
  2149. ohno.SoundId = "rbxassetid://506212392"
  2150. ohno.TimePosition = 2
  2151. end
  2152. if A == 11 then
  2153. ohno.SoundId = "rbxassetid://708297448"
  2154. ohno.TimePosition = 4
  2155. end
  2156. if A == 12 then
  2157. ohno.SoundId = "rbxassetid://497199103"
  2158. ohno.TimePosition = 9
  2159. end
  2160. if A == 13 then
  2161. ohno.SoundId = "rbxassetid://152833989"
  2162. ohno.TimePosition = 1
  2163. end
  2164. ohno:Play()
  2165. for i = 0,100,0.1 do
  2166. swait()
  2167. CameraEnshaking(2, 3)
  2168. ohno.Parent = hed
  2169. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2170. end
  2171. attack = false
  2172. ohno:Stop()
  2173. Character.Head.face.Texture = "rbxassetid://620619801"
  2174. hum.WalkSpeed = 16
  2175. end
  2176.  
  2177. function WRY() --WRYYYYYYY
  2178. attack = true
  2179. hum.WalkSpeed = 0.30
  2180. CreateSound("794081034", hed, 10, 1)
  2181. Character.Head.face.Texture = "rbxassetid://396389196"
  2182. for i = 0,2,0.1 do
  2183. swait()
  2184. CameraEnshaking(1, 2)
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2191. end
  2192. for i = 0,14.7,0.1 do
  2193. swait()
  2194. CameraEnshaking(1, 3)
  2195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2197. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2198. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2201. end
  2202. attack = false
  2203. Character.Head.face.Texture = "rbxassetid://620619801"
  2204. hum.WalkSpeed = 16
  2205. end
  2206.  
  2207. function BOI()
  2208. attack = true
  2209. hum.WalkSpeed = 1.01
  2210. CreateSound("390901873", hed, 10, 1)
  2211. Character.Head.face.Texture = "rbxassetid://282463320"
  2212. for i = 0,4,0.1 do
  2213. swait()
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2220. end
  2221. for i = 0,4,0.1 do
  2222. swait()
  2223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2229. end
  2230. attack = false
  2231. Character.Head.face.Texture = "rbxassetid://620619801"
  2232. hum.WalkSpeed = 16
  2233. end
  2234.  
  2235. function WhatHuh()
  2236. attack = true
  2237. hum.WalkSpeed = 1.01
  2238. CreateSound("130766865", hed, 10, 1)
  2239. Character.Head.face.Texture = "rbxassetid://276732672"
  2240. for i = 0,4,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2248. end
  2249. for i = 0,6.7,0.1 do
  2250. swait()
  2251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2253. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2257. end
  2258. for i = 0,8.1,0.1 do
  2259. swait()
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2266. end
  2267. for i = 0,1,0.1 do
  2268. swait()
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2275. end
  2276. for i = 0,1,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2284. end
  2285. for i = 0,4,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2293. end
  2294. attack = false
  2295. Character.Head.face.Texture = "rbxassetid://620619801"
  2296. hum.WalkSpeed = 16
  2297. end
  2298.  
  2299. function NothingPersonal()
  2300. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2301. local HITBODY = mouse.Target.Parent
  2302. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2303. local HEAD = HITBODY:FindFirstChild("Head")
  2304. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2305. if TORS ~= nil and HUMAN ~= nil then
  2306. attack = true
  2307. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2308. TORS.Anchored = true
  2309. hum.WalkSpeed = 0
  2310. Character.Head.face.Texture = "rbxassetid://40770311"
  2311. CreateSound("1255922819", hed, 10, 1)
  2312. CameraEnshaking(2, 4)
  2313. end
  2314. wait(3.5)
  2315. for i = 0,9,0.1 do
  2316. swait()
  2317. for i = 1,2 do
  2318. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2319. CameraEnshaking(1, 7)
  2320. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2321. end
  2322. end
  2323. wait(.5)
  2324. TORS.Anchored = false
  2325. attack = false
  2326. Character.Head.face.Texture = "rbxassetid://620619801"
  2327. hum.WalkSpeed = 16
  2328. end
  2329. end
  2330.  
  2331. function VeryMuchWorrying()
  2332. attack = true
  2333. hum.WalkSpeed = 1.01
  2334. Character.Head.face.Texture = "rbxassetid://111523405"
  2335. CreateSound("1395854043", hed, 10, 1)
  2336. for i = 0,14,0.1 do
  2337. swait()
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2343. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2344. end
  2345. attack = false
  2346. Character.Head.face.Texture = "rbxassetid://620619801"
  2347. hum.WalkSpeed = 16
  2348. end
  2349.  
  2350. function Ashes() --Straight from... Whatever it was called.
  2351. attack = true
  2352. hum.WalkSpeed = 1.01
  2353. Character.Head.face.Texture = "rbxassetid://360687027"
  2354. CreateSound("290084602", tors, 10, 1)
  2355. for i = 0,6.2,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2363. end
  2364. for i = 0,6.2,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2372. end
  2373. attack = false
  2374. Character.Head.face.Texture = "rbxassetid://620619801"
  2375. hum.WalkSpeed = 16
  2376. end
  2377.  
  2378. function AnotherOne() --WhAT ANOTHER ONE
  2379. attack = true
  2380. hum.WalkSpeed = 1.01
  2381. local icri = CreateSound("1205111204", hed, 10, 1)
  2382. swait(165)
  2383. local FRAME = tors.CFrame
  2384. repeat
  2385. swait()
  2386. Character.Head.face.Texture = "rbxassetid://582931093"
  2387. CameraEnshaking(1, 10)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2393. tors.CFrame = FRAME * CF(0,1,0)
  2394. swait()
  2395. tors.CFrame = FRAME
  2396. until icri.Playing == false
  2397. Character.Head.face.Texture = "rbxassetid://620619801"
  2398. attack = false
  2399. hum.WalkSpeed = 16
  2400. end
  2401.  
  2402. function Dance()
  2403. attack = true
  2404. hum.WalkSpeed = 1.01
  2405. CreateSound("838766490", hed, 10, 1)
  2406. Character.Head.face.Texture = "rbxassetid://258591579"
  2407. for i = 0,2,0.1 do
  2408. swait()
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2415. end
  2416. for i = 0,4,0.1 do
  2417. swait()
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2424. end
  2425. for i = 0,4,0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2433. end
  2434. for i = 0,4,0.1 do
  2435. swait()
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2442. end
  2443. for i = 0,4,0.1 do
  2444. swait()
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2451. end
  2452. for i = 0,4,0.1 do
  2453. swait()
  2454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2460. end
  2461. for i = 0,4,0.1 do
  2462. swait()
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2469. end
  2470. for i = 0,4,0.1 do
  2471. swait()
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2478. end
  2479. for i = 0,4,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2487. end
  2488. for i = 0,4,0.1 do
  2489. swait()
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2496. end
  2497. for i = 0,4,0.1 do
  2498. swait()
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2505. end
  2506. for i = 0,4,0.1 do
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2514. end
  2515. for i = 0,4,0.1 do
  2516. swait()
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2523. end
  2524. for i = 0,4,0.1 do
  2525. swait()
  2526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2529. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2532. end
  2533. for i = 0,4,0.1 do
  2534. swait()
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2541. end
  2542. for i = 0,3,0.1 do
  2543. swait()
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2546. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2547. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2548. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2549. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2550. end
  2551. attack = false
  2552. Character.Head.face.Texture = "rbxassetid://620619801"
  2553. hum.WalkSpeed = 16
  2554. end
  2555.  
  2556. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2557. attack = true
  2558. Character.Head.face.Texture = "rbxassetid://266304560"
  2559. for i = 0,6,0.1 do
  2560. swait()
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2567. end
  2568. CreateSound("1093102664", hed, 10, 1)
  2569. CameraEnshaking(3, 8)
  2570. for i = 0,2,0.1 do
  2571. swait()
  2572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2576. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2577. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2578. end
  2579. Character.Head.face.Texture = "rbxassetid://30128383"
  2580. hum.MaxHealth = 0
  2581. ragdoll(char)
  2582. CreateSound("534269232", hed, 5, 1)
  2583. error("Seems like you just died.")
  2584. end
  2585.  
  2586. MoreTaunts = false
  2587. mouse.KeyDown:connect(function(key)
  2588. if attack == false then
  2589. if MoreTaunts == false then
  2590. if key == 'q' then
  2591. GEtOuT()
  2592. elseif key == 'e' then
  2593. GEtOuT2()
  2594. elseif key == 'x' then
  2595. OBJECTION()
  2596. elseif key == 'n' then
  2597. BOI()
  2598. elseif key == 'u' then
  2599. Victory()
  2600. elseif key == '3' then
  2601. hap()
  2602. elseif key == '6' then
  2603. Flight()
  2604. elseif key == '9' and timetofly then
  2605. FLYSKYHIGH()
  2606. elseif key == '9' then
  2607. local A = math.random(1,10)
  2608. if A == 1 then
  2609. warn ("This has a Cooldown, Please wait. :>")
  2610. end
  2611. if A == 2 then
  2612. warn ("You can't Fly All day, you know.")
  2613. end
  2614. if A == 3 then
  2615. warn ("Calm down there.")
  2616. end
  2617. if A == 4 then
  2618. warn ("Take a Break.")
  2619. end
  2620. if A == 5 then
  2621. warn ("*Elevator Music plays in the backround*")
  2622. end
  2623. if A == 6 then
  2624. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2625. end
  2626. if A == 7 then
  2627. warn ("Can you wait a LITTLE Longer?")
  2628. end
  2629. if A == 8 then
  2630. warn ("Like a tiger defying the laws of gravity...")
  2631. end
  2632. if A == 9 then
  2633. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2634. end
  2635. if A == 10 then
  2636. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2637. end
  2638. elseif key == 'k' then
  2639. Hello()
  2640. elseif key == '5' then
  2641. HAAAAA()
  2642. elseif key == '4' then
  2643. Dance()
  2644. elseif key == '1' then
  2645. HELP()
  2646. elseif key == '2' then
  2647. dead()
  2648. elseif key == 'j' then
  2649. WhatHuh()
  2650. elseif key == 'l' then
  2651. ShutTheHellUp()
  2652. elseif key == 'c' then
  2653. Choose()
  2654. elseif key == 'r' then
  2655. MYSPAGHETTTTTTT()
  2656. elseif key == 't' then
  2657. SpinMeDad()
  2658. elseif key == 'y' then
  2659. EndMySufferingV2()
  2660. elseif key == 'f' then
  2661. NEN()
  2662. elseif key == 'z' then
  2663. NothingPersonal()
  2664. elseif key == '7' then
  2665. somuchcancerwhy()
  2666. elseif key == '8' then
  2667. highnoon()
  2668. elseif key == 'v' then
  2669. VeryMuchWorrying()
  2670. elseif key == 'b' then
  2671. Ashes()
  2672. elseif key == 'p' then
  2673. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2674. elseif key == 'g' then
  2675. AnotherOne()
  2676. elseif key == 'h' then
  2677. slap()
  2678. elseif key == 'm' then
  2679. WRY()
  2680. end
  2681. end
  2682. end
  2683. end)
  2684.  
  2685. -------------------------------------------------------
  2686. --End Attacks N Stuff--
  2687. -------------------------------------------------------
  2688.  
  2689.  
  2690.  
  2691.  
  2692. while jumping do
  2693. Humanoid.Jump = true
  2694. wait(0.9)
  2695. end
  2696.  
  2697.  
  2698.  
  2699.  
  2700. -------------------------------------------------------
  2701. --Start Animations--
  2702. -------------------------------------------------------
  2703. local equipped = false
  2704. local idle = 0
  2705. local change = 1
  2706. local val = 0
  2707. local toim = 0
  2708. local idleanim = 0.4
  2709. hum.Animator.Parent = nil
  2710. while true do
  2711. swait()
  2712. sine = sine + change
  2713. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2714. local velderp = root.Velocity.y
  2715. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2716. if equipped == true or equipped == false then
  2717. if attack == false then
  2718. idle = idle + 1
  2719. else
  2720. idle = 0
  2721. end
  2722. if 1 < root.Velocity.y and hitfloor == nil then
  2723. Anim = "Jump"
  2724. if attack == false then
  2725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2730. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2731. end
  2732. elseif -1 > root.Velocity.y and hitfloor == nil then
  2733. Anim = "Fall"
  2734. if attack == false then
  2735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2739. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2740. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2741. end
  2742. elseif torvel < 1 and hitfloor ~= nil then
  2743. Anim = "Idle"
  2744. change = 1
  2745. if attack == false then
  2746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2752. end
  2753. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2754. Anim = "Walk"
  2755. change = 1
  2756. if attack == false then
  2757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2759. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2760. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2761. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2763. end
  2764. end
  2765. end
  2766. if 0 < #Effects then
  2767. for e = 1, #Effects do
  2768. if Effects[e] ~= nil then
  2769. local Thing = Effects[e]
  2770. if Thing ~= nil then
  2771. local Part = Thing[1]
  2772. local Mode = Thing[2]
  2773. local Delay = Thing[3]
  2774. local IncX = Thing[4]
  2775. local IncY = Thing[5]
  2776. local IncZ = Thing[6]
  2777. if 1 >= Thing[1].Transparency then
  2778. if Thing[2] == "Block1" then
  2779. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2780. local Mesh = Thing[1].Mesh
  2781. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2782. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2783. elseif Thing[2] == "Block2" then
  2784. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2785. local Mesh = Thing[7]
  2786. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2787. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2788. elseif Thing[2] == "Block3" then
  2789. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2790. local Mesh = Thing[7]
  2791. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2793. elseif Thing[2] == "Cylinder" then
  2794. local Mesh = Thing[1].Mesh
  2795. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2796. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2797. elseif Thing[2] == "Blood" then
  2798. local Mesh = Thing[7]
  2799. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2800. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2801. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2802. elseif Thing[2] == "Elec" then
  2803. local Mesh = Thing[1].Mesh
  2804. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2805. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2806. elseif Thing[2] == "Disappear" then
  2807. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2808. elseif Thing[2] == "Shatter" then
  2809. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2810. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2811. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2812. Thing[6] = Thing[6] + Thing[5]
  2813. end
  2814. else
  2815. Part.Parent = nil
  2816. table.remove(Effects, e)
  2817. end
  2818. end
  2819. end
  2820. end
  2821. end
  2822. end
  2823. -------------------------------------------------------
  2824. --End Animations And Script--
  2825. -------------------------------------------------------
  2826.  
  2827. --cool beans boibiparti
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