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- using System.Linq;
- using UnityEngine;
- namespace CompositeWithScriptableObject
- {
- using Abilities;
- using Strategies;
- public class Game : MonoBehaviour
- {
- public Ability[] Abilities;
- public void Start()
- {
- IDamageStrategy[] strategies = Abilities.Cast<IDamageStrategy>().ToArray();
- var damageStrategy = new DebugDamageStrategy(new CompositeDamageStrategy(strategies));
- var character = new Character(100, damageStrategy);
- character.TakeDamage(20);
- }
- }
- }
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