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- public class EntityContainer
- {
- public GameWorld GW;
- public Dictionary<int, BaseEntity> All;
- public Dictionary<Segment, List<BaseEntity>> BySegment;
- public Dictionary<EntitySchematic, List<BaseEntity>> BySchematic;
- public EntityContainer(GameWorld parent)
- {
- GW = parent;
- All = new Dictionary<int, BaseEntity>();
- BySegment = new Dictionary<Segment, List<BaseEntity>>();
- foreach (Segment segment in GameWorld.Segments)
- {
- BySegment.Add(segment, new List<BaseEntity>());
- }
- BySchematic = new Dictionary<EntitySchematic, List<BaseEntity>>();
- BySchematic.Add(EntitySchematics.Tree, new List<BaseEntity>());
- }
- public void AddEntitiy(BaseEntity entity)
- {
- All.Add(entity.ID, entity);
- BySegment[entity.GetSegment()].Add(entity);
- BySchematic[entity.Schematic].Add(entity);
- }
- public void RemoveEntitiy(BaseEntity entity)
- {
- All.Remove(entity);
- BySegment[entity.GetSegment()].Remove(entity);
- BySchematic[entity.Schematic].Remove(entity);
- }
- }
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