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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.0.1) / 2023.07.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
- Game Version: 1.6.659
- Script Extender: 1.6.659
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- RAM
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- RAM Total: 15.91 GB
- RAM Used: 9.02 GB
- RAM Free: 6.89 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 244 Regular: 142 Total: 386
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- Header indicators:
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- Memory: 0x7FF6F394DFCD count: (2)
- File: SkyrimSE.exe count: (45)
- Address: 010DFCD count: (2)
- Assembler: mov rcx, [rcx] count: (2)
- [ 0] 0x7FF6F394DFCD SkyrimSE.exe+010DFCD -> 11350+0xD mov rcx, [rcx] -//- count: (1)
- [ 1] 0x7FF6F4CAFD22 SkyrimSE.exe+146FD22 -> 109621+0x5A jmp 0x00007FF6F4CAFCFB -//- count: (1)
- [ 2] 0x7FF6F44D2B93 SkyrimSE.exe+0C92B93 -> 70317+0xF3 nop -//- count: (1)
- [ 3] 0x7FF6F44D2B4E SkyrimSE.exe+0C92B4E -> 70317+0xAE nop -//- count: (1)
- [ 4] 0x7FF6F44D2B4E SkyrimSE.exe+0C92B4E -> 70317+0xAE nop -//- count: (1)
- [ 5] 0x7FF6F44D2B4E SkyrimSE.exe+0C92B4E -> 70317+0xAE nop -//- count: (1)
- [ 6] 0x7FF6F44D11EE SkyrimSE.exe+0C911EE -> 70288+0xAE nop -//- count: (1)
- [ 7] 0x7FF6F4BF06BE SkyrimSE.exe+13B06BE -> 105507+0x1E test bl, 0x01 -//- count: (1)
- RAX 0x7FF6F394DFC0 (void* -> SkyrimSE.exe+010DFC0 sub rsp, 0x38) -//- count: (1)
- RDX 0x7FF6F4CC1DF0 (void* -> SkyrimSE.exe+1481DF0 jmp rax) -//- count: (1)
- R9 0x7FF6F394DFC0 (void* -> SkyrimSE.exe+010DFC0 sub rsp, 0x38) -//- count: (1)
- R14 0x7FF6F394DFC0 (void* -> SkyrimSE.exe+010DFC0 sub rsp, 0x38) -//- count: (1)
- [RSP+18 ] 0x7FF6F3E0F341 (void* -> SkyrimSE.exe+05CF341 nop) -//- count: (1)
- [RSP+38 ] 0x7FF6F4CAFD22 (void* -> SkyrimSE.exe+146FD22 jmp 0x00007FF6F4CAFCFB) -//- count: (1)
- [RSP+58 ] 0x7FF6F44D2BC4 (void* -> SkyrimSE.exe+0C92BC4 nop) -//- count: (1)
- [RSP+98 ] 0x7FF6F44D2B93 (void* -> SkyrimSE.exe+0C92B93 nop) -//- count: (1)
- [RSP+B8 ] 0x7FF6F394DFC0 (void* -> SkyrimSE.exe+010DFC0 sub rsp, 0x38) -//- count: (1)
- [RSP+D8 ] 0x7FF6F44D2B4E (void* -> SkyrimSE.exe+0C92B4E nop) -//- count: (1)
- [RSP+118] 0x7FF6F44D2B4E (void* -> SkyrimSE.exe+0C92B4E nop) -//- count: (1)
- [RSP+158] 0x7FF6F44D2B4E (void* -> SkyrimSE.exe+0C92B4E nop) -//- count: (1)
- [RSP+198] 0x7FF6F44D11EE (void* -> SkyrimSE.exe+0C911EE nop) -//- count: (1)
- [RSP+1D8] 0x7FF6F4BF06BE (void* -> SkyrimSE.exe+13B06BE test bl, 0x01) -//- count: (1)
- [RSP+2B0] 0x7FF6F56CBE98 (void* -> SkyrimSE.exe+1E8BE98 add [rax], al) -//- count: (1)
- [RSP+2F8] 0x7FF6F3F4EFC5 (void* -> SkyrimSE.exe+070EFC5 jmp 0x00007FF6F3F4F019) -//- count: (1)
- [RSP+308] 0x7FF6F680CB30 (void* -> SkyrimSE.exe+2FCCB30 add [rcx], al) -//- count: (1)
- [RSP+328] 0x7FF6F45DBE41 (void* -> SkyrimSE.exe+0D9BE41 test rdi, rdi) -//- count: (1)
- [RSP+3A0] 0x7FF6F68CC604 (void* -> SkyrimSE.exe+308C604 add [rax], al) -//- count: (1)
- [RSP+3A8] 0x7FF6F68CC604 (void* -> SkyrimSE.exe+308C604 add [rax], al) -//- count: (1)
- [RSP+3B8] 0x7FF6F68CC600 (void* -> SkyrimSE.exe+308C600 add [rax], al) -//- count: (1)
- [RSP+3C0] 0x7FF6F68CC608 (void* -> SkyrimSE.exe+308C608 add [rax], al) -//- count: (1)
- [RSP+3E0] 0x7FF6F68CE628 (void* -> SkyrimSE.exe+308E628 mov esi, 0x1CE686D) -//- count: (1)
- [RSP+3E8] 0x7FF6F3AB207E (void* -> SkyrimSE.exe+027207E call 0x00007FF6F44B1960) -//- count: (1)
- [RSP+418] 0x7FF6F44ABD88 (void* -> SkyrimSE.exe+0C6BD88 mov ecx, [rbx+0x0C]) -//- count: (1)
- [RSP+420] 0x7FF6F68CE628 (void* -> SkyrimSE.exe+308E628 mov esi, 0x1CE686D) -//- count: (1)
- [RSP+428] 0x7FF6F68CE628 (void* -> SkyrimSE.exe+308E628 mov esi, 0x1CE686D) -//- count: (1)
- [RSP+450] 0x7FF6F68CE5D8 (void* -> SkyrimSE.exe+308E5D8 add [rax], al) -//- count: (1)
- [RSP+460] 0x7FF6F68E1F00 (void* -> SkyrimSE.exe+30A1F00 xchg ecx, eax) -//- count: (1)
- [RSP+468] 0x7FF6F44AC351 (void* -> SkyrimSE.exe+0C6C351 mov r15d, eax) -//- count: (1)
- [RSP+4A8] 0x7FF6F5790F80 (void* -> SkyrimSE.exe+1F50F80 add [rax], al) -//- count: (1)
- [RSP+538] 0x7FF6F44AA6DA (void* -> SkyrimSE.exe+0C6A6DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
- [RSP+540] 0x7FF6F68CE501 (void* -> SkyrimSE.exe+308E501 add [rax], al) -//- count: (1)
- [RSP+568] 0x7FF6F44855AD (void* -> SkyrimSE.exe+0C455AD mov rcx, [0x00007FF6F6840858]) -//- count: (1)
- [RSP+570] 0x7FF6F68408B0 (void* -> SkyrimSE.exe+30008B0 add [rax], al) -//- count: (1)
- SkyrimSE.exe 0x7FF6F3840000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (45)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (10)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- [RSP+1D0] 0x1D010E3C700 (NiNode*) count: (1)
- FormType: NPC (43) count: (1)
- [RSP+198] 0x7FF6F44D11EE (void* -> SkyrimSE.exe+0C911EE nop) count: (1)
- [RSP+1A8] 0x1CE57F10000 (void*) count: (1)
- [RSP+1B0] 0x1CE89706100 (bhkWorldM*) count: (1)
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 2
- Issues Solved: 2
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode,
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- Random 'Fallback' Checks
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- File: "MrissiTailOfTroubles.esp" -//- count: (2)
- Name: "Sabrecat_Spine[Spn0]" -//- count: (2)
- RTTIName: "NiNode" -//- count: (5)
- Name: "Sabrecat_[pelv]" -//- count: (2)
- Name: "NPC Root [Root]" -//- count: (2)
- Name: "skeleton2.nif" -//- count: (4)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (2)
- ExtraData[1] Name: "BBX" -//- count: (2)
- ExtraData[2] Name: "BSX" -//- count: (2)
- ExtraData[3] Name: "SkeletonID" -//- count: (2)
- Full Name: "Lirry" -//- count: (2)
- Name: "Lirry" -//- count: (4)
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Comments
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- Report from Crashlog Analyzer v1.0.1 About Lirry from (M'rissi's Tails of Trouble v1.7) being dismiss cause the game to crash. No crash report except when replaying the game and quitting sometimes make a crash report. Repeatable when Precision - Accurate Melee Collisions v2.0.4 is active in mod list.
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