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- [v1.4] - 2016-06-19
- NPCs
- - Added Orc (1 npc), Nord (2), Khajiit (10), Imperial (1), Wood elf (3), Dark elf (3) and Argonian (4) to the Imperial Legion and imperial city controlled guard leveled lists
- If one lived in Skyrim and wasn't a Nord when the civil war broke out, one would definitely want to join the Legion to stop the Stormcloaks, otherwise one would risk expulsion from his/her home if the Stormcloaks won.
- In the Leveled list (as well their chance of spawning):
- 2 Bretons (roughly 12%)
- 3 Imperials (17%)
- 5 Nords (29%)
- 1 Redguard (roughly 6%)
- 1 Orc (roughly 6%)
- 1 Khajiit (roughly 6%)
- 2 Dark Elf (roughly 12%)
- 1 Wood Elf (roughly 6%)
- 1 High Elf (roughly 6%)
- - Made several changes to CW NPCs:
- Imperial/Stormcloak commanders should now be more distinguishable (fight better, use enchanted weapons)
- - Wizard Guards (Those guys that guard Calcelmo's Laboratory) weal full dwemer armor + weapons
- - Dremora:
- Lords will use diverse daedric weapons
- Have a 25% chance to drop a spell tome that summons leveled dremora
- Higher tier will not run away from battle
- - Nazeem will drop a special surprise upon death
- - Followers don't draw their weapons when you do (out of combat)
- - Tullius and Ulfric will not be pathetic now
- Animals/Creatures
- - Forgemaster is 10-30% bigger (depends on the level). Now use the Automaton resistances implemented in this mod.
- Items
- Spells
- Game Settings
- Bugfixes
- - Fixed weapons not using the correct impact effects
- - Forgot to include the ebony warrior facegen data
- Misc
- - Implemented a NMM installer. Users can now choose which modules they want.
- - Added compatibility patches to complete crafting overhaul remade 1.7 and weapon & armor fixes remade 5.2
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