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- --Created with ttyyuu12345's compiler
- --Errors: TouchTransmitter,LocalScript
- Create = function(itemClass,tabl)
- local item = Instance.new(itemClass)
- for i,v in pairs(tabl) do
- local a,b = ypcall(function() return item[i] end)
- if a then
- item[i] = tabl[i]
- end
- end
- return item
- end
- function runDummyScript(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Create("Tool",{
- ["Name"] = "Necromancer's Scythe Ver.2",
- ["Parent"] = mas,
- ["TextureId"] = "http://www.roblox.com/asset/?id=26414820",
- ["GripForward"] = Vector3.new(-0.0100994846, -0.999948978, 0),
- ["GripRight"] = Vector3.new(-0.999948978, 0.0100994846, 0),
- ["GripUp"] = Vector3.new(0, 0, 1),
- })
- o2 = Create("Part",{
- ["Name"] = "Handle",
- ["Parent"] = o1,
- ["Position"] = Vector3.new(0.0470000021, 4.20000029, -2.5),
- ["Rotation"] = Vector3.new(-90, 0, -90),
- ["CFrame"] = CFrame.new(0.0470000021, 4.20000029, -2.5, -4.37113883e-008, 1, 0, 4.37113883e-008, 1.91068547e-015, 1, 1, 4.37113883e-008, -4.37113883e-008),
- ["CanCollide"] = false,
- ["Size"] = Vector3.new(1, 1.20000005, 6),
- })
- o3 = Create("Sound",{
- ["Parent"] = o2,
- ["SoundId"] = "http://www.roblox.com/asset/?id=28144277",
- ["Volume"] = 0.69999998807907,
- })
- o4 = Create("Sound",{
- ["Parent"] = o2,
- ["SoundId"] = "http://www.roblox.com/asset/?id=28257433",
- ["Volume"] = 1,
- })
- o5 = Create("SpecialMesh",{
- ["Parent"] = o2,
- ["MeshId"] = "http://www.roblox.com/asset/?id=28140935 ",
- ["TextureId"] = "http://www.roblox.com/asset/?id=27739981",
- ["MeshType"] = Enum.MeshType.FileMesh,
- })
- o6 = Create("Sound",{
- ["Parent"] = o2,
- ["SoundId"] = "http://www.roblox.com/asset/?id=28144425",
- ["Volume"] = 1,
- })
- o7 = Create("Sound",{
- ["Parent"] = o2,
- ["SoundId"] = "http://www.roblox.com/asset/?id=28144291",
- ["Volume"] = 0.69999998807907,
- })
- o9 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954407",
- ["Volume"] = 1,
- })
- o10 = Create("Script",{
- ["Name"] = "ChaseScript",
- ["Parent"] = o1,
- })
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- wait(3)
- zombieParent = false
- while zombieParent == false do
- wait(1)
- if script.Parent.Name == "SummonedZombie" then
- zombieParent = true
- end
- end
- local larm = script.Parent:FindFirstChild("Left Arm")
- local rarm = script.Parent:FindFirstChild("Right Arm")
- local waitTimer = 0
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 100
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) and (temp2.Name ~= "SummonedZombie") then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (human ~= script.Parent.Owner.Value) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function Hit(hit)
- local human = hit.Parent:FindFirstChild("Humanoid")
- if human ~= nil and human ~= script.Parent.Owner.Value and waitTimer == 0 and human.Parent.Name ~= "SummonedZombie" then
- human:TakeDamage(20)
- waitTimer = 1
- end
- end
- larm.Touched:connect(Hit)
- rarm.Touched:connect(Hit)
- while true do
- wait(1)
- local target = findNearestTorso(script.Parent.Torso.Position)
- if target ~= nil then
- script.Parent.Humanoid:MoveTo(target.Position, target)
- end
- if waitTimer > 0 then
- waitTimer = waitTimer - 1
- end
- if script.Parent.Humanoid.Health < 1 then
- wait(2)
- script.Parent:remove()
- end
- jumper = math.random(1,2)
- if jumper == 5 then
- script.Parent.Humanoid.Jump = true
- end
- end
- end,o10)
- end))
- o11 = Create("Script",{
- ["Name"] = "Robot",
- ["Parent"] = o1,
- })
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- zombieParent = false
- while zombieParent == false do
- wait(0.5)
- if script.Parent.Name == "SummonedZombie" then
- zombieParent = true
- end
- end
- model = script.Parent
- backup = model:Clone()
- regentime = 1 --5 minutes
- ------------------
- --SPAWNING--
- ------------------
- miked=script.Parent
- itlh=miked.Torso:findFirstChild("Left Hip")
- itlh.Part0=miked.Torso
- itlh.Part1=miked:findFirstChild("Left Leg")
- itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itrh=miked.Torso:findFirstChild("Right Hip")
- itrh.Part0=miked.Torso
- itrh.Part1=miked:findFirstChild("Right Leg")
- itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itls=miked.Torso:findFirstChild("Left Shoulder")
- itls.Part1=miked.Torso
- itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itls.Part0=miked:findFirstChild("Left Arm")
- itrs=miked.Torso:findFirstChild("Right Shoulder")
- itrs.Part1=miked.Torso
- itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- itrs.Part0=miked:findFirstChild("Right Arm")
- miked.Head:makeJoints()
- wait(3)
- miked:findFirstChild("Left Arm").Anchored = false
- miked:findFirstChild("Right Arm").Anchored = false
- ------------------
- ------------------
- function waitForChild(parent, childName)
- while true do
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- parent.ChildAdded:wait()
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Zombie")
- local pose = "Standing"
- local toolAnim = "None"
- local toolAnimTime = 0
- local isSeated = false
- function onRunning(speed)
- if isSeated then return end
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- wait(regentime)
- wait(1)
- model:remove()
- model = backup:Clone()
- wait(3)
- model.Parent = game.Workspace
- model:MakeJoints()
- end
- function onJumping()
- isSeated = false
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onDancing()
- pose = "Dancing"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- isSeated = true
- pose = "Seated"
- end
- function moveJump()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFreeFall()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1
- LeftShoulder.DesiredAngle = -1
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFloat()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.57
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = -1.57
- end
- function moveBoogy()
- while pose=="Boogy" do
- wait(.5)
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(.5)
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 1.57
- end
- end
- function moveZombie()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.57
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function movePunch()
- script.Parent.Torso.Anchored=true
- RightShoulder.MaxVelocity = 60
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- wait(1)
- script.Parent.Torso.Anchored=false
- pose="Standing"
- end
- function moveKick()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.MaxVelocity = 40
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(1)
- pose="Standing"
- end
- function moveFly()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.MaxVelocity = 40
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(1)
- pose="Standing"
- end
- function moveClimb()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder.DesiredAngle = -3.14 /2
- LeftShoulder.DesiredAngle = -3.14 /2
- RightHip.DesiredAngle = 3.14 /2
- LeftHip.DesiredAngle = -3.14 /2
- end
- function getTool()
- kidTable = Figure:children()
- if (kidTable ~= nil) then
- numKids = #kidTable
- for i=1,numKids do
- if (kidTable[i].className == "Tool") then return kidTable[i] end
- end
- end
- return nil
- end
- function getToolAnim(tool)
- c = tool:children()
- for i=1,#c do
- if (c[i].Name == "toolanim" and c[i].className == "StringValue") then
- return c[i]
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulder.DesiredAngle = -1.57
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 1.0
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "Zombie") then
- moveZombie()
- return
- end
- if (pose == "Boogy") then
- moveBoogy()
- return
- end
- if (pose == "Float") then
- moveFloat()
- return
- end
- if (pose == "Punch") then
- movePunch()
- return
- end
- if (pose == "Kick") then
- moveKick()
- return
- end
- if (pose == "Fly") then
- moveFly()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Climbing") then
- moveClimb()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- amplitude = 0.1
- frequency = 1
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- if (pose == "Running") then
- amplitude = 1
- frequency = 9
- elseif (pose == "Dancing") then
- amplitude = 2
- frequency = 16
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- if pose~="Dancing" then
- RightShoulder.DesiredAngle = -desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- else
- RightShoulder.DesiredAngle = desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- end
- local tool = getTool()
- if tool ~= nil then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject ~= nil then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- -----------------------------------------------------------------------------------------------------------------------
- function unequip()
- local items=script.Parent:children()
- for i=1, #items do
- if items[i].className=="Tool" then items[i]:remove() end
- end
- end
- function onChatted(msg, recipient)
- msg = string.lower(msg)
- if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, "everyone") then
- if string.match(msg, "equip") then
- if game.Workspace:findFirstChild("Hub") then
- if string.match(msg, "rocket") then unequip()
- game.Workspace.Hub.Rocket:clone().Parent=script.Parent
- elseif string.match(msg, "slingshot") then unequip()
- game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
- elseif string.match(msg, "sword") then unequip()
- game.Workspace.Hub.Sword:clone().Parent=script.Parent
- elseif string.match(msg, "pbg") then unequip()
- game.Workspace.Hub.PBG:clone().Parent=script.Parent
- elseif string.match(msg, "superball") then unequip()
- game.Workspace.Hub.Superball:clone().Parent=script.Parent
- elseif string.match(msg, "trowel") then unequip()
- game.Workspace.Hub.Trowel:clone().Parent=script.Parent
- elseif string.match(msg, "bomb") then unequip()
- game.Workspace.Hub.Bomb:clone().Parent=script.Parent
- end
- end
- end
- if string.match(msg, "unequip") then unequip() end
- if string.match(msg, "run") then onRunning(1) end
- if string.match(msg, "climb") then onClimbing() end
- if string.match(msg, "jump") then onJumping() end
- if string.match(msg, "zombie") then pose="Zombie" end
- if string.match(msg, "disco") then pose="Boogy" end
- if string.match(msg, "float") then pose="Float" end
- if string.match(msg, "punch") then pose="Punch" end
- if string.match(msg, "kick") then pose="Kick" end
- if string.match(msg, "fly") then pose="Fly" end
- if string.match(msg, "heal") then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
- if string.match(msg, "defend") then defence() end
- if string.match(msg, "stop") then pose="Standing"; proxkill=false; following=false; stopmoving() end
- if string.match(msg, "go home") then following=false; gohome() end
- if string.match(msg, "follow") then
- if string.match(msg, "all") then
- followany()
- else
- local egg=game.Players:children()
- for i=1, #egg do
- if string.match(msg, string.lower(egg[i].Name)) then
- follow(egg[i].Name)
- return
- end
- end
- end
- end
- if string.match(msg, "kill") then
- if string.match(msg, "all") then
- attackany()
- else
- local egg=game.Players:children()
- for i=1, #egg do
- if string.match(msg, string.lower(egg[i].Name)) then
- attack(egg[i].Name)
- return
- end
- end
- end
- end
- end
- end
- if game.Players.NumPlayers>1 then
- x=game.Players:children()
- for i=1, #x do
- if script.Parent:findFirstChild("Commander")~=nil then
- if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
- local ch=script.Parent.Commander:children()
- for i=1, #ch do
- if string.lower(ch[i].Name)==string.lower(x[i].Name) then
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- else
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- end
- function onPlayerEntered(Player)
- while Player.Name==nil do
- wait(2)
- end
- if script.Parent:findFirstChild("Commander")~=nil then
- if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
- local ch=script.Parent.Commander:children()
- for i=1, #ch do
- if string.lower(ch[i].Name)==string.lower(Player.Name) then
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- else
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- game.Players.ChildAdded:connect(onPlayerEntered)
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- dist=20
- function followany()
- following=true
- while following==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local l=game.Workspace:findFirstChild(ch[i].Name)
- if l~=nil then
- local s=l.Torso
- local p=l.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if smallest==nil then
- smallest=d
- target=s
- elseif d<smallest then
- smallest=d
- target=s
- end
- end
- end
- if smallest==nil then stopmoving() return end
- if smallest>6*dist then return end
- script.Parent.Humanoid:MoveTo(target.Position, target)
- wait(0.5)
- for i=1, 6 do
- if target.Parent.Humanoid.Health<1 then stopmoving() else wait(0.5) end
- end
- end
- end
- function gohome()
- script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
- end
- function stopmoving()
- script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
- end
- function follow(name)
- following=true
- local p=game.Workspace:findFirstChild(name)
- if p==nil then return end
- while following==true do
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
- wait(0.5)
- for i=1, 3 do
- if p.Humanoid.Health<1 then following=false; stopmoving() return end
- wait(0.5)
- end
- end
- end
- function attack(name)
- if script.Parent:findFirstChild("Sword")~=nil then
- following=true
- local p=game.Workspace:findFirstChild(name)
- if p==nil then return end
- while following==true do
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
- wait(0.5)
- for i=1, 3 do
- if p.Humanoid.Health<1 then following=false; stopmoving() return end
- local l=p.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
- if d<10 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
- if (q.y-l.y)>3 and (q.y-l.y)<7 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
- end
- end
- wait(1)
- end
- end
- end
- end
- function attackany()
- if script.Parent:findFirstChild("Sword")~=nil then
- following=true
- while following==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local l=game.Workspace:findFirstChild(ch[i].Name)
- if l~=nil then
- local s=l.Torso
- local p=l.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if smallest==nil then
- smallest=d
- target=s
- elseif d<smallest then
- smallest=d
- target=s
- end
- end
- end
- if smallest==nil then stopmoving() return end
- if smallest>6*dist then return end
- script.Parent.Humanoid:MoveTo(target.Position, target)
- if smallest<10 then
- slash()
- end
- if target.Parent==nil then stopmoving() return end
- wait(0.5)
- for i=1, 3 do
- if target.Parent.Humanoid.Health<1 then
- stopmoving()
- else
- local p=target.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if d<10 then
- script.Parent.Humanoid:MoveTo(target.Position, target); slash()
- if (q.y-p.y)>3 and (q.y-p.y)<7 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
- end
- end
- wait(1)
- end
- end
- end
- end
- end
- function patrol()
- if points==nil then
- points=0
- if game.Workspace:findFirstChild("pp1")~=nil then
- pp1=game.Workspace:findFirstChild("pp1")
- local points=points+1
- if game.Workspace:findFirstChild("pp2")~=nil then
- pp2=game.Workspace:findFirstChild("pp2")
- local points=points+1
- if game.Workspace:findFirstChild("pp3")~=nil then
- pp3=game.Workspace:findFirstChild("pp3")
- local points=points+1
- if game.Workspace:findFirstChild("pp4")~=nil then
- pp4=game.Workspace:findFirstChild("pp4")
- local points=points+1
- if game.Workspace:findFirstChild("pp5")~=nil then
- pp5=game.Workspace:findFirstChild("pp5")
- local points=points+1
- if game.Workspace:findFirstChild("pp6")~=nil then
- pp6=game.Workspace:findFirstChild("pp6")
- local points=points+1
- if game.Workspace:findFirstChild("pp7")~=nil then
- pp7=game.Workspace:findFirstChild("pp7")
- local points=points+1
- if game.Workspace:findFirstChild("pp8")~=nil then
- pp8=game.Workspace:findFirstChild("pp8")
- local points=points+1
- if game.Workspace:findFirstChild("pp9")~=nil then
- pp9=game.Workspace:findFirstChild("pp9")
- local points=points+1
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if points<1 then return end
- patrolling=true
- local time=2
- if points==1 then return end
- if points>1 then
- while patrolling==true do
- script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
- wait(time)
- script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
- wait(time)
- if points>2 then
- script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
- wait(time)
- if points>3 then
- script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
- wait(time)
- if points>4 then
- script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
- wait(time)
- if points>5 then
- script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
- wait(time)
- if points>6 then
- script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
- wait(time)
- if points>7 then
- script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
- wait(time)
- if points>8 then
- script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
- wait(time)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function goto(pos,part)
- while true do
- end
- end
- function slash()
- for i=1, 3 do
- wait(.3)
- RightShoulder.MaxVelocity = 2
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -2.14
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- wait(.2)
- RightShoulder.MaxVelocity = 2
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- end
- function defence()
- proxkill=true
- while proxkill==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local p=game.Workspace:findFirstChild(ch[i].Name)
- if p~=nil then
- local p=p.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if d<dist and d>8 then
- local ex=Instance.new("Explosion")
- ex.Position=p
- ex.Parent=game.Workspace
- end
- end
- end
- wait(1)
- end
- end
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- --[[
- function newSound(id)
- local sound = Instance.new("Sound")
- sound.SoundId = id
- sound.Parent = script.Parent.Head
- return sound
- end
- local sDied = newSound("rbxasset://sounds/uuhhh.wav")
- local sFallingDown = newSound("rbxasset://sounds/splat.wav")
- local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
- local sGettingUp = newSound("rbxasset://sounds/hit.wav")
- local sJumping = newSound("rbxasset://sounds/button.wav")
- local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
- sRunning.Looped = true
- local Figure = script.Parent
- local Head = waitForChild(Figure, "Head")
- local Humanoid = waitForChild(Figure, "Humanoid")
- function onDied()
- sDied:play()
- end
- function onState(state, sound)
- if state then
- sound:play()
- else
- sound:pause()
- end
- end
- function onRunning(speed)
- if speed>0 then
- sRunning:play()
- else
- sRunning:pause()
- end
- end
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
- Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
- Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
- Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
- --]]
- local nextTime = 0
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- time = runService.Stepped:wait()
- if time > nextTime then
- move(time)
- nextTime = time + 0.1
- end
- end
- end,o11)
- end))
- o12 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954407",
- ["Volume"] = 1,
- })
- o13 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954372",
- ["Volume"] = 1,
- })
- o14 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954392",
- ["Volume"] = 1,
- })
- o15 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954407",
- ["Volume"] = 1,
- })
- o16 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954372",
- ["Volume"] = 1,
- })
- o17 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954392",
- ["Volume"] = 1,
- })
- o18 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954407",
- ["Volume"] = 1,
- })
- o19 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954372",
- ["Volume"] = 1,
- })
- o20 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954392",
- ["Volume"] = 1,
- })
- o21 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954407",
- ["Volume"] = 1,
- })
- o22 = Create("Script",{
- ["Name"] = "WeldScript",
- ["Parent"] = o1,
- })
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- zombieParent = false
- while zombieParent == false do
- wait(1)
- if script.Parent.Name == "SummonedZombie" then
- zombieParent = true
- end
- end
- local p=script.Parent:GetChildren()
- for i=1,#p do
- if p[i].className=="Part" then
- local weld = Instance.new("Weld")
- weld.Name="Hold"
- weld.Part0 = p[i]
- weld.Part1 = script.Parent.Parent.Torso
- local HitPos = p[i].Position + (p[i].CFrame.lookVector * .5)
- local CJ = CFrame.new(HitPos)
- local C0 = p[i].CFrame:inverse() *CJ
- local C1 = script.Parent.Parent.Torso.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = p[i]
- end
- end
- end,o22)
- end))
- o23 = Create("Script",{
- ["Name"] = "Timer",
- ["Parent"] = o1,
- })
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- zombieParent = false
- while zombieParent == false do
- wait(1)
- if script.Parent.Name == "SummonedZombie" then
- zombieParent = true
- end
- end
- wait(120)
- script.Parent:remove()
- end,o23)
- end))
- o24 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954372",
- ["Volume"] = 1,
- })
- o25 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954392",
- ["Volume"] = 1,
- })
- o26 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954407",
- ["Volume"] = 1,
- })
- o27 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954372",
- ["Volume"] = 1,
- })
- o28 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954392",
- ["Volume"] = 1,
- })
- o29 = Create("Script",{
- ["Name"] = "PlaySounds",
- ["Parent"] = o1,
- })
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- zombieParent = false
- local soundIds = {25954372, 25954392, 25954407}
- local sounds = {}
- for i=1,#soundIds do
- local s = Instance.new("Sound")
- s.SoundId = "http://www.roblox.com/asset/?id=" .. soundIds[i]
- s.Volume = 1
- s.Parent = script.Parent
- sounds[#sounds + 1] = s
- end
- while zombieParent == false do
- wait(1)
- if script.Parent.Name == "Head" then
- zombieParent = true
- end
- end
- while true do
- wait(math.random(5,10))
- local i = math.random(1, #sounds)
- sounds[i].Pitch = .6 + (math.random() * .2)
- sounds[i]:Play()
- end
- end,o29)
- end))
- o30 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954372",
- ["Volume"] = 1,
- })
- o31 = Create("Sound",{
- ["Parent"] = o1,
- ["SoundId"] = "http://www.roblox.com/asset/?id=25954392",
- ["Volume"] = 1,
- })
- o32 = Create("Script",{
- ["Name"] = "SummonZombies!",
- ["Parent"] = o1,
- })
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- Tool = script.Parent
- local debris = game:service("Debris")
- zombies = 5
- reloadTime = 3
- Tool.Enabled = true
- function fire(targetPos, humanoid)
- insertZombies(targetPos, humanoid)
- end
- function insertZombies(pos, humanoid)
- amountInFront = 17
- torsoNormal = humanoid.Parent.Torso.CFrame.lookVector
- denom = math.abs(torsoNormal.x) + math.abs(torsoNormal.z)
- posX = amountInFront * (torsoNormal.x/denom)
- posZ = amountInFront * (torsoNormal.z/denom)
- pos = Vector3.new(pos.x + posX,pos.y, pos.z + posZ)
- smoker = Instance.new("Smoke")
- smokeEmitter = Instance.new("Part")
- smokeEmitter.Size = Vector3.new(2,2,2)
- smokeEmitter.Transparency = 5
- smokeEmitter.Position = pos
- smokeEmitter.Anchored = true
- smokeEmitter.CanCollide = false
- smoker.Parent = smokeEmitter
- smokeEmitter.Parent = game.Workspace
- debris:AddItem(smokeEmitter, 5)
- wait(1)
- for i = 1, 5 do
- --This call will cause a "wait" until the data comes back
- local root = game:GetService("InsertService"):LoadAsset(26289794)
- local instances = root:GetChildren()
- if #instances == 0 then
- root:Remove()
- return
- end
- --Continue the insert process
- local zombeh = root.SummonedZombie
- zombeh.Owner.Value = humanoid
- local keepYoHead = Instance.new("Weld")
- keepYoHead.Part0 = zombeh.Head
- keepYoHead.Part1 = zombeh.Torso
- keepYoHead.C0 = CFrame.new(0,-1.5,0)
- keepYoHead.Parent = zombeh.Head
- local Robotron = Tool.Robot:clone()
- local Chaser = Tool.ChaseScript:clone()
- local SoundMan = Tool.PlaySounds:clone()
- local GarbageMan = Tool.Timer:clone()
- Chaser.Parent = zombeh
- Robotron.Parent = zombeh
- SoundMan.Parent = zombeh.Head
- GarbageMan.Parent = zombeh
- local spacing = 4
- --game:GetService("InsertService"):Insert(zombeh)
- zombeh.Parent = game.Workspace
- if i == 1 then
- zombeh:moveTo(Vector3.new(pos.x + spacing, pos.y,pos.z + spacing))
- elseif i == 2 then
- zombeh:moveTo(Vector3.new(pos.x - spacing, pos.y,pos.z + spacing))
- elseif i == 3 then
- zombeh:moveTo(Vector3.new(pos.x + spacing, pos.y,pos.z - spacing))
- elseif i == 4 then
- zombeh:moveTo(Vector3.new(pos.x - spacing, pos.y,pos.z - spacing))
- elseif i == 5 then
- zombeh:moveTo(pos)
- end
- end
- end
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.GripPos = Vector3.new(0,0.5,0)
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local targetPos = humanoid.Parent.Torso.Position
- wait(0.5)
- Tool.GripPos = Vector3.new(0,0,0)
- fire(targetPos, humanoid)
- wait(reloadTime)
- Tool.Enabled = true
- end
- Tool.Activated:connect(onActivated)
- end,o32)
- end))
- o33 = Create("StringValue",{
- ["Name"] = "AnimationValue",
- ["Parent"] = o1,
- ["Value"] = "rightAttack",
- })
- o34 = Create("Script",{
- ["Name"] = "SwordScript",
- ["Parent"] = o1,
- })
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- -------- OMG HAX
- r = game:service("RunService")
- local sword = script.Parent.Handle
- local Tool = script.Parent
- local damage = 150
- local p = nil
- local humanoid = nil
- local hitCoolDown = 0
- local slashSounds = {"28144268 ","28144277","28144291","28144295"}
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=" .. slashSounds[math.random(1,#slashSounds)]
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "http://www.roblox.com/asset/?id=28257433"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- local hitting = false
- function blow(hit)
- if hitting then
- return
- end
- hitting = true
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- tagHumanoid(humanoid, vPlayer)
- humanoid:TakeDamage(damage)
- wait(0.5)
- untagHumanoid(humanoid)
- end
- end
- end
- hitting = false
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- function attack(humanoid)
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=" .. slashSounds[math.random(1,#slashSounds)]
- SlashSound:play()
- Tool.AnimationValue.Value = "changed"
- Tool.AnimationValue.Value = "standardAttack"
- end
- function lunge(humanoid)
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=" .. slashSounds[math.random(1,#slashSounds)]
- SlashSound:play()
- Tool.AnimationValue.Value = "changed"
- Tool.AnimationValue.Value = "doubleAttack"
- wait(0.5)
- SlashSound:play()
- end
- function spin(humanoid)
- Tool.AnimationValue.Value = "changed"
- Tool.AnimationValue.Value = "spinAttack"
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge(humanoid)
- else
- attack(humanoid)
- end
- first_attack = last_attack
- last_attack = t
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- local humanoid = Tool.Parent:FindFirstChild("Humanoid",false)
- p = game.Players:GetPlayerFromCharacter(Tool.Parent)
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- end,o34)
- end))
- o37 = Create("Animation",{
- ["Name"] = "holdstaff",
- ["Parent"] = o1,
- ["AnimationId"] = "http://www.roblox.com/Asset?ID=27758613",
- })
- o38 = Create("Animation",{
- ["Name"] = "staffdoublehit",
- ["Parent"] = o1,
- ["AnimationId"] = "http://www.roblox.com/Asset?ID=27763344",
- })
- o39 = Create("Animation",{
- ["Name"] = "staffspin",
- ["Parent"] = o1,
- ["AnimationId"] = "http://www.roblox.com/Asset?ID=27763939",
- })
- o40 = Create("Animation",{
- ["Name"] = "staffstandardswing",
- ["Parent"] = o1,
- ["AnimationId"] = "http://www.roblox.com/Asset?ID=27741468",
- })
- o41 = Create("Animation",{
- ["Name"] = "staffstrike",
- ["Parent"] = o1,
- ["AnimationId"] = "http://www.roblox.com/Asset?ID=27761123",
- })
- o42 = Create("Animation",{
- ["Name"] = "staffswingleft",
- ["Parent"] = o1,
- ["AnimationId"] = "http://www.roblox.com/Asset?ID=27762691",
- })
- o43 = Create("Animation",{
- ["Name"] = "staffswingright",
- ["Parent"] = o1,
- ["AnimationId"] = "http://www.roblox.com/Asset?ID=27761962",
- })
- o44 = Create("Animation",{
- ["Name"] = "walkstaff",
- ["Parent"] = o1,
- ["AnimationId"] = "http://www.roblox.com/Asset?ID=27759788",
- })
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
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