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- using UnityEngine;
- using System.Collections;
- public class FollowCamera : MonoBehaviour {
- public float interpVelocity;
- public float minDistance;
- public float followDistance;
- public GameObject target;
- public Vector3 offset;
- Vector3 targetPos;
- // Use this for initialization
- void Start () {
- targetPos = transform.position;
- }
- // Update is called once per frame
- void FixedUpdate () {
- if (target)
- {
- Vector3 posNoZ = transform.position;
- posNoZ.z = target.transform.position.z;
- Vector3 targetDirection = (target.transform.position - posNoZ);
- interpVelocity = targetDirection.magnitude * 5f;
- targetPos = transform.position + (targetDirection.normalized * interpVelocity * Time.deltaTime);
- transform.position = Vector3.Lerp( transform.position, targetPos + offset, 0.25f);
- }
- }
- }
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