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- Initialize engine version: 2018.4.32f1 (fba45da84107)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2080 Super (ID=0x1ed3)
- Vendor:
- VRAM: 8010 MB
- Driver: 30.0.14.7168
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.471100 ms
- Setting up 8 worker threads for Enlighten.
- Thread -> id: ef6c -> priority: 1
- Thread -> id: faa8 -> priority: 1
- Thread -> id: beb8 -> priority: 1
- Thread -> id: 88a0 -> priority: 1
- Thread -> id: aca8 -> priority: 1
- Thread -> id: f200 -> priority: 1
- Thread -> id: 4cd0 -> priority: 1
- Thread -> id: 8950 -> priority: 1
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.765000 ms
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2262.
- Total: 0.482800 ms (FindLiveObjects: 0.073800 ms CreateObjectMapping: 0.037300 ms MarkObjects: 0.360700 ms DeleteObjects: 0.010700 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.290700 ms
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2238.
- Total: 0.515800 ms (FindLiveObjects: 0.076600 ms CreateObjectMapping: 0.026100 ms MarkObjects: 0.373100 ms DeleteObjects: 0.039700 ms)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: Line: 294)
- main loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CTAA Standard Mode Enabled
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CTAA_PC:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Trying to open asset bundle at path: C:/Users/cogsp/Desktop/RoG Laptop Backup/Documents/Zoom/yiffalicious/FurryVNE_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find asset bundle at path: C:/Users/cogsp/Desktop/RoG Laptop Backup/Documents/Zoom/yiffalicious/FurryVNE_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main started
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 560)
- Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.InspectorCellViewProperty:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FurryVNE Version Date: 2021-10-31 02:12:21
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
- YL2.AssetDB:get_Instance()
- YL2.AssetDB:ListAssets(String)
- YL2.CC.TextureShapes:.ctor(RenderTexture)
- YL2.CC.CharacterBuilder:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FurryVNE Build Version: 2021-10-30
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
- YL2.AssetDB:get_Instance()
- YL2.AssetDB:ListAssets(String)
- YL2.CC.TextureShapes:.ctor(RenderTexture)
- YL2.CC.CharacterBuilder:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2956 ms
- Total time: 0.2997 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.1277 ms
- Total time: 0.1289 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2249 ms
- Total time: 0.2259 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.165 ms
- Total time: 0.1666 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.1419 ms
- Total time: 0.143 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.3664 ms
- Total time: 0.3678 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.2302 ms to apply blend shapes on cpu.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.6232 ms
- Total time: 0.6248 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 26.5211 ms
- Total time: 26.5229 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.1821 ms
- Total time: 1.1841 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CharacterSkinner initialized
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing shape i_breast
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 15.2001 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 4.9328 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1148 ms
- CalculateRefitParallel: 1.1849 ms
- ApplyRefit: 4.7065 ms
- Total time: 6.0095 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.6222 ms to create and load 4 items (0.15555 ms per item)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.5478 ms to create and load 3 items (0.1826 ms per item)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.3866 ms to create and load 3 items (0.128866666666667 ms per item)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.6456 ms to create and load 5 items (0.12912 ms per item)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [1106/044257.937:INFO:API.cpp(289)] zfb_init: Started browser
- [1106/044257.937:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
- [1106/044257.937:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
- Screen refreshrate is 60
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
- System.Action`1:Invoke(T)
- YL2.SerializedProperty`1:ActuallyFireEventOnChanged()
- YL2.Preferences:OnPostLoadLocal()
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.Preferences:<Initialize>b__23_0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 57.5851 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.498 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1041 ms
- CalculateRefitParallel: 1.2518 ms
- ApplyRefit: 4.6418 ms
- Total time: 6.0005 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
- (Filename: Line: 294)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.286000 ms
- Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 13516.
- Total: 78.002400 ms (FindLiveObjects: 0.926300 ms CreateObjectMapping: 0.467200 ms MarkObjects: 76.212000 ms DeleteObjects: 0.396500 ms)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1793 ms
- CalculateRefitParallel: 0.1544 ms
- ApplyRefit: 2.9969 ms
- Total time: 3.3343 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.0909 ms
- CalculateRefitParallel: 0.1254 ms
- ApplyRefit: 3.0237 ms
- Total time: 3.2441 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 19.6924 ms
- Total time: 19.6955 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
- YL2.<WrappedCoroutine>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- prepare: 0.0013 ms
- bake: 1.188 ms
- prepare 2: 0.0222 ms
- texel raycast: 0.1531 ms
- cleanup: 0.00269999999999992 ms
- Total time: 1.3744 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Clothing.ClothingSkinAttachmentShape:BuildFurMap(Mesh, ComputeBuffer, ComputeBuffer, Int32, Int32)
- YL2.CC.Clothing.<RefreshFurMaps>d__98:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- prepare: 0.0006 ms
- bake: 0.0411 ms
- prepare 2: 0.019 ms
- texel raycast: 0.1335 ms
- cleanup: 0.00240000000000001 ms
- Total time: 0.2022 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Clothing.ClothingSkinAttachmentShape:BuildFurMap(Mesh, ComputeBuffer, ComputeBuffer, Int32, Int32)
- YL2.CC.Clothing.<RefreshFurMaps>d__98:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object.
- at YL2.CC.Clothing.ClothingSkinAttachmentShape.PrepareFurMapMesh () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.CC.Clothing.ClothingSkinAttachmentShape+<RefreshFurMaps>d__98.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.ProgressSystem+<ProcessTasks>d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- ZenFulcrum.VR.OpenVRBinding._ForceBoundsVisible:Invoke(Boolean)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- ZenFulcrum.VR.OpenVRBinding._ForceBoundsVisible:Invoke(Boolean)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [1106/044322.443:INFO:API.cpp(350)] zfb_shutdown called on thread 62012
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