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  1. Initialize engine version: 2018.4.32f1 (fba45da84107)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce RTX 2080 Super (ID=0x1ed3)
  6. Vendor:
  7. VRAM: 8010 MB
  8. Driver: 30.0.14.7168
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.471100 ms
  16. Setting up 8 worker threads for Enlighten.
  17. Thread -> id: ef6c -> priority: 1
  18. Thread -> id: faa8 -> priority: 1
  19. Thread -> id: beb8 -> priority: 1
  20. Thread -> id: 88a0 -> priority: 1
  21. Thread -> id: aca8 -> priority: 1
  22. Thread -> id: f200 -> priority: 1
  23. Thread -> id: 4cd0 -> priority: 1
  24. Thread -> id: 8950 -> priority: 1
  25. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.765000 ms
  27.  
  28. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2262.
  29. Total: 0.482800 ms (FindLiveObjects: 0.073800 ms CreateObjectMapping: 0.037300 ms MarkObjects: 0.360700 ms DeleteObjects: 0.010700 ms)
  30.  
  31. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  32. UnloadTime: 0.290700 ms
  33.  
  34. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2238.
  35. Total: 0.515800 ms (FindLiveObjects: 0.076600 ms CreateObjectMapping: 0.026100 ms MarkObjects: 0.373100 ms DeleteObjects: 0.039700 ms)
  36.  
  37. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  38.  
  39. (Filename: Line: 294)
  40.  
  41. main loaded
  42. UnityEngine.Logger:Log(LogType, Object)
  43. UnityEngine.Debug:Log(Object)
  44. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  45. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  46. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  49.  
  50. CTAA Standard Mode Enabled
  51. UnityEngine.Logger:Log(LogType, Object)
  52. UnityEngine.Debug:Log(Object)
  53. CTAA_PC:Start()
  54.  
  55. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  56.  
  57. Trying to open asset bundle at path: C:/Users/cogsp/Desktop/RoG Laptop Backup/Documents/Zoom/yiffalicious/FurryVNE_Data/StreamingAssets/CC
  58. UnityEngine.Logger:Log(LogType, Object)
  59. UnityEngine.Debug:Log(Object)
  60. YL2.Assets:GetAssetBundle(AssetBundle&)
  61. YL2.Assets:Load(String)
  62. YL2.Preferences:Initialize()
  63. YL2.YL2Object:Initialize(YL2Object)
  64. YL2.YL2Object:Create()
  65. YL2.Preferences:get_Instance()
  66. YL2.YL2App:.ctor()
  67. YL2.YL2App:get_Instance()
  68. YL2.Main:Start()
  69.  
  70. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  71.  
  72. Couldn't find asset bundle at path: C:/Users/cogsp/Desktop/RoG Laptop Backup/Documents/Zoom/yiffalicious/FurryVNE_Data/StreamingAssets/CC
  73. UnityEngine.Logger:Log(LogType, Object)
  74. UnityEngine.Debug:Log(Object)
  75. YL2.Assets:GetAssetBundle(AssetBundle&)
  76. YL2.Assets:Load(String)
  77. YL2.Preferences:Initialize()
  78. YL2.YL2Object:Initialize(YL2Object)
  79. YL2.YL2Object:Create()
  80. YL2.Preferences:get_Instance()
  81. YL2.YL2App:.ctor()
  82. YL2.YL2App:get_Instance()
  83. YL2.Main:Start()
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  86.  
  87. Main started
  88. UnityEngine.Logger:Log(LogType, Object)
  89. UnityEngine.Debug:Log(Object)
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  92.  
  93. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  94.  
  95. (Filename: Line: 560)
  96.  
  97. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  98. UnityEngine.Logger:Log(LogType, Object)
  99. UnityEngine.Debug:Log(Object)
  100. YL2.InspectorCellViewProperty:Awake()
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  103.  
  104. FurryVNE Version Date: 2021-10-31 02:12:21
  105. UnityEngine.Logger:Log(LogType, Object)
  106. UnityEngine.Debug:Log(Object)
  107. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  108. YL2.AssetDB:get_Instance()
  109. YL2.AssetDB:ListAssets(String)
  110. YL2.CC.TextureShapes:.ctor(RenderTexture)
  111. YL2.CC.CharacterBuilder:Initialize()
  112. YL2.YL2Object:Initialize(YL2Object)
  113. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  114. YL2.CC.StateCharacterCreator:_Enter()
  115. YL2.StateManager:set_Current(State)
  116. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  117. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  118. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  119. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  120. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  121. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  122. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  125.  
  126. FurryVNE Build Version: 2021-10-30
  127. UnityEngine.Logger:Log(LogType, Object)
  128. UnityEngine.Debug:Log(Object)
  129. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  130. YL2.AssetDB:get_Instance()
  131. YL2.AssetDB:ListAssets(String)
  132. YL2.CC.TextureShapes:.ctor(RenderTexture)
  133. YL2.CC.CharacterBuilder:Initialize()
  134. YL2.YL2Object:Initialize(YL2Object)
  135. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  136. YL2.CC.StateCharacterCreator:_Enter()
  137. YL2.StateManager:set_Current(State)
  138. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  139. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  140. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  141. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  142. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  143. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  144. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  149. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  150. UnityEngine.Logger:Log(LogType, Object)
  151. UnityEngine.Debug:LogWarning(Object)
  152. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  153. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  154. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  155. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  159. YL2.YL2Object:LoadLocal(ES2Data)
  160. YL2.YL2Object:Load(ES2Data)
  161. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  162. YL2.YL2Object:LoadLocal(ES2Data)
  163. YL2.YL2Object:Load(ES2Data)
  164. YL2.CC.StateCharacterCreator:_Enter()
  165. YL2.StateManager:set_Current(State)
  166. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  167. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  168. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  169. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  170. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  171. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  172. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  175.  
  176. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  177. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  178. UnityEngine.Logger:Log(LogType, Object)
  179. UnityEngine.Debug:LogWarning(Object)
  180. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  181. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  182. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  183. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  184. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  185. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  186. YL2.YL2Object:LoadLocal(ES2Data)
  187. YL2.YL2Object:Load(ES2Data)
  188. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  189. YL2.YL2Object:LoadLocal(ES2Data)
  190. YL2.YL2Object:Load(ES2Data)
  191. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  192. YL2.YL2Object:LoadLocal(ES2Data)
  193. YL2.YL2Object:Load(ES2Data)
  194. YL2.CC.StateCharacterCreator:_Enter()
  195. YL2.StateManager:set_Current(State)
  196. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  197. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  198. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  199. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  200. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  201. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  202. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  205.  
  206. MapTriangleVerticesToQuadVertices: 0.2956 ms
  207. Total time: 0.2997 ms
  208. UnityEngine.Logger:Log(LogType, Object)
  209. UnityEngine.Debug:Log(Object)
  210. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  211. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  212. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  213. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  214. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  215. YL2.YL2Object:LoadLocal(ES2Data)
  216. YL2.YL2Object:Load(ES2Data)
  217. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  218. YL2.YL2Object:LoadLocal(ES2Data)
  219. YL2.YL2Object:Load(ES2Data)
  220. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  221. YL2.YL2Object:LoadLocal(ES2Data)
  222. YL2.YL2Object:Load(ES2Data)
  223. YL2.CC.StateCharacterCreator:_Enter()
  224. YL2.StateManager:set_Current(State)
  225. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  226. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  227. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  228. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  229. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  230. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  231. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  232.  
  233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  234.  
  235. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  236. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  237. UnityEngine.Logger:Log(LogType, Object)
  238. UnityEngine.Debug:LogWarning(Object)
  239. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  240. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  241. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  242. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  243. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  244. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  245. YL2.YL2Object:LoadLocal(ES2Data)
  246. YL2.YL2Object:Load(ES2Data)
  247. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  248. YL2.YL2Object:LoadLocal(ES2Data)
  249. YL2.YL2Object:Load(ES2Data)
  250. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  251. YL2.YL2Object:LoadLocal(ES2Data)
  252. YL2.YL2Object:Load(ES2Data)
  253. YL2.CC.StateCharacterCreator:_Enter()
  254. YL2.StateManager:set_Current(State)
  255. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  256. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  257. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  258. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  259. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  260. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  261. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  262.  
  263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  264.  
  265. MapTriangleVerticesToQuadVertices: 0.1277 ms
  266. Total time: 0.1289 ms
  267. UnityEngine.Logger:Log(LogType, Object)
  268. UnityEngine.Debug:Log(Object)
  269. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  270. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  271. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  272. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  273. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  274. YL2.YL2Object:LoadLocal(ES2Data)
  275. YL2.YL2Object:Load(ES2Data)
  276. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  277. YL2.YL2Object:LoadLocal(ES2Data)
  278. YL2.YL2Object:Load(ES2Data)
  279. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  280. YL2.YL2Object:LoadLocal(ES2Data)
  281. YL2.YL2Object:Load(ES2Data)
  282. YL2.CC.StateCharacterCreator:_Enter()
  283. YL2.StateManager:set_Current(State)
  284. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  285. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  286. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  287. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  288. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  289. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  290. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  291.  
  292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  293.  
  294. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  295. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  296. UnityEngine.Logger:Log(LogType, Object)
  297. UnityEngine.Debug:LogWarning(Object)
  298. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  299. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  300. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  301. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  302. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  303. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  304. YL2.YL2Object:LoadLocal(ES2Data)
  305. YL2.YL2Object:Load(ES2Data)
  306. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  310. YL2.YL2Object:LoadLocal(ES2Data)
  311. YL2.YL2Object:Load(ES2Data)
  312. YL2.CC.StateCharacterCreator:_Enter()
  313. YL2.StateManager:set_Current(State)
  314. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  315. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  316. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  317. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  318. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  319. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  320. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  321.  
  322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  323.  
  324. MapTriangleVerticesToQuadVertices: 0.2249 ms
  325. Total time: 0.2259 ms
  326. UnityEngine.Logger:Log(LogType, Object)
  327. UnityEngine.Debug:Log(Object)
  328. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  329. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  330. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  331. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  332. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  333. YL2.YL2Object:LoadLocal(ES2Data)
  334. YL2.YL2Object:Load(ES2Data)
  335. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  336. YL2.YL2Object:LoadLocal(ES2Data)
  337. YL2.YL2Object:Load(ES2Data)
  338. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  339. YL2.YL2Object:LoadLocal(ES2Data)
  340. YL2.YL2Object:Load(ES2Data)
  341. YL2.CC.StateCharacterCreator:_Enter()
  342. YL2.StateManager:set_Current(State)
  343. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  344. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  345. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  346. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  347. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  348. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  349. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  350.  
  351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  352.  
  353. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  354. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  355. UnityEngine.Logger:Log(LogType, Object)
  356. UnityEngine.Debug:LogWarning(Object)
  357. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  358. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  359. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  360. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  361. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  362. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  363. YL2.YL2Object:LoadLocal(ES2Data)
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  366. YL2.YL2Object:LoadLocal(ES2Data)
  367. YL2.YL2Object:Load(ES2Data)
  368. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  369. YL2.YL2Object:LoadLocal(ES2Data)
  370. YL2.YL2Object:Load(ES2Data)
  371. YL2.CC.StateCharacterCreator:_Enter()
  372. YL2.StateManager:set_Current(State)
  373. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  374. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  375. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  376. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  377. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  378. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  379. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  380.  
  381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  382.  
  383. MapTriangleVerticesToQuadVertices: 0.165 ms
  384. Total time: 0.1666 ms
  385. UnityEngine.Logger:Log(LogType, Object)
  386. UnityEngine.Debug:Log(Object)
  387. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  388. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  389. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  390. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  391. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  392. YL2.YL2Object:LoadLocal(ES2Data)
  393. YL2.YL2Object:Load(ES2Data)
  394. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  395. YL2.YL2Object:LoadLocal(ES2Data)
  396. YL2.YL2Object:Load(ES2Data)
  397. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  398. YL2.YL2Object:LoadLocal(ES2Data)
  399. YL2.YL2Object:Load(ES2Data)
  400. YL2.CC.StateCharacterCreator:_Enter()
  401. YL2.StateManager:set_Current(State)
  402. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  403. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  404. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  405. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  406. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  407. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  408. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  409.  
  410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  411.  
  412. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  413. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  414. UnityEngine.Logger:Log(LogType, Object)
  415. UnityEngine.Debug:LogWarning(Object)
  416. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  417. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  418. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  419. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  420. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  421. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  422. YL2.YL2Object:LoadLocal(ES2Data)
  423. YL2.YL2Object:Load(ES2Data)
  424. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  425. YL2.YL2Object:LoadLocal(ES2Data)
  426. YL2.YL2Object:Load(ES2Data)
  427. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  428. YL2.YL2Object:LoadLocal(ES2Data)
  429. YL2.YL2Object:Load(ES2Data)
  430. YL2.CC.StateCharacterCreator:_Enter()
  431. YL2.StateManager:set_Current(State)
  432. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  433. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  434. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  435. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  436. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  437. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  438. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  439.  
  440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  441.  
  442. MapTriangleVerticesToQuadVertices: 0.1419 ms
  443. Total time: 0.143 ms
  444. UnityEngine.Logger:Log(LogType, Object)
  445. UnityEngine.Debug:Log(Object)
  446. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  447. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  448. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  449. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  450. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  451. YL2.YL2Object:LoadLocal(ES2Data)
  452. YL2.YL2Object:Load(ES2Data)
  453. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  454. YL2.YL2Object:LoadLocal(ES2Data)
  455. YL2.YL2Object:Load(ES2Data)
  456. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  457. YL2.YL2Object:LoadLocal(ES2Data)
  458. YL2.YL2Object:Load(ES2Data)
  459. YL2.CC.StateCharacterCreator:_Enter()
  460. YL2.StateManager:set_Current(State)
  461. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  462. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  463. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  464. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  465. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  466. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  467. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  468.  
  469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  470.  
  471. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  472. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  473. UnityEngine.Logger:Log(LogType, Object)
  474. UnityEngine.Debug:LogWarning(Object)
  475. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  476. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  477. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  478. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  479. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  480. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  481. YL2.YL2Object:LoadLocal(ES2Data)
  482. YL2.YL2Object:Load(ES2Data)
  483. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  484. YL2.YL2Object:LoadLocal(ES2Data)
  485. YL2.YL2Object:Load(ES2Data)
  486. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  487. YL2.YL2Object:LoadLocal(ES2Data)
  488. YL2.YL2Object:Load(ES2Data)
  489. YL2.CC.StateCharacterCreator:_Enter()
  490. YL2.StateManager:set_Current(State)
  491. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  492. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  493. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  494. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  495. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  496. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  497. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  498.  
  499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  500.  
  501. MapTriangleVerticesToQuadVertices: 0.3664 ms
  502. Total time: 0.3678 ms
  503. UnityEngine.Logger:Log(LogType, Object)
  504. UnityEngine.Debug:Log(Object)
  505. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  506. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  507. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  508. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  509. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  510. YL2.YL2Object:LoadLocal(ES2Data)
  511. YL2.YL2Object:Load(ES2Data)
  512. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  513. YL2.YL2Object:LoadLocal(ES2Data)
  514. YL2.YL2Object:Load(ES2Data)
  515. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  516. YL2.YL2Object:LoadLocal(ES2Data)
  517. YL2.YL2Object:Load(ES2Data)
  518. YL2.CC.StateCharacterCreator:_Enter()
  519. YL2.StateManager:set_Current(State)
  520. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  521. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  522. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  523. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  524. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  525. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  526. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  527.  
  528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  529.  
  530. Warning! Not using cache for MeshNormals!
  531. UnityEngine.Logger:Log(LogType, Object)
  532. UnityEngine.Debug:Log(Object)
  533. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  534. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  535. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  536. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  537. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  538. YL2.YL2Object:LoadLocal(ES2Data)
  539. YL2.YL2Object:Load(ES2Data)
  540. YL2.CC.StateCharacterCreator:_Enter()
  541. YL2.StateManager:set_Current(State)
  542. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  543. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  544. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  545. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  546. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  547. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  548. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  549.  
  550. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  551.  
  552. Took 0.2302 ms to apply blend shapes on cpu.
  553. UnityEngine.Logger:Log(LogType, Object)
  554. UnityEngine.Debug:Log(Object)
  555. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  556. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  557. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  558. YL2.YL2Object:LoadLocal(ES2Data)
  559. YL2.YL2Object:Load(ES2Data)
  560. YL2.CC.StateCharacterCreator:_Enter()
  561. YL2.StateManager:set_Current(State)
  562. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  563. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  564. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  565. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  566. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  567. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  568. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  569.  
  570. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  571.  
  572. MapTriangleVerticesToQuadVertices: 0.6232 ms
  573. Total time: 0.6248 ms
  574. UnityEngine.Logger:Log(LogType, Object)
  575. UnityEngine.Debug:Log(Object)
  576. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  577. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  578. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  579. YL2.YL2Object:LoadLocal(ES2Data)
  580. YL2.YL2Object:Load(ES2Data)
  581. YL2.CC.StateCharacterCreator:_Enter()
  582. YL2.StateManager:set_Current(State)
  583. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  584. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  585. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  586. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  587. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  588. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  589. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  590.  
  591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  592.  
  593. QuadMesh.Merge(): 26.5211 ms
  594. Total time: 26.5229 ms
  595. UnityEngine.Logger:Log(LogType, Object)
  596. UnityEngine.Debug:Log(Object)
  597. YL2.QuadMesh:MergeAll(QuadMesh[])
  598. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  599. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  600. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  601. YL2.YL2Object:LoadLocal(ES2Data)
  602. YL2.YL2Object:Load(ES2Data)
  603. YL2.CC.StateCharacterCreator:_Enter()
  604. YL2.StateManager:set_Current(State)
  605. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  606. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  607. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  608. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  609. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  610. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  611. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  612.  
  613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  614.  
  615. MapTriangleVerticesToQuadVertices: 1.1821 ms
  616. Total time: 1.1841 ms
  617. UnityEngine.Logger:Log(LogType, Object)
  618. UnityEngine.Debug:Log(Object)
  619. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  620. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  621. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  622. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  623. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  624. YL2.YL2Object:LoadLocal(ES2Data)
  625. YL2.YL2Object:Load(ES2Data)
  626. YL2.CC.StateCharacterCreator:_Enter()
  627. YL2.StateManager:set_Current(State)
  628. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  629. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  630. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  631. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  632. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  633. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  634. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  637.  
  638. CharacterSkinner initialized
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  642. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  643. YL2.YL2Object:LoadLocal(ES2Data)
  644. YL2.YL2Object:Load(ES2Data)
  645. YL2.CC.StateCharacterCreator:_Enter()
  646. YL2.StateManager:set_Current(State)
  647. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  648. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  649. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  650. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  651. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  652. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  653. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  654.  
  655. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  656.  
  657. Missing shape i_breast
  658. UnityEngine.Logger:Log(LogType, Object)
  659. UnityEngine.Debug:LogWarning(Object)
  660. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  661. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  662. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  663. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  664. YL2.YL2Object:LoadLocal(ES2Data)
  665. YL2.YL2Object:Load(ES2Data)
  666. YL2.CC.StateCharacterCreator:_Enter()
  667. YL2.StateManager:set_Current(State)
  668. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  669. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  670. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  671. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  672. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  673. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  674. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  675.  
  676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  677.  
  678. Took 15.2001 ms to rebuild shapes on GPU.
  679. UnityEngine.Logger:Log(LogType, Object)
  680. UnityEngine.Debug:Log(Object)
  681. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  682. YL2.CC.CharacterBuilder:RebuildShapes()
  683. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  684. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  685. YL2.YL2Object:LoadLocal(ES2Data)
  686. YL2.YL2Object:Load(ES2Data)
  687. YL2.CC.StateCharacterCreator:_Enter()
  688. YL2.StateManager:set_Current(State)
  689. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  690. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  691. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  692. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  693. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  694. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  695. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  696.  
  697. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  698.  
  699. Took 4.9328 ms to RefreshBakerMesh().
  700. UnityEngine.Logger:Log(LogType, Object)
  701. UnityEngine.Debug:Log(Object)
  702. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  703. YL2.CC.CharacterBuilder:RebuildShapes()
  704. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  705. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  706. YL2.YL2Object:LoadLocal(ES2Data)
  707. YL2.YL2Object:Load(ES2Data)
  708. YL2.CC.StateCharacterCreator:_Enter()
  709. YL2.StateManager:set_Current(State)
  710. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  711. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  712. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  713. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  714. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  715. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  716. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  717.  
  718. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  719.  
  720. Reset: 0.1148 ms
  721. CalculateRefitParallel: 1.1849 ms
  722. ApplyRefit: 4.7065 ms
  723. Total time: 6.0095 ms
  724. UnityEngine.Logger:Log(LogType, Object)
  725. UnityEngine.Debug:Log(Object)
  726. YL2.CC.CharacterBuilder:RebuildShapes()
  727. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  728. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  729. YL2.YL2Object:LoadLocal(ES2Data)
  730. YL2.YL2Object:Load(ES2Data)
  731. YL2.CC.StateCharacterCreator:_Enter()
  732. YL2.StateManager:set_Current(State)
  733. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  734. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  735. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  736. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  737. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  738. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  739. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  740.  
  741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  742.  
  743. Took 0.6222 ms to create and load 4 items (0.15555 ms per item)
  744. UnityEngine.Logger:Log(LogType, Object)
  745. UnityEngine.Debug:Log(Object)
  746. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  747. YL2.YL2Object:LoadLocal(ES2Data)
  748. YL2.YL2Object:Load(ES2Data)
  749. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  750. YL2.YL2Object:LoadLocal(ES2Data)
  751. YL2.YL2Object:Load(ES2Data)
  752. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  753. YL2.YL2Object:LoadLocal(ES2Data)
  754. YL2.YL2Object:Load(ES2Data)
  755. YL2.CC.StateCharacterCreator:_Enter()
  756. YL2.StateManager:set_Current(State)
  757. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  758. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  759. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  760. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  761. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  762. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  763. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  764.  
  765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  766.  
  767. Took 0.5478 ms to create and load 3 items (0.1826 ms per item)
  768. UnityEngine.Logger:Log(LogType, Object)
  769. UnityEngine.Debug:Log(Object)
  770. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  771. YL2.YL2Object:LoadLocal(ES2Data)
  772. YL2.YL2Object:Load(ES2Data)
  773. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  774. YL2.YL2Object:LoadLocal(ES2Data)
  775. YL2.YL2Object:Load(ES2Data)
  776. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  777. YL2.YL2Object:LoadLocal(ES2Data)
  778. YL2.YL2Object:Load(ES2Data)
  779. YL2.CC.StateCharacterCreator:_Enter()
  780. YL2.StateManager:set_Current(State)
  781. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  782. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  783. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  784. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  785. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  786. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  787. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  788.  
  789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  790.  
  791. Took 0.3866 ms to create and load 3 items (0.128866666666667 ms per item)
  792. UnityEngine.Logger:Log(LogType, Object)
  793. UnityEngine.Debug:Log(Object)
  794. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  795. YL2.YL2Object:LoadLocal(ES2Data)
  796. YL2.YL2Object:Load(ES2Data)
  797. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  798. YL2.YL2Object:LoadLocal(ES2Data)
  799. YL2.YL2Object:Load(ES2Data)
  800. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  801. YL2.YL2Object:LoadLocal(ES2Data)
  802. YL2.YL2Object:Load(ES2Data)
  803. YL2.CC.StateCharacterCreator:_Enter()
  804. YL2.StateManager:set_Current(State)
  805. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  806. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  807. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  808. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  809. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  810. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  811. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  812.  
  813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  814.  
  815. Took 0.6456 ms to create and load 5 items (0.12912 ms per item)
  816. UnityEngine.Logger:Log(LogType, Object)
  817. UnityEngine.Debug:Log(Object)
  818. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  819. YL2.YL2Object:LoadLocal(ES2Data)
  820. YL2.YL2Object:Load(ES2Data)
  821. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  822. YL2.YL2Object:LoadLocal(ES2Data)
  823. YL2.YL2Object:Load(ES2Data)
  824. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  825. YL2.YL2Object:LoadLocal(ES2Data)
  826. YL2.YL2Object:Load(ES2Data)
  827. YL2.CC.StateCharacterCreator:_Enter()
  828. YL2.StateManager:set_Current(State)
  829. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  830. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  831. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  832. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  833. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  834. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  835. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  836.  
  837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  838.  
  839. [1106/044257.937:INFO:API.cpp(289)] zfb_init: Started browser
  840. [1106/044257.937:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
  841. [1106/044257.937:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
  842. Screen refreshrate is 60
  843. UnityEngine.Logger:Log(LogType, Object)
  844. UnityEngine.Debug:Log(Object)
  845. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  846. System.Action`1:Invoke(T)
  847. YL2.SerializedProperty`1:ActuallyFireEventOnChanged()
  848. YL2.Preferences:OnPostLoadLocal()
  849. YL2.YL2Object:LoadLocal(ES2Data)
  850. YL2.Preferences:<Initialize>b__23_0()
  851. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  852. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  853. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  854.  
  855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  856.  
  857. Took 57.5851 ms to rebuild shapes on GPU.
  858. UnityEngine.Logger:Log(LogType, Object)
  859. UnityEngine.Debug:Log(Object)
  860. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  861. YL2.CC.CharacterBuilder:RebuildShapes()
  862. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  863. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  864. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  865. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  866.  
  867. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  868.  
  869. Took 3.498 ms to RefreshBakerMesh().
  870. UnityEngine.Logger:Log(LogType, Object)
  871. UnityEngine.Debug:Log(Object)
  872. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  873. YL2.CC.CharacterBuilder:RebuildShapes()
  874. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  875. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  876. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  877. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  878.  
  879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  880.  
  881. Reset: 0.1041 ms
  882. CalculateRefitParallel: 1.2518 ms
  883. ApplyRefit: 4.6418 ms
  884. Total time: 6.0005 ms
  885. UnityEngine.Logger:Log(LogType, Object)
  886. UnityEngine.Debug:Log(Object)
  887. YL2.CC.CharacterBuilder:RebuildShapes()
  888. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  889. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  890. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  891. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  892.  
  893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  894.  
  895. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  896.  
  897. (Filename: Line: 294)
  898.  
  899. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  900. UnloadTime: 0.286000 ms
  901.  
  902. Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 13516.
  903. Total: 78.002400 ms (FindLiveObjects: 0.926300 ms CreateObjectMapping: 0.467200 ms MarkObjects: 76.212000 ms DeleteObjects: 0.396500 ms)
  904.  
  905. Rebuilt mesh collider
  906. UnityEngine.Logger:Log(LogType, Object)
  907. UnityEngine.Debug:Log(Object)
  908. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  909. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  910. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  911.  
  912. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  913.  
  914. Reset: 0.1793 ms
  915. CalculateRefitParallel: 0.1544 ms
  916. ApplyRefit: 2.9969 ms
  917. Total time: 3.3343 ms
  918. UnityEngine.Logger:Log(LogType, Object)
  919. UnityEngine.Debug:Log(Object)
  920. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  921. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  922. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  923. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  924.  
  925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  926.  
  927. Reset: 0.0909 ms
  928. CalculateRefitParallel: 0.1254 ms
  929. ApplyRefit: 3.0237 ms
  930. Total time: 3.2441 ms
  931. UnityEngine.Logger:Log(LogType, Object)
  932. UnityEngine.Debug:Log(Object)
  933. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  934. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  935. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  936. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  937.  
  938. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  939.  
  940. CalculateCorrectiveShapes: 19.6924 ms
  941. Total time: 19.6955 ms
  942. UnityEngine.Logger:Log(LogType, Object)
  943. UnityEngine.Debug:Log(Object)
  944. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  945. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  946. YL2.<WrappedCoroutine>d__21:MoveNext()
  947. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  948.  
  949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  950.  
  951. prepare: 0.0013 ms
  952. bake: 1.188 ms
  953. prepare 2: 0.0222 ms
  954. texel raycast: 0.1531 ms
  955. cleanup: 0.00269999999999992 ms
  956. Total time: 1.3744 ms
  957. UnityEngine.Logger:Log(LogType, Object)
  958. UnityEngine.Debug:Log(Object)
  959. YL2.CC.Clothing.ClothingSkinAttachmentShape:BuildFurMap(Mesh, ComputeBuffer, ComputeBuffer, Int32, Int32)
  960. YL2.CC.Clothing.<RefreshFurMaps>d__98:MoveNext()
  961. YL2.<ProcessTasks>d__24:MoveNext()
  962. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  963.  
  964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  965.  
  966. prepare: 0.0006 ms
  967. bake: 0.0411 ms
  968. prepare 2: 0.019 ms
  969. texel raycast: 0.1335 ms
  970. cleanup: 0.00240000000000001 ms
  971. Total time: 0.2022 ms
  972. UnityEngine.Logger:Log(LogType, Object)
  973. UnityEngine.Debug:Log(Object)
  974. YL2.CC.Clothing.ClothingSkinAttachmentShape:BuildFurMap(Mesh, ComputeBuffer, ComputeBuffer, Int32, Int32)
  975. YL2.CC.Clothing.<RefreshFurMaps>d__98:MoveNext()
  976. YL2.<ProcessTasks>d__24:MoveNext()
  977. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  978.  
  979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  980.  
  981. NullReferenceException: Object reference not set to an instance of an object.
  982. at YL2.CC.Clothing.ClothingSkinAttachmentShape.PrepareFurMapMesh () [0x00000] in <00000000000000000000000000000000>:0
  983. at YL2.CC.Clothing.ClothingSkinAttachmentShape+<RefreshFurMaps>d__98.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  984. at YL2.ProgressSystem+<ProcessTasks>d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  985. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  986.  
  987. (Filename: currently not available on il2cpp Line: -1)
  988.  
  989. Refreshed 0 assets.
  990. UnityEngine.Logger:Log(LogType, Object)
  991. UnityEngine.Debug:Log(Object)
  992. YL2.LocalAssetManager:RefreshAssets()
  993. ZenFulcrum.VR.OpenVRBinding._ForceBoundsVisible:Invoke(Boolean)
  994.  
  995. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  996.  
  997. Refreshed 0 assets.
  998. UnityEngine.Logger:Log(LogType, Object)
  999. UnityEngine.Debug:Log(Object)
  1000. YL2.LocalAssetManager:RefreshAssets()
  1001. ZenFulcrum.VR.OpenVRBinding._ForceBoundsVisible:Invoke(Boolean)
  1002.  
  1003. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1004.  
  1005. [1106/044322.443:INFO:API.cpp(350)] zfb_shutdown called on thread 62012
  1006.  
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