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Treedestroyed

Untitled

Aug 10th, 2022
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  1.    Begin Object Class=ParticleSpriteEmitter Name=ParticleSpriteEmitter_1
  2.       Begin Object Class=ParticleLODLevel Name=ParticleLODLevel_0
  3.          Begin Object Class=ParticleModuleRequired Name=ParticleModuleRequired_1
  4.             Begin Object Class=DistributionFloatConstant Name=RequiredDistributionSpawnRate ObjName=DistributionFloatConstant_0 Archetype=DistributionFloatConstant'Engine.Default__ParticleModuleRequired:RequiredDistributionSpawnRate'
  5.                bIsDirty=False
  6.                Name="DistributionFloatConstant_0"
  7.                ObjectArchetype=DistributionFloatConstant'Engine.Default__ParticleModuleRequired:RequiredDistributionSpawnRate'
  8.             End Object
  9.             Material=MaterialInstanceConstant'VFX_MAT.FX_ring_03'
  10.             bAllowImageFlipping=True
  11.             bUseLocalSpace=True
  12.             bKillOnDeactivate=True
  13.             bKillOnCompleted=True
  14.             bUseLegacyEmitterTime=False
  15.             EmitterLoops=1
  16.             SpawnRate=(Distribution=DistributionFloatConstant'DistributionFloatConstant_0')
  17.             RandomImageTime=1.000000
  18.             LODValidity=1
  19.             ModuleEditorColor=(B=168,G=0,R=172,A=255)
  20.             Name="ParticleModuleRequired_1"
  21.             ObjectArchetype=ParticleModuleRequired'Engine.Default__ParticleModuleRequired'
  22.          End Object
  23.          RequiredModule=ParticleModuleRequired'ParticleModuleRequired_1'
  24.          Begin Object Class=ParticleModuleLifetime Name=ParticleModuleLifetime_1
  25.             Begin Object Class=DistributionFloatUniform Name=DistributionLifetime ObjName=DistributionFloatUniform_167 Archetype=DistributionFloatUniform'Engine.Default__ParticleModuleLifetime:DistributionLifetime'
  26.                Min=0.400000
  27.                Max=0.400000
  28.                bIsDirty=False
  29.                Name="DistributionFloatUniform_167"
  30.                ObjectArchetype=DistributionFloatUniform'Engine.Default__ParticleModuleLifetime:DistributionLifetime'
  31.             End Object
  32.             Lifetime=(Distribution=DistributionFloatUniform'DistributionFloatUniform_167',LookupTable=(0.400000,0.400000,0.400000,0.400000))
  33.             LODValidity=1
  34.             ModuleEditorColor=(B=64,G=226,R=0,A=255)
  35.             Name="ParticleModuleLifetime_1"
  36.             ObjectArchetype=ParticleModuleLifetime'Engine.Default__ParticleModuleLifetime'
  37.          End Object
  38.          Modules(0)=ParticleModuleLifetime'ParticleModuleLifetime_1'
  39.          Begin Object Class=ParticleModuleSize Name=ParticleModuleSize_1
  40.             Begin Object Class=DistributionVectorConstant Name=DistributionVectorConstant_0 ObjName=DistributionVectorConstant_0
  41.                Constant=(X=2.000000,Y=2.000000,Z=2.000000)
  42.                bIsDirty=False
  43.                Name="DistributionVectorConstant_0"
  44.                ObjectArchetype=DistributionVectorConstant'Engine.Default__DistributionVectorConstant'
  45.             End Object
  46.             StartSize=(Distribution=DistributionVectorConstant'DistributionVectorConstant_0',LookupTable=(2.000000,2.000000,2.000000,2.000000,2.000000,2.000000,2.000000,2.000000))
  47.             LODValidity=1
  48.             ModuleEditorColor=(B=0,G=69,R=225,A=255)
  49.             Name="ParticleModuleSize_1"
  50.             ObjectArchetype=ParticleModuleSize'Engine.Default__ParticleModuleSize'
  51.          End Object
  52.          Modules(1)=ParticleModuleSize'ParticleModuleSize_1'
  53.          Begin Object Class=ParticleModuleLocation Name=ParticleModuleLocation_7
  54.             Begin Object Class=DistributionVectorConstant Name=DistributionVectorConstant_0 ObjName=DistributionVectorConstant_0
  55.                Constant=(X=0.000000,Y=0.000000,Z=-25.000000)
  56.                bIsDirty=False
  57.                Name="DistributionVectorConstant_0"
  58.                ObjectArchetype=DistributionVectorConstant'Engine.Default__DistributionVectorConstant'
  59.             End Object
  60.             StartLocation=(Distribution=DistributionVectorConstant'DistributionVectorConstant_0',LookupTable=(-25.000000,0.000000,0.000000,0.000000,-25.000000,0.000000,0.000000,-25.000000))
  61.             LODValidity=1
  62.             ModuleEditorColor=(B=0,G=225,R=69,A=255)
  63.             Name="ParticleModuleLocation_7"
  64.             ObjectArchetype=ParticleModuleLocation'Engine.Default__ParticleModuleLocation'
  65.          End Object
  66.          Modules(2)=ParticleModuleLocation'ParticleModuleLocation_7'
  67.          Begin Object Class=ParticleModuleRotation Name=ParticleModuleRotation_1
  68.             Begin Object Class=DistributionFloatUniform Name=DistributionStartRotation ObjName=DistributionFloatUniform_155 Archetype=DistributionFloatUniform'Engine.Default__ParticleModuleRotation:DistributionStartRotation'
  69.                Max=1.000000
  70.                bIsDirty=False
  71.                Name="DistributionFloatUniform_155"
  72.                ObjectArchetype=DistributionFloatUniform'Engine.Default__ParticleModuleRotation:DistributionStartRotation'
  73.             End Object
  74.             StartRotation=(Distribution=DistributionFloatUniform'DistributionFloatUniform_155')
  75.             LODValidity=1
  76.             ModuleEditorColor=(B=204,G=0,R=126,A=255)
  77.             Name="ParticleModuleRotation_1"
  78.             ObjectArchetype=ParticleModuleRotation'Engine.Default__ParticleModuleRotation'
  79.          End Object
  80.          Modules(3)=ParticleModuleRotation'ParticleModuleRotation_1'
  81.          Begin Object Class=ParticleModuleSizeMultiplyLife Name=ParticleModuleSizeMultiplyLife_12
  82.             Begin Object Class=DistributionVectorConstantCurve Name=DistributionVectorConstantCurve_2 ObjName=DistributionVectorConstantCurve_2
  83.                ConstantCurve=(Points=((OutVal=(X=50.000000,Y=50.000000,Z=50.000000)),(InVal=1.000000,OutVal=(X=300.000000,Y=300.000000,Z=300.000000))))
  84.                bIsDirty=False
  85.                Name="DistributionVectorConstantCurve_2"
  86.                ObjectArchetype=DistributionVectorConstantCurve'Engine.Default__DistributionVectorConstantCurve'
  87.             End Object
  88.             LifeMultiplier=(Distribution=DistributionVectorConstantCurve'DistributionVectorConstantCurve_2',LookupTable=(50.000000,300.000000,50.000000,50.000000,50.000000,300.000000,300.000000,300.000000),LookupTableTimeScale=1.000000)
  89.             LODValidity=1
  90.             ModuleEditorColor=(B=184,G=153,R=0,A=255)
  91.             Name="ParticleModuleSizeMultiplyLife_12"
  92.             ObjectArchetype=ParticleModuleSizeMultiplyLife'Engine.Default__ParticleModuleSizeMultiplyLife'
  93.          End Object
  94.          Modules(4)=ParticleModuleSizeMultiplyLife'ParticleModuleSizeMultiplyLife_12'
  95.          Begin Object Class=ParticleModuleColorOverLife Name=ParticleModuleColorOverLife_13
  96.             Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife ObjName=DistributionVectorConstantCurve_0 Archetype=DistributionVectorConstantCurve'Engine.Default__ParticleModuleColorOverLife:DistributionColorOverLife'
  97.                ConstantCurve=(Points=((OutVal=(X=0.800000,Y=0.400000,Z=0.400000)),(InVal=0.500000,OutVal=(X=10.000000,Y=2.000000,Z=2.000000)),(InVal=0.500000,OutVal=(X=1.000000,Y=0.100000,Z=0.100000)),(InVal=1.000000,OutVal=(X=1.000000,Y=0.100000,Z=0.100000))))
  98.                bIsDirty=False
  99.                Name="DistributionVectorConstantCurve_0"
  100.                ObjectArchetype=DistributionVectorConstantCurve'Engine.Default__ParticleModuleColorOverLife:DistributionColorOverLife'
  101.             End Object
  102.             Begin Object Class=DistributionFloatConstantCurve Name=DistributionFloatConstantCurve_0 ObjName=DistributionFloatConstantCurve_0
  103.                ConstantCurve=(Points=((OutVal=1.000000),(InVal=0.250000,OutVal=1.000000),(InVal=0.500000,OutVal=0.250000),(InVal=1.000000)))
  104.                bIsDirty=False
  105.                Name="DistributionFloatConstantCurve_0"
  106.                ObjectArchetype=DistributionFloatConstantCurve'Engine.Default__DistributionFloatConstantCurve'
  107.             End Object
  108.             ColorOverLife=(Distribution=DistributionVectorConstantCurve'DistributionVectorConstantCurve_0',LookupTable=(0.100000,10.000000,0.800000,0.400000,0.400000,1.720000,0.560000,0.560000,2.640000,0.720000,0.720000,3.560000,0.880000,0.880000,4.480000,1.040000,1.040000,5.400000,1.200000,1.200000,6.320000,1.360000,1.360000,7.240000,1.520000,1.520000,8.160000,1.680000,1.680000,9.080000,1.840000,1.840000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000,1.000000,0.100000,0.100000),LookupTableTimeScale=20.000000)
  109.             AlphaOverLife=(Distribution=DistributionFloatConstantCurve'DistributionFloatConstantCurve_0',LookupTable=(0.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,0.850000,0.700000,0.550000,0.400000,0.250000,0.225000,0.200000,0.175000,0.150000,0.125000,0.100000,0.075000,0.050000,0.025000,0.000000),LookupTableTimeScale=20.000000)
  110.             LODValidity=1
  111.             ModuleEditorColor=(B=0,G=224,R=74,A=255)
  112.             Name="ParticleModuleColorOverLife_13"
  113.             ObjectArchetype=ParticleModuleColorOverLife'Engine.Default__ParticleModuleColorOverLife'
  114.          End Object
  115.          Modules(5)=ParticleModuleColorOverLife'ParticleModuleColorOverLife_13'
  116.          Begin Object Class=ParticleModuleColorOverLife Name=ParticleModuleColorOverLife_1
  117.             Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife ObjName=DistributionVectorConstantCurve_0 Archetype=DistributionVectorConstantCurve'Engine.Default__ParticleModuleColorOverLife:DistributionColorOverLife'
  118.                ConstantCurve=(Points=((OutVal=(X=1.000000,Y=1.000000,Z=1.000000)),(InVal=0.500000,OutVal=(X=1.000000,Y=5.000000,Z=10.000000)),(InVal=1.000000,OutVal=(X=0.250000,Y=0.250000,Z=0.250000))))
  119.                bIsDirty=False
  120.                Name="DistributionVectorConstantCurve_0"
  121.                ObjectArchetype=DistributionVectorConstantCurve'Engine.Default__ParticleModuleColorOverLife:DistributionColorOverLife'
  122.             End Object
  123.             Begin Object Class=DistributionFloatConstantCurve Name=DistributionFloatConstantCurve_0 ObjName=DistributionFloatConstantCurve_0
  124.                ConstantCurve=(Points=((OutVal=1.000000),(InVal=0.250000,OutVal=1.000000),(InVal=0.500000,OutVal=0.250000),(InVal=1.000000)))
  125.                bIsDirty=False
  126.                Name="DistributionFloatConstantCurve_0"
  127.                ObjectArchetype=DistributionFloatConstantCurve'Engine.Default__DistributionFloatConstantCurve'
  128.             End Object
  129.             ColorOverLife=(Distribution=DistributionVectorConstantCurve'DistributionVectorConstantCurve_0',LookupTable=(0.250000,10.000000,1.000000,1.000000,1.000000,1.000000,1.400000,1.900000,1.000000,1.800000,2.800000,1.000000,2.200000,3.700000,1.000000,2.600000,4.600000,1.000000,3.000000,5.500000,1.000000,3.400000,6.400000,1.000000,3.800000,7.300000,1.000000,4.200000,8.200001,1.000000,4.600000,9.100000,1.000000,5.000000,10.000000,0.925000,4.525000,9.025000,0.850000,4.050000,8.049999,0.775000,3.575000,7.074999,0.700000,3.100000,6.100000,0.625000,2.625000,5.125000,0.550000,2.150000,4.150000,0.475000,1.675000,3.175000,0.400000,1.200000,2.199999,0.325000,0.725000,1.225000,0.250000,0.250000,0.250000),LookupTableTimeScale=20.000000)
  130.             AlphaOverLife=(Distribution=DistributionFloatConstantCurve'DistributionFloatConstantCurve_0',LookupTable=(0.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,0.850000,0.700000,0.550000,0.400000,0.250000,0.225000,0.200000,0.175000,0.150000,0.125000,0.100000,0.075000,0.050000,0.025000,0.000000),LookupTableTimeScale=20.000000)
  131.             bEnabled=False
  132.             LODValidity=1
  133.             ModuleEditorColor=(B=0,G=64,R=226,A=255)
  134.             Name="ParticleModuleColorOverLife_1"
  135.             ObjectArchetype=ParticleModuleColorOverLife'Engine.Default__ParticleModuleColorOverLife'
  136.          End Object
  137.          Modules(6)=ParticleModuleColorOverLife'ParticleModuleColorOverLife_1'
  138.          Begin Object Class=ParticleModuleSizeMultiplyLife Name=ParticleModuleSizeMultiplyLife_1
  139.             Begin Object Class=DistributionVectorConstantCurve Name=DistributionVectorConstantCurve_0 ObjName=DistributionVectorConstantCurve_0
  140.                ConstantCurve=(Points=((OutVal=(X=10.000000,Y=10.000000,Z=10.000000)),(InVal=1.000000,OutVal=(X=60.000000,Y=60.000000,Z=60.000000))))
  141.                bIsDirty=False
  142.                Name="DistributionVectorConstantCurve_0"
  143.                ObjectArchetype=DistributionVectorConstantCurve'Engine.Default__DistributionVectorConstantCurve'
  144.             End Object
  145.             LifeMultiplier=(Distribution=DistributionVectorConstantCurve'DistributionVectorConstantCurve_0',LookupTable=(10.000000,60.000000,10.000000,10.000000,10.000000,60.000000,60.000000,60.000000),LookupTableTimeScale=1.000000)
  146.             bEnabled=False
  147.             LODValidity=1
  148.             ModuleEditorColor=(B=150,G=0,R=188,A=255)
  149.             Name="ParticleModuleSizeMultiplyLife_1"
  150.             ObjectArchetype=ParticleModuleSizeMultiplyLife'Engine.Default__ParticleModuleSizeMultiplyLife'
  151.          End Object
  152.          Modules(7)=ParticleModuleSizeMultiplyLife'ParticleModuleSizeMultiplyLife_1'
  153.          Begin Object Class=ParticleModuleVelocity Name=ParticleModuleVelocity_1
  154.             Begin Object Class=DistributionVectorUniform Name=DistributionStartVelocity ObjName=DistributionVectorUniform_1 Archetype=DistributionVectorUniform'Engine.Default__ParticleModuleVelocity:DistributionStartVelocity'
  155.                Max=(X=10.000000,Y=10.000000,Z=100.000000)
  156.                Min=(X=-10.000000,Y=-10.000000,Z=50.000000)
  157.                bIsDirty=False
  158.                Name="DistributionVectorUniform_1"
  159.                ObjectArchetype=DistributionVectorUniform'Engine.Default__ParticleModuleVelocity:DistributionStartVelocity'
  160.             End Object
  161.             Begin Object Class=DistributionFloatUniform Name=DistributionStartVelocityRadial ObjName=DistributionFloatUniform_168 Archetype=DistributionFloatUniform'Engine.Default__ParticleModuleVelocity:DistributionStartVelocityRadial'
  162.                bIsDirty=False
  163.                Name="DistributionFloatUniform_168"
  164.                ObjectArchetype=DistributionFloatUniform'Engine.Default__ParticleModuleVelocity:DistributionStartVelocityRadial'
  165.             End Object
  166.             StartVelocity=(Distribution=DistributionVectorUniform'DistributionVectorUniform_1',Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(-10.000000,100.000000,-10.000000,-10.000000,50.000000,10.000000,10.000000,100.000000,-10.000000,-10.000000,50.000000,10.000000,10.000000,100.000000))
  167.             StartVelocityRadial=(Distribution=DistributionFloatUniform'DistributionFloatUniform_168')
  168.             bEnabled=False
  169.             LODValidity=1
  170.             ModuleEditorColor=(B=214,G=102,R=0,A=255)
  171.             Name="ParticleModuleVelocity_1"
  172.             ObjectArchetype=ParticleModuleVelocity'Engine.Default__ParticleModuleVelocity'
  173.          End Object
  174.          Modules(8)=ParticleModuleVelocity'ParticleModuleVelocity_1'
  175.          Begin Object Class=ParticleModuleMeshRotation Name=ParticleModuleMeshRotation_11
  176.             Begin Object Class=DistributionVectorUniform Name=DistributionStartRotation ObjName=DistributionVectorUniform_0 Archetype=DistributionVectorUniform'Engine.Default__ParticleModuleMeshRotation:DistributionStartRotation'
  177.                Max=(X=1.000000,Y=1.000000,Z=1.000000)
  178.                bIsDirty=False
  179.                Name="DistributionVectorUniform_0"
  180.                ObjectArchetype=DistributionVectorUniform'Engine.Default__ParticleModuleMeshRotation:DistributionStartRotation'
  181.             End Object
  182.             StartRotation=(Distribution=DistributionVectorUniform'DistributionVectorUniform_0')
  183.             bEnabled=False
  184.             LODValidity=1
  185.             ModuleEditorColor=(B=0,G=181,R=157,A=255)
  186.             Name="ParticleModuleMeshRotation_11"
  187.             ObjectArchetype=ParticleModuleMeshRotation'Engine.Default__ParticleModuleMeshRotation'
  188.          End Object
  189.          Modules(9)=ParticleModuleMeshRotation'ParticleModuleMeshRotation_11'
  190.          Begin Object Class=ParticleModuleOrientationAxisLock Name=ParticleModuleOrientationAxisLock_9
  191.             LockAxisFlags=EPAL_Z
  192.             bEnabled=False
  193.             LODValidity=1
  194.             ModuleEditorColor=(B=124,G=0,R=204,A=255)
  195.             Name="ParticleModuleOrientationAxisLock_9"
  196.             ObjectArchetype=ParticleModuleOrientationAxisLock'Engine.Default__ParticleModuleOrientationAxisLock'
  197.          End Object
  198.          Modules(10)=ParticleModuleOrientationAxisLock'ParticleModuleOrientationAxisLock_9'
  199.          Begin Object Class=ParticleModuleColorOverLife Name=ParticleModuleColorOverLife_9
  200.             Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife ObjName=DistributionVectorConstantCurve_0 Archetype=DistributionVectorConstantCurve'Engine.Default__ParticleModuleColorOverLife:DistributionColorOverLife'
  201.                ConstantCurve=(Points=((OutVal=(X=10.000000,Y=10.000000,Z=10.000000)),(InVal=0.100000,OutVal=(X=10.000000,Y=1.000000,Z=1.000000)),(InVal=1.000000,OutVal=(X=10.000000,Y=1.000000,Z=1.000000))))
  202.                bIsDirty=False
  203.                Name="DistributionVectorConstantCurve_0"
  204.                ObjectArchetype=DistributionVectorConstantCurve'Engine.Default__ParticleModuleColorOverLife:DistributionColorOverLife'
  205.             End Object
  206.             Begin Object Class=DistributionFloatConstantCurve Name=DistributionFloatConstantCurve_0 ObjName=DistributionFloatConstantCurve_0
  207.                ConstantCurve=(Points=(,(InVal=0.100000,OutVal=1.000000),(InVal=0.500000,OutVal=0.050000),(InVal=1.000000)))
  208.                bIsDirty=False
  209.                Name="DistributionFloatConstantCurve_0"
  210.                ObjectArchetype=DistributionFloatConstantCurve'Engine.Default__DistributionFloatConstantCurve'
  211.             End Object
  212.             ColorOverLife=(Distribution=DistributionVectorConstantCurve'DistributionVectorConstantCurve_0',LookupTable=(1.000000,10.000000,10.000000,10.000000,10.000000,10.000000,5.500000,5.500000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000,10.000000,1.000000,1.000000),LookupTableTimeScale=20.000000)
  213.             AlphaOverLife=(Distribution=DistributionFloatConstantCurve'DistributionFloatConstantCurve_0',LookupTable=(0.000000,1.000000,0.000000,0.500000,1.000000,0.881250,0.762500,0.643750,0.525000,0.406250,0.287500,0.168750,0.050000,0.045000,0.040000,0.035000,0.030000,0.025000,0.020000,0.015000,0.010000,0.005000,0.000000),LookupTableTimeScale=20.000000)
  214.             bEnabled=False
  215.             LODValidity=1
  216.             ModuleEditorColor=(B=143,G=0,R=192,A=255)
  217.             Name="ParticleModuleColorOverLife_9"
  218.             ObjectArchetype=ParticleModuleColorOverLife'Engine.Default__ParticleModuleColorOverLife'
  219.          End Object
  220.          Modules(11)=ParticleModuleColorOverLife'ParticleModuleColorOverLife_9'
  221.          Begin Object Class=ParticleModuleColorOverLife Name=ParticleModuleColorOverLife_17
  222.             Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife ObjName=DistributionVectorConstantCurve_0 Archetype=DistributionVectorConstantCurve'Engine.Default__ParticleModuleColorOverLife:DistributionColorOverLife'
  223.                ConstantCurve=(Points=((OutVal=(X=30.000000,Y=30.000000,Z=30.000000)),(InVal=0.500000,OutVal=(X=20.000000,Y=1.000000,Z=1.000000)),(InVal=1.000000,OutVal=(X=20.000000,Y=1.000000,Z=1.000000))))
  224.                bIsDirty=False
  225.                Name="DistributionVectorConstantCurve_0"
  226.                ObjectArchetype=DistributionVectorConstantCurve'Engine.Default__ParticleModuleColorOverLife:DistributionColorOverLife'
  227.             End Object
  228.             Begin Object Class=DistributionFloatConstantCurve Name=DistributionFloatConstantCurve_0 ObjName=DistributionFloatConstantCurve_0
  229.                ConstantCurve=(Points=(,(InVal=0.250000,OutVal=1.000000),(InVal=0.500000,OutVal=0.050000),(InVal=1.000000)))
  230.                bIsDirty=False
  231.                Name="DistributionFloatConstantCurve_0"
  232.                ObjectArchetype=DistributionFloatConstantCurve'Engine.Default__DistributionFloatConstantCurve'
  233.             End Object
  234.             ColorOverLife=(Distribution=DistributionVectorConstantCurve'DistributionVectorConstantCurve_0',LookupTable=(1.000000,30.000000,30.000000,30.000000,30.000000,29.000000,27.100000,27.100000,28.000000,24.200001,24.200001,27.000000,21.299999,21.299999,26.000000,18.400000,18.400000,25.000000,15.500000,15.500000,24.000000,12.599998,12.599998,23.000000,9.700001,9.700001,22.000000,6.799999,6.799999,21.000000,3.900000,3.900000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000,20.000000,1.000000,1.000000),LookupTableTimeScale=20.000000)
  235.             AlphaOverLife=(Distribution=DistributionFloatConstantCurve'DistributionFloatConstantCurve_0',LookupTable=(0.000000,1.000000,0.000000,0.200000,0.400000,0.600000,0.800000,1.000000,0.810000,0.620000,0.430000,0.240000,0.050000,0.045000,0.040000,0.035000,0.030000,0.025000,0.020000,0.015000,0.010000,0.005000,0.000000),LookupTableTimeScale=20.000000)
  236.             bEnabled=False
  237.             LODValidity=1
  238.             ModuleEditorColor=(B=147,G=189,R=0,A=255)
  239.             Name="ParticleModuleColorOverLife_17"
  240.             ObjectArchetype=ParticleModuleColorOverLife'Engine.Default__ParticleModuleColorOverLife'
  241.          End Object
  242.          Modules(12)=ParticleModuleColorOverLife'ParticleModuleColorOverLife_17'
  243.          Begin Object Class=ParticleModuleSpawn Name=ParticleModuleSpawn_1
  244.             Begin Object Class=DistributionFloatConstant Name=RequiredDistributionSpawnRate ObjName=DistributionFloatConstant_1 Archetype=DistributionFloatConstant'Engine.Default__ParticleModuleSpawn:RequiredDistributionSpawnRate'
  245.                bIsDirty=False
  246.                Name="DistributionFloatConstant_1"
  247.                ObjectArchetype=DistributionFloatConstant'Engine.Default__ParticleModuleSpawn:RequiredDistributionSpawnRate'
  248.             End Object
  249.             Begin Object Class=DistributionFloatConstant Name=RequiredDistributionSpawnRateScale ObjName=DistributionFloatConstant_2 Archetype=DistributionFloatConstant'Engine.Default__ParticleModuleSpawn:RequiredDistributionSpawnRateScale'
  250.                Constant=1.000000
  251.                bIsDirty=False
  252.                Name="DistributionFloatConstant_2"
  253.                ObjectArchetype=DistributionFloatConstant'Engine.Default__ParticleModuleSpawn:RequiredDistributionSpawnRateScale'
  254.             End Object
  255.             Rate=(Distribution=DistributionFloatConstant'DistributionFloatConstant_1',LookupTable=(0.000000,0.000000,0.000000,0.000000))
  256.             RateScale=(Distribution=DistributionFloatConstant'DistributionFloatConstant_2')
  257.             BurstList(0)=(Count=1)
  258.             BurstList(1)=(Count=1,Time=0.500000)
  259.             LODValidity=1
  260.             ModuleEditorColor=(B=224,G=0,R=79,A=255)
  261.             Name="ParticleModuleSpawn_1"
  262.             ObjectArchetype=ParticleModuleSpawn'Engine.Default__ParticleModuleSpawn'
  263.          End Object
  264.          SpawnModule=ParticleModuleSpawn'ParticleModuleSpawn_1'
  265.          PeakActiveParticles=3
  266.          Name="ParticleLODLevel_0"
  267.          ObjectArchetype=ParticleLODLevel'Engine.Default__ParticleLODLevel'
  268.       End Object
  269.       EmitterEditorColor=(B=192,G=143,R=0,A=255)
  270.       LODLevels(0)=ParticleLODLevel'ParticleLODLevel_0'
  271.       Name="ParticleSpriteEmitter_1"
  272.       ObjectArchetype=ParticleSpriteEmitter'Engine.Default__ParticleSpriteEmitter'
  273.    End Object
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