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Jan 24th, 2014
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  1. Chef
  2. [Class]
  3. Prerequisites: Basic Cooking
  4. Static
  5. Effect: You learn the Salty Surprise, Spicy Wrap, Sour Candy, Dry Wafer, Bitter Treat, and Sweet Confection Recipes.
  6.  
  7. Developed Taste
  8. Prerequisites: Chef
  9. 1 AP – Free Action
  10. Trigger: You or your Pokémon consume a Snack Item
  11. Effect: The target gains Temporary HP equal to your Intuition Rank doubled. This Temporary HP stacks with any Temporary HP granted by the triggering item or the Lunchbox Ability.
  12.  
  13. Chef's Taste
  14. Prerequisites: Chef
  15. Static
  16. Effect: Choose Gluttony or Lunchbox. You gain the chosen Ability.
  17.  
  18. Meal Planner
  19. Prerequiites: Chef
  20. At-Will - Extended Action
  21. Effect: You may create the following items, based on your Intuition Rank
  22. Novice Intuition -"Enriched Water" for 40
  23. Adept Intuition - "Super Soda Pop" for 65
  24. Expert Intuition - "Sparkling Lemonade" for 125
  25. Master Intuition - "MooMoo Milk" for 250
  26.  
  27. Practical Cooking
  28. Prerequisites: Chef, Adept Intuition
  29. Static
  30. Effect: You learn the Bait Mixer, Honeyed Candy, and Hearty Meal Recipes.
  31.  
  32. Kitchen Efficiency
  33. Prerequisites: Chef, Expert Intuition
  34. Static
  35. Effect: You learn the Leftovers, Preserves, and Dumplings Recipes.
  36.  
  37. Duke of Nutrition
  38. Prerequisites: Chef, Master Intuition
  39. At-Will - Extended Action
  40. Effect: You create an HP Up, Protein, Iron, Calcium, Zinc, or Carbos for 2450, or Stat Suppressants for 200.
  41.  
  42.  
  43. -------------
  44.  
  45. Flavor Items and Honeyed Candy are the same
  46.  
  47. Hearty Meal
  48. Ingredients: x2 Tiny Mushrooms; or x1 Big Mushroom; or x1 Balm Mushroom, or x2 Power Herbs, White Herbs, or Mental Herbs
  49. Effect: You create up to five Hearty Meals, which may be consumed by Trainers as an Extended Action. When consumed, that Trainer gains +1 to their Max AP until the end of their next extended rest. A Trainer may only be under the effect of one Hearty Meal at a time. Hearty Meals not consumed within 20 minutes of being created lose all flavor and all effect.
  50.  
  51. Bait Mixer
  52. Cost: 150 or Honey
  53. Effect: You may create Bait. For 50 more, you may create Bait as Super Bait or Vile Bait instead. Super Bait works like regular Bait, but you may add your Intuition Rank to 1d20 Rolls made to attract Pokémon. Vile Bait works like regular Bait, but Pokémon that eat it are Poisoned.
  54.  
  55. --
  56.  
  57. Leftovers
  58. Cost: 100
  59. Effect: You create Leftovers.
  60.  
  61. Preserves
  62. Rank 2
  63. Ingredients: 50, any Berry, Herb, or Mushroom
  64. Effect: The user creates x2 Units of Preserves from the Berry, Herb, or Mushroom. Preserves have the exact same effect as the consumable from which they were made.
  65.  
  66. Dumplings
  67. Ingredients: See Text
  68. Effect: To use this recipe, you require Leftovers, Preserves, or a Snack made with Season two Taste; and you require either Leftovers or Preserves. You mix the two ingredient Snacks into one Snack that has the same effect as its ingredients when consumed
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