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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class EnemySpawner : MonoBehaviour
- {
- [SerializeField] private GameObject enemyPrefab;
- [SerializeField] private float minimumSpawnTime;
- [SerializeField] private float maximumSpawnTime;
- private float timeUntilSpawn;
- // Start is called before the first frame update
- void Awake()
- {
- SetTimeUntilSpawn();
- }
- // Update is called once per frame
- void Update()
- {
- timeUntilSpawn -= Time.deltaTime;
- // Check if player is within detection radius
- if (timeUntilSpawn <= 0)
- {
- Instantiate(enemyPrefab, transform.position, Quaternion.identity);
- SetTimeUntilSpawn();
- }
- }
- private void SetTimeUntilSpawn()
- {
- timeUntilSpawn = Random.Range(minimumSpawnTime, maximumSpawnTime);
- }
- }
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