Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- *** Credit goes to Flippant for helping me with Gearswap *** --
- -- ** I Use Some of Motenten's Functions ** --
- -- Last Updated: 05/02/14 8:00 PM ** --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For TP/WS/Hybrid. First Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below. Most of These Sets Are Empty So You Need To Edit Them On Your Own. Remember To Check What The Combined Set Is For Each Sets. --
- WeaponIndex = 1
- WeaponArray = {"Conqueror","Ukonvasara","Ragnarok","Bravura"} -- Default Main Weapon Is Conqueror. Can Delete Any Weapons/Sets That You Don't Need Or Replace/Add The New Weapons That You Want To Use. --
- IdleIndex = 1
- IdleArray = {"Movement","Regen"} -- Default Idle Set Is Movement --
- Armor = 'None'
- Twilight = 'None'
- Attack = 'OFF' -- Set Default Attack Set ON or OFF Here --
- Rancor = 'ON' -- Set Default Rancor ON or OFF Here --
- BloodRage = 'OFF' -- Set Default BloodRage ON or OFF Here --
- Retaliation = 'OFF' -- Set Default Retaliation ON or OFF Here --
- Samurai_Roll = 'OFF' -- Set Default SAM Roll ON or OFF Here --
- target_distance = 5 -- Set Default Distance Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- sc_map = {SC1="UkkosFury", SC2="Berserk", SC3="Aggressor"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- -- Elements for skillchain names
- skillchain_elements = {}
- skillchain_elements.Light = S{'Light','Fire','Wind','Lightning'}
- skillchain_elements.Darkness = S{'Dark','Ice','Earth','Water'}
- skillchain_elements.Fusion = S{'Light','Fire'}
- skillchain_elements.Fragmentation = S{'Wind','Lightning'}
- skillchain_elements.Distortion = S{'Ice','Water'}
- skillchain_elements.Gravitation = S{'Dark','Earth'}
- skillchain_elements.Transfixion = S{'Light'}
- skillchain_elements.Compression = S{'Dark'}
- skillchain_elements.Liquification = S{'Fire'}
- skillchain_elements.Induration = S{'Ice'}
- skillchain_elements.Scission = S{'Earth'}
- skillchain_elements.Impaction = S{'Lightning'}
- skillchain_elements.Reverberation = S{'Water'}
- sets.Idle = {}
- -- Idle/Town Sets --
- sets.Idle.Regen = {
- ammo="Angha Gem",
- head="Twilight helm",
- neck="Wiglen Gorget",
- ear1="Black Earring",
- ear2="Dawn Earring",
- body="Valk. breastplate",
- hands="Cizin Mufflers +1",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring",
- back="Repulse Mantle",
- waist="Metalsinger belt",
- legs="Scuff. Cosciales",
- feet="Kaiser Schuhs"}
- sets.Idle.Regen.Conqueror = set_combine(sets.Idle.Regen,{
- sub="Bloodrain Strap",
- main="Conqueror"})
- sets.Idle.Regen.Ukonvasara = set_combine(sets.Idle.Regen,{
- sub="Claymore Grip",
- main="Ukonvasara"})
- sets.Idle.Regen.Ragnarok = set_combine(sets.Idle.Regen,{
- main="Ragnarok"})
- sets.Idle.Regen.Bravura = set_combine(sets.Idle.Regen,{
- main="Bravura"})
- sets.Idle.Movement = set_combine(sets.Idle.Regen,{
- head="Laeradr Helm",
- neck="Portus Collar",
- ring1="Patricius Ring",
- body="Mes. Haubergeon",
- ring2="Defending Ring",
- back="Mauler's Mantle"})
- sets.Idle.Movement.Conqueror = set_combine(sets.Idle.Movement,{
- sub="Bloodrain Strap",
- main="Conqueror"})
- sets.Idle.Movement.Ukonvasara = set_combine(sets.Idle.Movement,{
- sub="Claymore Grip",
- main="Ukonvasara"})
- sets.Idle.Movement.Ragnarok = set_combine(sets.Idle.Movement,{
- main="Ragnarok"})
- sets.Idle.Movement.Bravura = set_combine(sets.Idle.Movement,{
- main="Bravura"})
- sets.Twilight = {head="Twilight Helm",body="Twilight Mail"}
- -- TP Base Set --
- sets.TP = {}
- -- Conqueror(AM3 Down) TP Sets --
- sets.TP.Conqueror = {
- main="Conqueror",
- sub="Bloodrain Strap",
- ammo="yetshila",
- head="felistris Mask",
- neck="Asperity Necklace",
- ear1="Tripudio Earring",
- ear2="Brutal Earring",
- body="Xaddi Mail",
- hands="Cizin mufflers +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Mauler's Mantle",
- waist="Windbuffet Belt +1",
- legs="Agoge Cuisses +1",
- feet="Rvg. Calligae +2"}
- sets.TP.Conqueror.MidACC = set_combine(sets.TP.Conqueror,{
- head="Yaoyotl Helm",
- ear1="Steelflash Earring",
- hands="Xaddi Gauntlets",
- legs="Pumm. Cuisses +1",
- ear2="Bladeborn Earring",
- waist="Anguinus Belt"})
- sets.TP.Conqueror.HighACC = set_combine(sets.TP.Conqueror.MidACC,{
- body="Mes. Haubergeon",
- ammo="Ginsen",
- neck="Iqabi Necklace",
- feet="Xaddi boots",
- waist="Olseni Belt",
- ring1="Mars's Ring"})
- -- Conqueror(AM3 Up) TP Sets --
- sets.TP.Conqueror.AM3 = set_combine(sets.TP.Conqueror,{
- main="Conqueror",
- sub="Bloodrain Strap",
- ammo="yetshila",
- head="felistris Mask",
- neck="Asperity Necklace",
- ear1="Tripudio Earring",
- ear2="Brutal Earring",
- body="Xaddi Mail",
- hands="Cizin mufflers",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Mauler's Mantle",
- waist="Windbuffet Belt +1",
- legs="Agoge Cuisses +1",
- feet="Rvg. Calligae +2"})
- sets.TP.Conqueror.MidACC.AM3 = set_combine(sets.TP.Conqueror.AM3,{
- head="Yaoyotl Helm",
- ear1="Steelflash Earring",
- hands="Xaddi Gauntlets",
- legs="Pumm. Cuisses +1",
- ear2="Bladeborn Earring",
- waist="Anguinus Belt"})
- sets.TP.Conqueror.HighACC.AM3 = set_combine(sets.TP.Conqueror.MidACC.AM3,{
- body="Mes. Haubergeon",
- ammo="Ginsen",
- neck="Iqabi Necklace",
- feet="Xaddi boots",
- waist="Olseni Belt",
- ring1="Mars's Ring"})
- -- Conqueror(AM3 Down: Restraint) TP Sets --
- sets.TP.Conqueror.Restraint = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Restraint = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Restraint = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Conqueror(AM3 Up: Restraint) TP Sets --
- sets.TP.Conqueror.AM3.Restraint = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Restraint = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Restraint = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- -- Conqueror(AM3 Down: Ionis) TP Sets --
- sets.TP.Conqueror.Ionis = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Ionis = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Ionis = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Conqueror(AM3 Up: Ionis) TP Sets --
- sets.TP.Conqueror.AM3.Ionis = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Ionis = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Ionis = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- -- Conqueror(AM3 Down: Restraint + Ionis) TP Sets --
- sets.TP.Conqueror.Restraint.Ionis = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Restraint.Ionis = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Restraint.Ionis = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Conqueror(AM3 Up: Restraint + Ionis) TP Sets --
- sets.TP.Conqueror.AM3.Restraint.Ionis = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Restraint.Ionis = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Restraint.Ionis = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- -- Conqueror(AM3 Down: SAM Roll) TP Sets --
- sets.TP.Conqueror.STP = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.STP = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.STP = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Conqueror(AM3 Up: SAM Roll) TP Sets --
- sets.TP.Conqueror.AM3.STP = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.STP = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.STP = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- -- Conqueror(AM3 Down: Restraint + SAM Roll) TP Sets --
- sets.TP.Conqueror.Restraint.STP = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Restraint.STP = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Restraint.STP = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Conqueror(AM3 Up: Restraint + SAM Roll) TP Sets --
- sets.TP.Conqueror.AM3.Restraint.STP = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Restraint.STP = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Restraint.STP = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- -- Conqueror(AM3 Down: Ionis + SAM Roll) TP Sets --
- sets.TP.Conqueror.Ionis.STP = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Ionis.STP = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Ionis.STP = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Conqueror(AM3 Up: Ionis + SAM Roll) TP Sets --
- sets.TP.Conqueror.AM3.Ionis.STP = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Ionis.STP = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Ionis.STP = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- -- Conqueror(AM3 Down: Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Conqueror.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror,{})
- sets.TP.Conqueror.MidACC.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.MidACC,{})
- sets.TP.Conqueror.HighACC.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.HighACC,{})
- -- Conqueror(AM3 Up: Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Conqueror.AM3.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.AM3,{})
- sets.TP.Conqueror.MidACC.AM3.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.MidACC.AM3,{})
- sets.TP.Conqueror.HighACC.AM3.Restraint.Ionis.STP = set_combine(sets.TP.Conqueror.HighACC.AM3,{})
- -- Ukonvasara TP Sets --
- sets.TP.Ukonvasara = {
- main="Ukonvasara",
- sub="Claymore Grip",
- ammo="yetshila",
- head="Otomi Helm",
- neck="Portus collar",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- body="Xaddi Mail",
- hands="Xaddi Gauntlets",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Mauler's Mantle",
- waist="Windbuffet Belt +1",
- legs="Agoge Cuisses +1",
- feet="Rvg. Calligae +2"}
- sets.TP.Ukonvasara.MidACC = set_combine(sets.TP.Ukonvasara,{
- head="Yaoyotl Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- legs="Pumm. Cuisses +1",
- waist="Anguinus Belt"})
- sets.TP.Ukonvasara.HighACC = set_combine(sets.TP.Ukonvasara.MidACC,{
- ammo="Fire Bomblet",
- neck="Iqabi Necklace",
- ring1="Patricius Ring",
- sub="Bloodrain strap",
- feet="Xaddi boots",
- waist="Dynamic Belt +1",
- ring2="Mars's Ring"})
- -- Ukonvasara(Restraint) TP Sets --
- sets.TP.Ukonvasara.Restraint = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Restraint = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Restraint = set_combine(sets.TP.Ukonvasara.HighACC,{})
- -- Ukonvasara(Ionis) TP Sets --
- sets.TP.Ukonvasara.Ionis = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Ionis= set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Ionis = set_combine(sets.TP.Ukonvasara.HighACC,{})
- -- Ukonvasara(Restraint + Ionis) TP Sets --
- sets.TP.Ukonvasara.Restraint.Ionis = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Restraint.Ionis = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Restraint.Ionis = set_combine(sets.TP.Ukonvasara.HighACC,{})
- -- Ukonvasara(SAM Roll) TP Sets --
- sets.TP.Ukonvasara.STP = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.STP = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.STP = set_combine(sets.TP.Ukonvasara.HighACC,{})
- -- Ukonvasara(Restraint + SAM Roll) TP Sets --
- sets.TP.Ukonvasara.Restraint.STP = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Restraint.STP = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Restraint.STP = set_combine(sets.TP.Ukonvasara.HighACC,{})
- -- Ukonvasara(Ionis + SAM Roll) TP Sets --
- sets.TP.Ukonvasara.Ionis.STP = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Ionis.STP = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Ionis.STP = set_combine(sets.TP.Ukonvasara.HighACC,{})
- -- Ukonvasara(Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Ukonvasara.Restraint.Ionis.STP = set_combine(sets.TP.Ukonvasara,{})
- sets.TP.Ukonvasara.MidACC.Restraint.Ionis.STP = set_combine(sets.TP.Ukonvasara.MidACC,{})
- sets.TP.Ukonvasara.HighACC.Restraint.Ionis.STP = set_combine(sets.TP.Ukonvasara.HighACC,{})
- -- Ragnarok TP Sets --
- sets.TP.Ragnarok = {
- main="Ragnarok",
- sub="Duplus Grip",
- ammo="Ginsen",
- head="Felistris Mask",
- neck="Portus Collar",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Cizin Mail",
- hands="Cizin Mufflers",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Mauler's Mantle",
- waist="Windbuffet Belt",
- legs="Pumm. Cuisses +1",
- feet="Huginn Gambieras"}
- sets.TP.Ragnarok.MidACC = set_combine(sets.TP.Ragnarok,{
- head="Yaoyotl Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- body="Armada Hauberk",
- waist="Dynamic Belt +1"})
- sets.TP.Ragnarok.HighACC = set_combine(sets.TP.Ragnarok.MidACC,{
- neck="Iqabi Necklace",
- body="Mes. Haubergeon",
- hands="Buremte Gloves",
- ring1="Patricius Ring",
- ring2="Mars's Ring",
- feet="Whirlpool Greaves"})
- -- Ragnarok(Restraint) TP Sets --
- sets.TP.Ragnarok.Restraint = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Restraint = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Restraint = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Ragnarok(Ionis) TP Sets --
- sets.TP.Ragnarok.Ionis = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Ionis = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Ionis = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Ragnarok(Restraint + Ionis) TP Sets --
- sets.TP.Ragnarok.Restraint.Ionis = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Restraint.Ionis = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Restraint.Ionis = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Ragnarok(SAM Roll) TP Sets --
- sets.TP.Ragnarok.STP = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.STP = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.STP = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Ragnarok(Restraint + SAM Roll) TP Sets --
- sets.TP.Ragnarok.Restraint.STP = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Restraint.STP = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Restraint.STP = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Ragnarok(Ionis + SAM Roll) TP Sets --
- sets.TP.Ragnarok.Ionis.STP = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Ionis.STP = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Ionis.STP = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Ragnarok(Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Ragnarok.Restraint.Ionis.STP = set_combine(sets.TP.Ragnarok,{})
- sets.TP.Ragnarok.MidACC.Restraint.Ionis.STP = set_combine(sets.TP.Ragnarok.MidACC,{})
- sets.TP.Ragnarok.HighACC.Restraint.Ionis.STP = set_combine(sets.TP.Ragnarok.HighACC,{})
- -- Bravura(AM Down) TP Sets --
- sets.TP.Bravura = {
- main="Bravura",
- sub="Duplus Grip",
- ammo="Ginsen",
- head="Felistris Mask",
- neck="Asperity Necklace",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Armada Hauberk",
- hands="Cizin Mufflers +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Mauler's Mantle",
- waist="Cetl Belt",
- legs="Pumm. Cuisses +1",
- feet="Mikinaak Greaves"}
- sets.TP.Bravura.MidACC = set_combine(sets.TP.Bravura,{
- head="Yaoyotl Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- waist="Dynamic Belt +1"})
- sets.TP.Bravura.HighACC = set_combine(sets.TP.Bravura.MidACC,{
- neck="Ziel Charm",
- body="Mes. Haubergeon",
- hands="Buremte Gloves",
- ring1="Patricius Ring",
- ring2="Mars's Ring",
- feet="Whirlpool Greaves"})
- -- Bravura(AM Up) TP Sets --
- sets.TP.Bravura.AM = set_combine(sets.TP.Bravura,{
- ammo="Angha Gem",
- head="Yaoyotl Helm",
- neck="Twilight Torque",
- ring1="Defending Ring",
- back="Mollusca Mantle",
- waist="Pya'ekue Belt +1"})
- sets.TP.Bravura.MidACC.AM = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.HighACC.AM = set_combine(sets.TP.Bravura.MidACC.AM,{})
- -- Bravura(AM Down: Restraint) TP Sets --
- sets.TP.Bravura.Restraint = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Restraint = set_combine(sets.TP.Bravura.Restraint,{})
- sets.TP.Bravura.HighACC.Restraint = set_combine(sets.TP.Bravura.MidACC.Restraint,{})
- -- Bravura(AM Up: Restraint) TP Sets --
- sets.TP.Bravura.AM.Restraint = set_combine(sets.TP.Bravura.Restraint,{})
- sets.TP.Bravura.MidACC.AM.Restraint = set_combine(sets.TP.Bravura.AM.Restraint,{})
- sets.TP.Bravura.HighACC.AM.Restraint = set_combine(sets.TP.Bravura.MidACC.AM.Restraint,{})
- -- Bravura(AM Down: Ionis) TP Sets --
- sets.TP.Bravura.Ionis = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Ionis = set_combine(sets.TP.Bravura.Ionis,{})
- sets.TP.Bravura.HighACC.Ionis = set_combine(sets.TP.Bravura.MidACC.Ionis,{})
- -- Bravura(AM Up: Ionis) TP Sets --
- sets.TP.Bravura.AM.Ionis = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Ionis = set_combine(sets.TP.Bravura.AM.Ionis,{})
- sets.TP.Bravura.HighACC.AM.Ionis = set_combine(sets.TP.Bravura.MidACC.AM.Ionis,{})
- -- Bravura(AM Down: Restraint + Ionis) TP Sets --
- sets.TP.Bravura.Restraint.Ionis = set_combine(sets.TP.Bravura.Restraint,{})
- sets.TP.Bravura.MidACC.Restraint.Ionis = set_combine(sets.TP.Bravura.Restraint.Ionis,{})
- sets.TP.Bravura.HighACC.Restraint.Ionis = set_combine(sets.TP.Bravura.MidACC.Restraint.Ionis,{})
- -- Bravura(AM Up: Restraint + Ionis) TP Sets --
- sets.TP.Bravura.AM.Restraint.Ionis = set_combine(sets.TP.Bravura.AM.Restraint,{})
- sets.TP.Bravura.MidACC.AM.Restraint.Ionis = set_combine(sets.TP.Bravura.AM.Restraint.Ionis,{})
- sets.TP.Bravura.HighACC.AM.Restraint.Ionis = set_combine(sets.TP.Bravura.MidACC.AM.Restraint.Ionis,{})
- -- Bravura(AM Down: SAM Roll) TP Sets --
- sets.TP.Bravura.STP = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.STP = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.STP = set_combine(sets.TP.Bravura.HighACC,{})
- -- Bravura(AM Up: SAM Roll) TP Sets --
- sets.TP.Bravura.AM.STP = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.STP = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.STP = set_combine(sets.TP.Bravura.HighACC.AM,{})
- -- Bravura(AM Down: Restraint + SAM Roll) TP Sets --
- sets.TP.Bravura.Restraint.STP = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Restraint.STP = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Restraint.STP = set_combine(sets.TP.Bravura.HighACC,{})
- -- Bravura(AM Up: Restraint + SAM Roll) TP Sets --
- sets.TP.Bravura.AM.Restraint.STP = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Restraint.STP = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Restraint.STP = set_combine(sets.TP.Bravura.HighACC.AM,{})
- -- Bravura(AM Down: Ionis + SAM Roll) TP Sets --
- sets.TP.Bravura.Ionis.STP = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Ionis.STP = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Ionis.STP = set_combine(sets.TP.Bravura.HighACC,{})
- -- Bravura(AM Up: Ionis + SAM Roll) TP Sets --
- sets.TP.Bravura.AM.Ionis.STP = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Ionis.STP = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Ionis.STP = set_combine(sets.TP.Bravura.HighACC.AM,{})
- -- Bravura(AM Down: Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Bravura.Restraint.Ionis.STP = set_combine(sets.TP.Bravura,{})
- sets.TP.Bravura.MidACC.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.MidACC,{})
- sets.TP.Bravura.HighACC.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.HighACC,{})
- -- Bravura(AM Up: Restraint + Ionis + SAM Roll) TP Sets --
- sets.TP.Bravura.AM.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.AM,{})
- sets.TP.Bravura.MidACC.AM.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.MidACC.AM,{})
- sets.TP.Bravura.HighACC.AM.Restraint.Ionis.STP = set_combine(sets.TP.Bravura.HighACC.AM,{})
- -- MS TP Set --
- sets.TP.MS = {
- -- sub="Brave Grip",
- neck="Portus Collar",
- ammo="yetshila",
- feet="Rvg. Calligae +2"}
- -- Retaliation Set --
- sets.TP.Retaliation = {feet="Rvg. Calligae +2"}
- -- AM3 Rancor ON Mantle --
- sets.TP.Rancor = {back="Rancorous Mantle"}
- -- PDT/MDT Sets --
- sets.PDT = {
- ammo="Angha Gem",
- head="Ighwa cap",
- neck="Twilight Torque",
- ear1="Black Earring",
- ear2="Merman's Earring",
- body="Mes. Haubergeon",
- hands="Agoge Mufflers +1",
- ring1="Dark Ring",
- ring2="Defending Ring",
- back="Shadow Mantle",
- waist="Nierenschutz",
- legs="Cizin Breeches",
- feet="Xaddi boots"}
- sets.MDT = set_combine(sets.PDT,{
- ammo="Demonry Stone",
- head="Laeradr Helm",
- ear1="Merman's Earring",
- ear2="Sanare Earring",
- body="Nocturnus Mail",
- ring1="Shadow Ring",
- back="Engulfer Cape",
- waist="Resolute Belt"})
- -- Hybrid/Kiting Sets --
- sets.TP.Hybrid = set_combine(sets.PDT,{
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- ring1="Patricius Ring",
- back="Mollusca Mantle",
- waist="Cetl Belt"})
- sets.TP.Hybrid.MidACC = set_combine(sets.TP.Hybrid,{
- ammo="Fire Bomblet",
- head="Yaoyotl Helm",
- body="Xaddi mail",
- waist="Dynamic Belt +1",
- legs="Pumm. Cuisses +1",
- feet="Whirlpool Greaves"})
- sets.TP.Hybrid.HighACC = set_combine(sets.TP.Hybrid.MidACC,{
- neck="Iqabi Necklace",
- hands="Umuthi Gloves",
- back="Mauler's Mantle"})
- sets.Kiting = set_combine(sets.PDT,{feet="Hermes' Sandals +1"})
- -- WS Base Set --
- sets.WS = {
- ammo="Ravager's orb",
- head="Felistris Mask",
- neck="Portus collar",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Mes. Haubergeon",
- hands="Agoge Mufflers +1",
- ring1="pyrosoul Ring",
- ring2="rajas Ring",
- back="Mauler's mantle",
- waist="Anguius Belt",
- legs="Scuff. Cosciales",
- feet="Agoge Calligae +1"}
- -- Upheaval Sets --
- sets.WS.Upheaval = {
- ammo="Oneiros pebble",
- head="Felistris Mask",
- neck="light Gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Mes. Haubergeon",
- hands="Agoge Mufflers +1",
- ring1="Terrasoul Ring",
- ring2="Spiral Ring",
- back="Iximulew Cape",
- waist="Light Belt",
- legs="Scuff. Cosciales",
- feet="Pumm. Calligae +1"}
- sets.WS.Upheaval.MidACC = set_combine(sets.WS.Upheaval,{
- head="Yaoyotl Helm",
- legs="Pumm. Cuisses +1",
- hands="Xaddi Gauntlets",
- feet="Agoge Calligae +1"})
- sets.WS.Upheaval.HighACC = set_combine(sets.WS.Upheaval.MidACC,{
- back="Mauler's Mantle",
- ring1="Mars's Ring",
- waist="Anguinus Belt",
- feet="Xaddi boots"})
- -- Upheaval(Attack) Set --
- sets.WS.Upheaval.ATT = set_combine(sets.WS.Upheaval,{})
- -- Ukko's Fury Sets --
- sets.WS["Ukko's Fury"] = {
- ammo="Yetshila",
- head="Otomi helm",
- neck="Light Gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Mes. Haubergeon",
- hands="Agoge Mufflers +1",
- ring1="Pyrosoul Ring",
- ring2="Rajas Ring",
- back="Rancorous Mantle",
- waist="Metalsinger Belt",
- legs="Scuff. Cosciales",
- feet="Ejekamal boots"}
- sets.WS["Ukko's Fury"].MidACC = set_combine(sets.WS["Ukko's Fury"],{
- head="Yaoyotl Helm",
- legs="Pumm. Cuisses +1",
- hands="Miki. Gauntlets"})
- sets.WS["Ukko's Fury"].HighACC = set_combine(sets.WS["Ukko's Fury"].MidACC,{
- back="Mauler's Mantle",
- waist="Light Belt",
- hands="Xaddi Gauntlets",
- ring1="Mars's Ring",
- waist="Anguinus Belt",
- feet="Xaddi boots"})
- -- Ukko's Fury(Attack) Set --
- sets.WS["Ukko's Fury"].ATT = set_combine(sets.WS["Ukko's Fury"],{})
- sets.WS["King's Justice"] = {
- ammo="Ravager's orb",
- head="Otomi helm",
- neck="Thunder gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Mes. Haubergeon",
- hands="Agoge Mufflers +1",
- ring1="Pyrosoul Ring",
- ring2="Rajas Ring",
- back="Mauler's Mantle",
- waist="Thunder Belt",
- legs="Scuff. Cosciales",
- feet="Agoge Calligae +1"}
- sets.WS["King's Justice"].MidACC = set_combine(sets.WS["King's Justice"],{
- head="Yaoyotl Helm",
- legs="Pumm. Cuisses +1",
- hands="Xaddi Gauntlets"})
- sets.WS["King's Justice"].HighACC = set_combine(sets.WS["King's Justice"].MidACC ,{
- ring1="Mars's Ring",
- waist="Anguinus Belt",
- feet="Xaddi boots"})
- -- Fell Cleave Set --
- sets.WS["Fell Cleave"] = {
- ammo="Ravager's orb",
- head="Felistris Mask",
- neck="Portus collar",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Xaddi mail",
- hands="Agoge Mufflers +1",
- ring1="Pyrosoul Ring",
- ring2="Rajas Ring",
- back="Mauler's Mantle",
- waist="Anguinus Belt",
- legs="Pumm. Cuisses +1",
- feet="Agoge Calligae +1"}
- -- MS WS Set --
- sets.MS_WS = {
- -- body="Kirin's Osode",
- back="Cavaros Mantle",
- -- legs="Byakko's Haidate",
- feet="Rvg. Calligae +2"}
- -- JA Sets --
- sets.JA = {}
- sets.JA.Berserk = {body="Pumm. Lorica +1",feet="Agoge Calligae +1"}
- sets.JA.Aggressor = {head="Pummeler's Mask",body="Agoge Lorica"}
- sets.JA["Blood Rage"] = {body="Rvg. Lorica +2"}
- sets.JA.Warcry = {head="Agoge Mask +1"}
- sets.JA.Tomahawk = {ammo="Thr. Tomahawk",feet="Agoge Calligae +1"}
- sets.JA["Mighty Strikes"] = {hands="Agoge Mufflers +1"}
- -- Waltz Set --
- sets.Waltz = {}
- sets.Precast = {}
- -- Fastcast Set --
- sets.Precast.FastCast = {
- ammo="Impatiens",
- head="Cizin Helm",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ring1="Prolix Ring",
- ring2="Veneficium Ring"}
- sets.Midcast = {}
- -- Magic Haste Set --
- sets.Midcast.Haste = set_combine(sets.PDT,{
- hands="Agoge Mufflers +1"})
- -- WSDayBonus Set--
- sets.WSDayBonus = {head="Gavialis Helm"}
- end
- function pretarget(spell,action)
- if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english == "Berserk" and buffactive.Berserk then -- Change Berserk To Aggressor If Berserk Is On --
- cancel_spell()
- send_command('Aggressor')
- elseif spell.english == "Seigan" and buffactive.Seigan then -- Change Seigan To Third Eye If Seigan Is On --
- cancel_spell()
- send_command('ThirdEye')
- elseif spell.english == "Meditate" and player.tp > 2900 then -- Cancel Meditate If TP Is Above 290 --
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: ['..player.tp..' TP]')
- elseif spell.type == "WeaponSkill" and spell.target.distance > target_distance and player.status == 'Engaged' then -- Cancel WS If You Are Out Of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- end
- function precast(spell,action)
- if spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if Attack == 'ON' then
- equipSet = equipSet["ATT"]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Mighty Strikes"] then -- Equip MS_WS Set When You Have Mighty Strikes On --
- equipSet = set_combine(equipSet,sets.MS_WS)
- end
- if spell.english == "Ukko's Fury" and buffactive['Blood Rage'] and BloodRage == "ON" then -- Use Hct. Mittens +1 Toggle For Normal Ukko's Fury Hands --
- equipSet = set_combine(equipSet,{hands="Hct. Mittens +1"})
- end
- if spell.english == "Upheaval" and world.day_element == 'Dark' then -- Equip Shadow Mantle On Darksday For Upheaval --
- equipSet = set_combine(equipSet,{back="Shadow Mantle"})
- end
- if player.tp > 2990 or buffactive.Sekkanoki then -- Equip Kokou's Earring When You Have 300 TP or Sekkanoki --
- equipSet = set_combine(equipSet,{ear1="Kokou's Earring"})
- end
- if is_sc_element_today(spell) then
- equipSet = set_combine(equipSet, sets.WSDayBonus)
- end
- equip(equipSet)
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.action_type == 'Magic' then
- if string.find(spell.english,'Utsusemi') then -- Cancel Utsusemi If You Have 3+ Shadows Up --
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- else
- equip(sets.Precast.FastCast)
- end
- elseif spell.type == "Waltz" then
- refine_waltz(spell,action)
- equip(sets.Waltz)
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function midcast(spell,action)
- if spell.action_type == 'Magic' then
- if string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then -- Cancel Copy Image 1 & 2 For Utsusemi: Ichi --
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equip(sets.Midcast.Haste)
- elseif spell.english == 'Monomi: Ichi' then -- Cancel Sneak --
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equip(sets.Midcast.Haste)
- else
- equip(sets.Midcast.Haste)
- end
- end
- end
- function aftercast(spell,action)
- if not spell.interrupted then
- if spell.type == "WeaponSkill" then
- send_command('wait 0.2;gs c TP')
- elseif spell.english == "Blood Rage" then -- Blood Rage Timer/Countdown --
- timer_blood_rage()
- send_command('wait 50;input /echo '..spell.name..': [WEARING OFF IN 10 SEC.];wait 10;input /echo '..spell.name..': [OFF]')
- elseif spell.english == "Tomahawk" then -- Tomahawk Timer/Countdown --
- timer_tomahawk()
- send_command('wait 80;input /echo '..spell.name..': [WEARING OFF IN 10 SEC.];wait 10;timers delete "Tomahawk";input /p '..spell.name..': [OFF]')
- end
- end
- status_change(player.status)
- end
- function is_sc_element_today(spell)
- if spell.type ~= 'WeaponSkill' then
- return
- end
- local weaponskill_elements = S{}:
- union(skillchain_elements[spell.skillchain_a]):
- union(skillchain_elements[spell.skillchain_b]):
- union(skillchain_elements[spell.skillchain_c])
- if weaponskill_elements:contains(world.day_element) then
- return true
- else
- return false
- end
- end
- function status_change(new,old)
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif Armor == 'MDT' then
- equip(sets.MDT)
- elseif Armor == 'Kiting' then
- equip(sets.Kiting)
- elseif new == 'Engaged' then
- equipSet = sets.TP
- if Armor == 'Hybrid' and equipSet["Hybrid"] then
- equipSet = equipSet["Hybrid"]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Aftermath: Lv.3"] and equipSet["AM3"] then
- if Rancor == 'ON' then -- Default Rancor Toggle Is Rancorous Mantle --
- equipSet = set_combine(equipSet["AM3"],sets.TP.Rancor)
- else -- Use Rancor Toggle For Atheling Mantle --
- equipSet = equipSet["AM3"]
- end
- end
- if buffactive.Aftermath and equipSet["AM"] then
- equipSet = equipSet["AM"]
- end
- if buffactive.Restraint and equipSet["Restraint"] then -- Restraint TP Set --
- equipSet = equipSet["Restraint"]
- end
- if buffactive.Ionis and equipSet["Ionis"] then -- Ionis TP Set --
- equipSet = equipSet["Ionis"]
- end
- if buffactive["Mighty Strikes"] then -- Mighty Strikes TP Set --
- equipSet = set_combine(equipSet,sets.TP.MS)
- end
- if buffactive.Retaliation and Retaliation == 'ON' then -- Use Retaliation Toggle For Retaliation TP Set --
- equipSet = set_combine(equipSet,sets.TP.Retaliation)
- end
- equip(equipSet)
- else
- equipSet = sets.Idle
- if equipSet[IdleArray[IdleIndex]] then
- equipSet = equipSet[IdleArray[IdleIndex]]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- equip(equipSet)
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == "blood rage" and not gain then
- send_command('timers delete "Blood Rage"')
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if buff == "sleep" and gain and player.hp > 200 and player.status == "Engaged" then -- Equip Berserker's Torque When You Are Asleep & Have 200+ HP --
- equip({neck="Berserker's Torque"})
- else
- if not midaction() then
- status_change(player.status)
- end
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Accuracy Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- add_to_chat(158,'Accuracy Level: ' .. AccArray[AccIndex])
- status_change(player.status)
- elseif command == 'C17' then -- Main Weapon Toggle --
- WeaponIndex = (WeaponIndex % #WeaponArray) + 1
- add_to_chat(158,'Main Weapon: '..WeaponArray[WeaponIndex])
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C2' then -- Hybrid Toggle --
- if Armor == 'Hybrid' then
- Armor = 'None'
- add_to_chat(123,'Hybrid Set: [Unlocked]')
- else
- Armor = 'Hybrid'
- add_to_chat(158,'Hybrid Set: '..AccArray[AccIndex])
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C15' then -- MDT Toggle --
- if Armor == 'MDT' then
- Armor = 'None'
- add_to_chat(123,'MDT Set: [Unlocked]')
- else
- Armor = 'MDT'
- add_to_chat(158,'MDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C12' then -- Kiting Toggle --
- if Armor == 'Kiting' then
- Armor = 'None'
- add_to_chat(123,'Kiting Set: [Unlocked]')
- else
- Armor = 'Kiting'
- add_to_chat(158,'Kiting Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C10' then -- Retaliation Toggle --
- if Retaliation == 'ON' then
- Retaliation = 'OFF'
- add_to_chat(123,'Retaliation Set: [Unlocked]')
- else
- Retaliation = 'ON'
- add_to_chat(158,'Retaliation Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C16' then -- Rancor Toggle --
- if Rancor == 'ON' then
- Rancor = 'OFF'
- add_to_chat(123,'Rancor: [OFF]')
- else
- Rancor = 'ON'
- add_to_chat(158,'Rancor: [ON]')
- end
- status_change(player.status)
- elseif command == 'C11' then -- Hct. Mittens +1 Toggle --
- if BloodRage == 'ON' then
- BloodRage = 'OFF'
- add_to_chat(123,'Hct. Mittens +1: [OFF]')
- else
- BloodRage = 'ON'
- add_to_chat(158,'Hct. Mittens +1: [ON]')
- end
- status_change(player.status)
- elseif command == 'C18' then -- SAM Roll Toggle --
- if Samurai_Roll == 'ON' then
- Samurai_Roll = 'OFF'
- add_to_chat(123,'SAM Roll: [OFF]')
- else
- Samurai_Roll = 'ON'
- add_to_chat(158,'SAM Roll: [ON]')
- end
- status_change(player.status)
- elseif command == 'C9' then -- Attack Toggle --
- if Attack == 'ON' then
- Attack = 'OFF'
- add_to_chat(123,'Attack: [OFF]')
- else
- Attack = 'ON'
- add_to_chat(158,'Attack: [ON]')
- end
- status_change(player.status)
- elseif command == 'C3' then -- Twilight Toggle --
- if Twilight == 'Twilight' then
- Twilight = 'None'
- add_to_chat(123,'Twilight Set: [Unlocked]')
- else
- Twilight = 'Twilight'
- add_to_chat(158,'Twilight Set: [locked]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: ' .. IdleArray[IdleIndex])
- status_change(player.status)
- elseif command == 'TP' then
- add_to_chat(158,'TP Return: ['..tostring(player.tp)..']')
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function timer_blood_rage()
- local duration = 60
- send_command('timers create "Blood Rage" '..tostring(duration)..' down')
- end
- function timer_tomahawk()
- local duration = 90
- send_command('timers create "Tomahawk" '..tostring(duration)..' down')
- end
- function refine_waltz(spell,action)
- if spell.type ~= 'Waltz' then
- return
- end
- if spell.name == "Healing Waltz" or spell.name == "Divine Waltz" or spell.name == "Divine Waltz II" then
- return
- end
- local newWaltz = spell.english
- local waltzID
- local missingHP
- if spell.target.type == "SELF" then
- missingHP = player.max_hp - player.hp
- elseif spell.target.isallymember then
- local target = find_player_in_alliance(spell.target.name)
- local est_max_hp = target.hp / (target.hpp/100)
- missingHP = math.floor(est_max_hp - target.hp)
- end
- if missingHP ~= nil then
- if player.sub_job == 'DNC' then
- if missingHP < 40 and spell.target.name == player.name then
- add_to_chat(8,'Full HP!')
- cancel_spell()
- return
- elseif missingHP < 150 then
- newWaltz = 'Curing Waltz'
- waltzID = 190
- elseif missingHP < 300 then
- newWaltz = 'Curing Waltz II'
- waltzID = 191
- else
- newWaltz = 'Curing Waltz III'
- waltzID = 192
- end
- else
- return
- end
- end
- local waltzTPCost = {['Curing Waltz'] = 20, ['Curing Waltz II'] = 35, ['Curing Waltz III'] = 50, ['Curing Waltz IV'] = 65, ['Curing Waltz V'] = 80}
- local tpCost = waltzTPCost[newWaltz]
- local downgrade
- if player.tp < tpCost and not buffactive.trance then
- if player.tp < 20 then
- add_to_chat(8, 'Insufficient TP ['..tostring(player.tp)..']. Cancelling.')
- cancel_spell()
- return
- elseif player.tp < 35 then
- newWaltz = 'Curing Waltz'
- elseif player.tp < 50 then
- newWaltz = 'Curing Waltz II'
- elseif player.tp < 65 then
- newWaltz = 'Curing Waltz III'
- elseif player.tp < 80 then
- newWaltz = 'Curing Waltz IV'
- end
- downgrade = 'Insufficient TP ['..tostring(player.tp)..']. Downgrading to '..newWaltz..'.'
- end
- if newWaltz ~= spell.english then
- send_command('@input /ja "'..newWaltz..'" '..tostring(spell.target.raw))
- if downgrade then
- add_to_chat(158, downgrade)
- end
- cancel_spell()
- return
- end
- if missingHP > 0 then
- add_to_chat(158,'Trying to cure '..tostring(missingHP)..' HP using '..newWaltz..'.')
- end
- end
- function find_player_in_alliance(name)
- for i,v in ipairs(alliance) do
- for k,p in ipairs(v) do
- if p.name == name then
- return p
- end
- end
- end
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'SAM' then
- set_macro_page(4, 4)
- elseif player.sub_job == 'DNC' then
- set_macro_page(4, 4)
- elseif player.sub_job == 'NIN' then
- set_macro_page(4, 4)
- else
- set_macro_page(4, 4)
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment