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- Judge Elmo (Logic)
- “Reify your (Philosophy) Jojolity with mechanical plays”, I’ll keep saying this until it sticks.
- Neon gets a 6: much of the Jojolity is back loaded into a cutscene finisher whose mechanical purchase I questioned for reasons above, but enough is done throughout the strat for me to call this decent, and I could read the decision to not use projectile attacks conscious and in keeping with ‘showing off.’ Parhelion gets a 7 for an entirely reaction based strategy focused on learning Neon’s patterns and responding to them, a robust approach to the Jojolity.
- Judge Grover (Cory)
- Neon puts together a good enough show here. Lots of tricks, plenty of teleporting moves; not having too much to say isn't necessarily a bad thing. I think there could have been much more of an emphasis on jojolity plays here, but there's enough flash scattered across the strat that I'm not too bummed. A 6!
- Meanwhile, Parhelion's gameplan is set to evolve as Neon's does, moving to counter whatever he plans to throw at you. It's a good play, but outside of a few extra flavor paragraphs it seems as though its The play; not necessarily a bad thing, but it does dock a point. A 7!
- Judge Oscar (Flame)
- Neon’s Jojolity was that of “Show off your moves and your Flow!”, and for better or worse he took that to heart. There’s not really any robust plays however, except maybe the usage of teleportation to be flashy, but this is more of a flavour jojolity and you’ve certainly got the feel of showing off down. A solid **6**.
- Parhelion on the other hand was tasked with learning - something she enthusiastically does. Nothing really sticks out much to give this an 8, but overall the flavor paragraphs and little uses of ‘test’ within the strat help make it entertaining to read - a **7**!
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