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- local Players = game:GetService("Players")
- local UserInputService = game:GetService("UserInputService")
- -- Create ScreenGui
- local ScreenGui = Instance.new("ScreenGui")
- ScreenGui.Name = "AnimationControlGui"
- ScreenGui.ResetOnSpawn = false
- -- Try to parent to PlayerGui, fallback to CoreGui if needed
- local success, error = pcall(function()
- ScreenGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui")
- end)
- if not success then
- ScreenGui.Parent = game:GetService("CoreGui")
- end
- -- Create main frame
- local MainFrame = Instance.new("Frame")
- MainFrame.Name = "MainFrame"
- MainFrame.Size = UDim2.new(0, 180, 0, 240)
- MainFrame.Position = UDim2.new(0.5, -90, 0.2, 0)
- MainFrame.Transparency = 0.2
- MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
- MainFrame.BorderSizePixel = 0
- MainFrame.Active = true
- MainFrame.Draggable = true
- MainFrame.Parent = ScreenGui
- -- Round the corners
- local UICorner = Instance.new("UICorner")
- UICorner.CornerRadius = UDim.new(0, 6)
- UICorner.Parent = MainFrame
- -- Create title bar
- local TitleBar = Instance.new("Frame")
- TitleBar.Name = "TitleBar"
- TitleBar.Size = UDim2.new(1, 0, 0, 30)
- TitleBar.Transparency = 0.4
- TitleBar.BackgroundColor3 = Color3.fromRGB(40, 40, 45)
- TitleBar.BorderSizePixel = 0
- TitleBar.Parent = MainFrame
- -- Round the top corners of title bar
- local UICornerTitle = Instance.new("UICorner")
- UICornerTitle.CornerRadius = UDim.new(0, 6)
- UICornerTitle.Parent = TitleBar
- -- Create title
- local Title = Instance.new("TextLabel")
- Title.Name = "Title"
- Title.Size = UDim2.new(1, -30, 1, 0)
- Title.Position = UDim2.new(0, 10, 0, 0)
- Title.BackgroundTransparency = 1
- Title.Text = "JJS Character Menu"
- Title.TextColor3 = Color3.fromRGB(255, 255, 255)
- Title.TextSize = 14
- Title.Font = Enum.Font.GothamBold
- Title.TextXAlignment = Enum.TextXAlignment.Left
- Title.Parent = TitleBar
- -- Create close button
- local CloseButton = Instance.new("TextButton")
- CloseButton.Name = "CloseButton"
- CloseButton.Size = UDim2.new(0, 30, 0, 30)
- CloseButton.Position = UDim2.new(1, -30, 0, 0)
- CloseButton.BackgroundTransparency = 1
- CloseButton.Text = "×"
- CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- CloseButton.TextSize = 20
- CloseButton.Font = Enum.Font.GothamBold
- CloseButton.Parent = TitleBar
- -- Create version label
- local VersionLabel = Instance.new("TextLabel")
- VersionLabel.Name = "VersionLabel"
- VersionLabel.Size = UDim2.new(0, 60, 0, 20)
- VersionLabel.Position = UDim2.new(1, -65, 1, -25)
- VersionLabel.BackgroundTransparency = 1
- VersionLabel.Text = "V1" -- Change this to your version
- VersionLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
- VersionLabel.TextSize = 12
- VersionLabel.Font = Enum.Font.Gotham
- VersionLabel.TextXAlignment = Enum.TextXAlignment.Right
- VersionLabel.Parent = MainFrame
- -- Create ScrollingFrame
- local ScrollFrame = Instance.new("ScrollingFrame")
- ScrollFrame.Name = "ScrollFrame"
- ScrollFrame.Size = UDim2.new(1, -10, 1, -40)
- ScrollFrame.Position = UDim2.new(0, 5, 0, 35)
- ScrollFrame.BackgroundTransparency = 1
- ScrollFrame.BorderSizePixel = 0
- ScrollFrame.ScrollBarThickness = 4
- ScrollFrame.Parent = MainFrame
- -- Create UIListLayout for automatic button positioning
- local ListLayout = Instance.new("UIListLayout")
- ListLayout.Parent = ScrollFrame
- ListLayout.Padding = UDim.new(0, 2)
- -- Function to create a button
- local function CreateButton(name)
- local Button = Instance.new("TextButton")
- Button.Name = name
- Button.Size = UDim2.new(1, -4, 0, 35)
- Button.Position = UDim2.new(0, 2, 0, 0)
- Button.BackgroundTransparency = 0.4
- Button.BackgroundColor3 = Color3.fromRGB(45, 45, 50)
- Button.BorderSizePixel = 0
- Button.Text = name
- Button.TextColor3 = Color3.fromRGB(255, 255, 255)
- Button.TextSize = 14
- Button.Font = Enum.Font.Gotham
- -- Add hover effect
- local UICorner = Instance.new("UICorner")
- UICorner.CornerRadius = UDim.new(0, 4)
- UICorner.Parent = Button
- Button.Parent = ScrollFrame
- return Button
- end
- -- Create KJ button
- local KJButton = CreateButton("KJ (Vessel)")
- -- Add toggle visibility with Left Ctrl
- local guiVisible = true
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if input.KeyCode == Enum.KeyCode.LeftControl then
- guiVisible = not guiVisible
- ScreenGui.Enabled = guiVisible
- end
- end)
- -- Add close button functionality (now destroys the GUI)
- CloseButton.MouseButton1Click:Connect(function()
- ScreenGui:Destroy()
- end)
- -- Place for your animation code
- KJButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/Swbr2drr'))()
- end)
- local InumakiButton = CreateButton("Inumaki (Gojo)")
- InumakiButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/pPXbc9zn'))()
- end)
- local GokuButton = CreateButton("Goku (Vessel)")
- GokuButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/bvMQi8ZG'))()
- end)
- local Mantisbutton = CreateButton("Mantis (Vessel)")
- MantisButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/0my4erVY'))()
- end)
- local Garoubutton = CreateButton("Garou (Vessel)")
- GarouButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/4eqZjDG9'))()
- end)
- local Vegitobutton = CreateButton("Vegito/Suiryu/Gogeta (Vessel)")
- VegitoButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/ayfCUvhd'))()
- end)
- local Nobarabutton = CreateButton("Nobara (Vessel)")
- NobaraButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/Uve2CznF'))()
- end)
- local Sigmabutton = CreateButton("4NTRAX/Sigma Gojo (Vessel)")
- SigmaButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/stvVnD7Z'))()
- end)
- local Supermanbutton = CreateButton("Superman (Vessel)")
- SupermanButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://pastebin.com/raw/gQwbCa28'))()
- end)
- local Okarunbutton = CreateButton("Okarun (Vessel)")
- OkarunButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Nwepnet/blazingflames/refs/heads/main/okarunfinished"))()
- local Okarun2button = CreateButton("Okarun Idle and Run (Any Character)")
- OkarunButton2.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Nwepnet/blazingflames/refs/heads/main/idleandrun"))()
- local KJ2button = CreateButton("Updated KJ (Vessel)")
- KJ2Button.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/2T1xTVXe"))()
- local ShinjukuYujibutton = CreateButton("Shinjuku Yuji (Vessel)")
- ShinjukuYujiButton.MouseButton1Click:Connect(function()
- loadstring(game:Httpget("https://pastebin.com/raw/LK0y3dT1"))()
- local ShinjukuYuji2button = CreateButton("Shinjuku Yuji v.2 (Vessel)")
- ShinjukuYuji2Button.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/edkKRKHW"))()
- local Brolybutton = CreateButton("Broly (Vessel)")
- BrolyButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Nwepnet/tojijjs/refs/heads/main/BrolyLoader"))()
- local Tojibutton = CreateButton("Toji (Vessel)")
- TojiButton.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/ZY5DzHmf"))()
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Comments
-
- So far the gui contains moveset scripts with the following characters:
- 2 KJ's (1 with VFX and slightly better animations)
- INUMAKI
- GOKU
- MANTIS (tko mantis guy idk)
- GAROU
- VEGITO
- GOGETA
- SUIRYU
- NOBARA
- SIGMA CHARACTER (Mainly out of place VFX, but decent animations)
- SUPERMAN (Really just a fly script)
- 2 OKARUN's (1 with moves, 1 that changes the idle and walk/run animation)
- IDLE/WALK+RUN ANIMATION CHANGER
- BROLY
- TOJI (no weapons or vfx yet sadly)
- IF MHMSOCOOL OR ANY OTHER SCRIPTER IS READING THIS UNBAN ME FN
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