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- private void StoreLoaded(WorldAnchorStore store)
- {
- anchorStore = store;
- string[] ids = anchorStore.GetAllIds();
- for (int index = 0; index < ids.Length; index++)
- {
- if (ids[index] == anchorStoreName)
- {
- WorldAnchor wa = anchorStore.Load(ids[index], gameObject);
- break;
- }
- }
- }
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