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Apr 25th, 2017
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C# 0.38 KB | None | 0 0
  1.     private void StoreLoaded(WorldAnchorStore store)
  2.     {
  3.       anchorStore = store;
  4.      
  5.       string[] ids = anchorStore.GetAllIds();
  6.       for (int index = 0; index < ids.Length; index++)
  7.       {
  8.           if (ids[index] == anchorStoreName)
  9.           {
  10.               WorldAnchor wa = anchorStore.Load(ids[index], gameObject);
  11.               break;
  12.           }
  13.       }
  14.     }
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