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Stalker 2 VERY Potato Performance Config

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Dec 31st, 2024
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C# 16.15 KB | Gaming | 0 0
  1. [SystemSettings]
  2. r.AllowStaticLighting=0
  3. r.SupportStationarySkylight=0
  4. r.Emitter.FastPoolEnable=1
  5. r.Color.Mid=0.7
  6. r.fog=0
  7. csv.BlockOnCaptureEnd=0
  8. InGamePerformanceTracking.HistorySize=0
  9. D3D12.PSO.DriverOptimizedDiskCache=1
  10. r.Lumen.TraceMeshSDFs.TraceDistance=1 ; higher is lower fps, set to 1 to essentially eliminate lumen
  11. r.Lumen.Reflections.MaxRoughnessToTrace=0.4 ; up from 0.3
  12. r.Lumen.Reflections.HierarchicalScreenTraces.MaxIterations=12
  13. r.LumenScene.GlobalSDF.DitheredTransparencyTraceThreshold=0.95 ; up from 0.9
  14. r.DFShadowCullDFObjectUsingCascadeSettings=1 ; optimization, great on AMD
  15. r.DisableLandscapeNaniteGI=0 ; we need landscape gi for image stability
  16. r.SkyAtmosphere.MultiScatteringLUT.HighQuality=0
  17. AllowAsyncRenderThreadUpdates=1
  18. r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecular=0.01 ;;;;;; set lower to decrease gpu use
  19. r.Shadow.MaxCSMResolution=2048 ; set to 4096 or 2048 as best solution for general gameplay, up to 8192 for better shadows
  20. r.Streaming.PoolSize=4096
  21. r.StaticMeshLODBias=1
  22. r.LandscapeLODBias=1
  23. r.LandscapeLOD0DistributionScale=2.0
  24. r.LandscapeLODDistributionScale=2.0
  25. r.DistanceFields.DefaultVoxelDensity=0.1
  26. r.DistanceFieldShadowing=0
  27. r.Streaming.MaxTempMemoryAllowed=3072
  28. fx.Budget.Enabled=True
  29. r.Tonemapper.Brightness=0.987
  30. r.Tonemapper.Sharpen=1.4
  31. r.SkyAtmosphere=1
  32. r.SkyAtmosphere.TransmittanceLUT=0
  33. r.SkyAtmosphere.FastSkyLUT=1
  34. r.DefaultFeature.AutoExposure=1
  35. r.OneFrameThreadLag=0
  36. r.Nanite.MaxVisibleClusters=65000
  37. r.Streaming.LimitPoolSizeToVRAM=1
  38. r.Streaming.UseAllMips=0
  39. r.GTSyncType=0
  40. r.Streaming.AmortizeCPUToGPUCopy=1
  41. r.SceneColorFormat=3
  42. r.Streaming.MaxEffectiveScreenSize=0
  43. r.Streaming.HiddenPrimitiveScale=0.05
  44. r.Streaming.MipBias=1
  45. r.TextureStreaming=1
  46. r.Streaming.DropMips=1
  47. r.Streaming.HLODStrategy=0
  48. r.MaxAnisotropy=1
  49. r.EyeAdaptation.MethodOverride=1
  50. r.TemporalAACurrentFrameWeight=0.1
  51. foliage.LODDistanceScale=2
  52. r.HLOD.DistanceOverride=50000
  53. r.DetailMode=0
  54. r.DiscardUnusedQuality=1
  55. r.Streaming.Boost=0.5
  56. r.GeometryCollection.Nanite=0
  57. landscape.RenderNanite=0
  58. r.Shadow.CacheWPOPrimitives=0
  59. r.Shadow.Virtual.Enable=0
  60. r.Shadow.Nanite=1
  61. r.DisableDistortion=0
  62. r.Nanite=1
  63. r.VRS.Enable=1
  64. r.Nanite.Streaming.StreamingPoolSize=128
  65. r.Nanite.MaxNodesPerCluster=16
  66. r.Nanite.Streaming.MaxPageInstallsPerFrame=8
  67. r.Nanite.Streaming.MaxPendingPages=8
  68. r.Nanite.ViewMeshLODBias.Enable=1
  69. r.Nanite.Streaming.MaxPageInstallsPerFrame=20
  70. r.Nanite.LargePageRectThreshold=256
  71. r.Nanite.MaxPixelsPerTriangle=0
  72. r.Nanite.VisibleNodesBudget=0
  73. r.Nanite.GeometryStreaming.MaxQueuedPages=0
  74. r.Nanite.MaxClustersPerPage=0
  75. r.Nanite.MaterialStreaming.BudgetMb=0
  76. r.Nanite.Tessellation.Disable=0
  77. r.Nanite.AutoShaderCulling=1
  78. r.Nanite.DisocclusionHack=1
  79. r.Nanite.ProgrammableRaster.Shadows=0
  80. r.Nanite.AllowWPODistanceDisable=0
  81. r.D3D12.GPUTimeout=1
  82. D3D12.AdjustTexturePoolSizeBasedOnBudget=1
  83. d3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSize=256
  84. d3d12.PoolAllocator.RTUAVTextureMaxAllocationSize=128
  85. r.Streaming.MaxNumTexturesToStreamPerFrame=1
  86. r.Streaming.UseBackgroundThreadPool=0
  87. r.Streaming.PrioritizeLPVStream=0
  88. r.AllowOcclusionQueries=0
  89. r.VirtualTextures=1
  90. r.VirtualTextureReducedMemory=1
  91. r.DistanceFields=0
  92. r.Lumen.Reflections.Allow=1
  93. r.DynamicGlobalIlluminationMethod=0
  94. r.Lumen.DiffuseIndirect.Allow=0
  95. r.Lumen.GlobalIllumination=0
  96. r.Lumen.DiffuseIndirect.SSAO=0
  97. r.SSGI.Enable=0
  98. r.SSGI.Quality=0
  99. r.SSGI.Intensity=0.5
  100. r.SSR.Quality=0
  101. r.SSR.Temporal=1
  102. r.SSR.HalfResSceneColor=1
  103. r.SSR.ReflectFraction=0.5
  104. r.ReflectionEnvironment=0
  105. r.DefaultFeature.ReflectionMethod=1
  106. r.Lumen.HardwareRayTracing=0
  107. r.Lumen.Reflections.HardwareRayTracing=0
  108. r.SkyLightingQuality=1
  109. r.SkyLightIntensityMultiplier=0.5
  110. r.Lumen.Reflections.DownsampleFactor=2
  111. r.Lumen.MaxTraceDistance=1500
  112. r.Lumen.ScreenProbeGather.DownsampleFactor=20
  113. r.ParticleLightQuality=0
  114. r.HairStrands.Simulation=0
  115. r.SeparateTranslucency=0
  116. r.SubsurfaceScattering=1
  117. r.Shadow.MinResolution=128
  118. r.Shadow.MaxResolution=512
  119. r.BloomQuality=0
  120. r.MotionBlurQuality=0
  121. r.DepthOfFieldQuality=0
  122. r.AmbientOcclusionLevels=0
  123. r.LODDistanceFactor=2
  124. r.LensFlareQuality=0
  125. r.LightingQuality=0
  126. r.ParallelNodeCount=1
  127. r.Shadow.TexelsPerPixel=1
  128. r.ReflectQuality=0
  129. r.MaterialQualityLevel=1
  130. r.TranslucencyQuality=0
  131. r.TexMipBias=1
  132. r.CaptureHDR=0
  133. foliage.DensityScale=0.5
  134. fx.Niagara.DebugDraw.Enabled=0
  135. r.EyeAdaptation.ExponentialTransitionDistance=2
  136. r.InstanceCulling.OcclusionCull=1
  137. r.Lumen.DiffuseIndirect.Allow=0
  138. r.Lumen.DiffuseIndirect.SSAO=0
  139. r.Nanite.Streaming.MaxPageInstallsPerFrame=24
  140. r.Refraction.OffsetQuality=1
  141. r.Shadow.Virtual.Enable=0
  142. r.VolumetricCloud=0
  143. r.VolumetricFog=0
  144. r.Lumen.Reflections.Allow=0
  145. fg.CullDistanceScale.Grass=0
  146. fg.DensityScale.Grass=0
  147. D3D12.AdjustTexturePoolSizeBasedOnBudget=1
  148. d3d12.AllowPoolAllocateIndirectArgBuffers=1
  149. D3D12.InsertOuterOcclusionQuery=1
  150. D3D12.MaxCommandsPerCommandList=20000
  151. r.Nanite.AllowWPODistanceDisable=0
  152. r.Nanite.Streaming.StreamingPoolSize=768
  153. r.Nanite.LargePageRectThreshold=256
  154. r.Nanite.AutoShaderCulling=1
  155. r.Nanite.DisocclusionHack=1
  156. r.Nanite.ProgrammableRaster.Shadows=0
  157. r.Nanite.Streaming.Imposters=1
  158. r.OptimizedWPO=1
  159. r.Shadow.CacheWPOPrimitives=1
  160. foliage.LODDistanceScale=0.3
  161. fg.CullDistanceScale.Trees=0.2
  162. fg.CullDistanceScale.Bushes=0.01
  163. r.GenerateMeshDistanceFields=0
  164. csv.trackWaitsGT=0
  165. csv.trackWaitsRT=0
  166. r.PathTracing.EnableCameraBackfaceCulling=1
  167. modeling.VolumeMaxTriCount=2; 8
  168. p.Chaos.TriangleMesh.ISPC=1
  169. p.Chaos.TriMeshPerPolySupport=1 ; X
  170. r.DrawRectangleOptimization=1
  171. r.TriangleOrderOptimization=1
  172. r.ShaderPrint.MaxTriangle=2 ;64
  173. modeling.WorldRenderCapture.VTWarmupFrames=1
  174. r.ParticleLODBias=15.0
  175. foliage.MaxEndCullDistance=0.0001
  176. foliage.LODDistanceScale=8
  177. grass.CullDistanceScale=0.0001
  178. net.DebugDrawCullDistance=0.0001
  179. Niagara.GPUCulling=1
  180. r.CalcLocalPlayerCachedLODDistanceFactor=1
  181. r.CapsuleMaxDirectOcclusionDistance=0.0001 ;low
  182. r.CapsuleMaxIndirectOcclusionDistance=0.0001 ;low
  183. r.DFFarTransitionScale=0.0
  184. r.DFDistanceScale=0.0001 ;[0.0001,0.0002)
  185. r.DisableLODFade=0
  186. r.DistanceFieldAO=0
  187. r.DistanceFieldAO.TraverseMips=0
  188. r.DistanceFields.BlockAllocatorSizeInBricks=1
  189. r.DistanceFields.MaxObjectBoundingRadius=2
  190. r.DynamicGlobalIlluminationMethod=2
  191. r.GTAO.FalloffEnd=0
  192. r.HairStrands.PathTracing.InvalidationThreshold=-1
  193. r.HairStrands.SkyAO.DistanceThreshold=0.0
  194. r.HairStrands.Visibility.HairCount.DistanceThreshold=0.0
  195. r.HairStrands.Visibility.NonVisibleShadowCasting.CullDistance=0.0
  196. r.HairStrands.Binding=0
  197. r.HairStrands.Cards=0
  198. r.HairStrands.Components.GlobalScattering=0
  199. r.HairStrands.Components.LocalScattering=0
  200. r.HairStrands.Components.R=0
  201. r.HairStrands.Components.TRT=0
  202. r.HairStrands.Components.TT=0
  203. r.HairStrands.LightFunction=0
  204. r.HairStrands.Enable=0
  205. r.HairStrands.DeepShadow.AABBScale=0
  206. r.HairStrands.DeepShadow.DebugDOMScale=0
  207. r.HairStrands.DeepShadow.DensityScale=0
  208. r.HairStrands.DualScatteringRoughness=0
  209. r.HairStrands.Meshes=0
  210. r.HairStrands.Raytracing=0
  211. r.HairStrands.Simulation=0
  212. r.HairStrands.SkyAO=0
  213. r.HairStrands.SkyLighting=0
  214. r.HairStrands.SkyLighting.DistanceThreshold=0.0
  215. r.HairStrands.SkyLighting.IntegrationType=1
  216. r.HairStrands.SkyLighting.SampleCount=0
  217. r.HairStrands.Strands=0
  218. r.HairStrands.Visibility.Compute.MeanSamplePerPixel=0
  219. r.HairStrands.Visibility.ComputeRaster.ContinuousLOD=8
  220. r.Lumen.Reflections.HairStrands.ScreenTrace=0
  221. r.Lumen.Reflections.HairStrands.VoxelTrace=0
  222. r.Lumen.ScreenProbeGather.HairStrands.ScreenTrace=0
  223. r.Lumen.ScreenProbeGather.HairStrands.VoxelTrace=0
  224. r.RayTracing.Sky.HairOcclusionThreshold=0
  225. r.RayTracing.SkyLight.HairVoxel=0
  226. r.ClearCoatNormal=0
  227. r.RayTracing.Reflections.MaxUnderCoatBounces=0
  228. r.RayTracing.Reflections.MinClearCoatLevel=0
  229. p.aabbtree.DynamicTreeLeafCapacity=0
  230. p.Chaos.DebugDraw.BVHLevel=-1
  231. bEnableMouseSmoothing=False
  232. r.VolumetricCloud=0
  233. VREd.WorldMovementFogSkyboxDistance=0 ;0.0001
  234. VREd.WorldMovementFogStartDistance=0 ;0.0001
  235. r.FogUseDepthBounds=true; true
  236. r.Fog=0
  237. r.Nanite.Streaming.MaxPageInstallsPerFrame=16 ;4
  238. r.GeometryCollection.Nanite=0
  239. landscape.RenderNanite=0
  240. r.Nanite.DisocclusionHack=0
  241. r.Lumen.DiffuseIndirect.Allow=0
  242. r.Lumen.DiffuseIndirect.SSAO=0
  243. r.Lumen.Reflections.AsyncCompute=0
  244. r.LumenScene.Lighting.AsyncCompute=0
  245. r.EyeAdaptationQuality=1
  246. r.EyeAdaptation.ExponentialTransitionDistance=2 ;2
  247. r.InstanceCulling.OcclusionCull=1
  248. r.Refraction.OffsetQuality=1; 1
  249. r.Shadow.Virtual.Enable=0
  250. r.LightShaftQuality=0
  251. r.BloomQuality=0
  252. r.PSOWarmup.WarmupMaterials=0
  253. r.DefaultFeature.AntiAliasing=0 ; 0=Disable TAA, 1=FXAA, 2=TAA
  254. r.PostProcessAAQuality=0 ; AA Quality, 0-6 for UE5
  255. r.SceneColorFringe.Max=0 ; Disable chromatic aberration
  256. r.Tonemapper.GrainQuantization=0 ; Disable film grain
  257. r.DepthOfFieldQuality=0 ; Disable depth of field
  258. r.ToneMapper.Quality=0 ; Disable vignette
  259. r.VRS.Enable=1
  260. ; (FPS)
  261. a.URO.ForceAnimRate=60
  262. ActorSequence.DefaultDisplayRate=60
  263. ActorSequence.DefaultTickResolution=60
  264. LevelSequence.DefaultDisplayRate=60
  265. LevelSequence.DefaultTickResolution=60
  266. ;MovieScene.LegacyConversionFrameRate=60fps ;60000 fps - default
  267. MovieScene.LegacyConversionFrameRate 60fps ;60000 fps - default
  268. p.Chaos.Thread.DesiredHz=60.0
  269. r.SetFramePace 60
  270. t.MaxFPS=60
  271. t.OverrideFPS=60
  272. r.VSync=1
  273. r.Shadow.FilterMethod=0
  274. r.StaticMeshLODDistanceScale=-1 ;25
  275. r.AmbientOcclusion.Compute.Smooth=0
  276. r.MipMapLODBias=5.0; 2
  277. r.SkeletalMeshLODBias=0 ;5
  278. r.TranslucencyLightingVolumeDim=1 ;24
  279. r.SSR=0
  280. r.RefractionQuality=1
  281. r.DetailMode=0
  282. r.LandscapeLOD=15.0 ;8
  283. r.ViewDistanceScale=0.000001 ;0.00001
  284. r.FastBlurThreshold=0
  285. r.MotionBlurQuality=0
  286. r.LensFlareQuality=0
  287. r.NGX.DLSS.denoisermode=0 ;1
  288. r.Shadow.CSM.TransitionScale=0
  289. r.Shadow.DistanceScale=0.0, 0.0001
  290. r.Shadow.RadiusThreshold=0.0; 0.0001
  291. r.Shadow.CSM.MaxCascades=0
  292. r.Grass.MaxInstances=0
  293. r.Water.Enable=0
  294. r.WaterWave=0
  295. r.WaterReflections=0
  296. r.WaterQuality=0
  297. r.Water.WaveSize=0
  298. r.Water.SingleLayer.Reflection=0
  299. r.Water.WaveMaxAmplitude=0
  300. r.Water.ReflectionQuality=0
  301. r.Water.RefractionQuality=0
  302. r.Shadow.Denoiser=0
  303. r.ShadowQuality=0
  304. grass.Enable=0
  305. foliage.LODDistanceFactor=15.0 ;0
  306. foliage.DensityScale=0.0 ;0.00001
  307. foliage.forceLOD=15.0 ;3
  308. r.FoliageQuality=0
  309. r.Foliage.DensityScale=0 ;0.0
  310. r.Foliage.DistanceScale=0.000001 ;0.0001
  311. r.Grass.DisableDynamicShadows=0
  312. foliage.MaxOcclusionQueriesPerComponent=32
  313. foliage.MinOcclusionQueriesPerComponent=2
  314. foliage.MaxTrianglesToRender=0
  315. foliage.MinLOD=15.0
  316. fx.Niagara.DebugDraw.Enabled=0
  317. r.Lumen.Reflections.Temporal=0; 1
  318. r.Lumen.Reflections.BilateralFilter=0
  319. r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius=0 ;0.01
  320. r.Lumen.Reflections.MaxRayIntensity=0 ;4
  321. r.Lumen.Reflections.ScreenSpaceReconstruction=0
  322. r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples=0 ;1
  323. r.DefaultFeature.LightUnits=0
  324. r.Lumen.DiffuseIndirect.CullGridPixelSize=8192
  325. r.Lumen.Reflections.Allow=0
  326. r.Lumen.ScreenProbeGather.LightSampleResolutionXY=0
  327. r.Lumen.ThreadGroupSize32=0
  328. r.Lumen.TraceMeshSDFs.Allow=0
  329. r.Lumen.TranslucencyReflections.FrontLayer.Allow=0
  330. r.Lumen.Reflections.SmoothBias=0
  331. r.Lumen.Reflections.Allow=0
  332. r.Lumen.Reflections.ScreenSpaceReconstruction.RoughnessScale=0
  333. r.Lumen.Reflections.ScreenTraces=0
  334. r.Lumen.Reflections.RadianceCache=0
  335. r.Lumen.ScreenProbeGather.DirectLighting=0
  336. r.Lumen.ScreenProbeGather.ImportanceSample.IncomingLighting=0
  337. r.Lumen.ScreenProbeGather.MaxRayIntensity=0
  338. r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=0.0
  339. r.Lumen.ScreenProbeGather.Temporal.NormalThreshold=0
  340. r.Lumen.ScreenProbeGather.Temporal.RelativeSpeedDifferenceToConsiderLightingMoving=0
  341. r.Lumen.ScreenProbeGather.Temporal.RejectBasedOnNormal=0
  342. r.Reflections.Denoiser=0
  343. r.Reflections.Denoiser.PreConvolution=0
  344. r.SSS.Filter=0
  345. r.SSR.MaxRoughness=0 ;reflextion water
  346. r.SSR.Quality=0
  347. r.SSS.SampleSet=0
  348. r.AmbientOcclusion.Denoiser=0
  349. r.AmbientOcclusionMaxQuality=-0
  350. r.AOScatterTileCulling=0
  351. r.AntiAliasingMethod=1
  352. r.AOGlobalDFResolution=0
  353. r.AOGlobalDistanceField.MipFactor=0
  354. r.Bloom.ScreenPercentage=0 ;70.711
  355. r.DFFullResolution=0
  356. r.DistanceFields.Debug.ForceNumMips=1
  357. r.DOF.Recombine.MinFullresBlurRadius=0
  358. r.DrawRectangleOptimization=1
  359. r.DynamicRes.ChangePercentageThreshold=0
  360. r.DynamicRes.IncreaseAmortizationBlendFactor=0
  361. r.HeterogeneousVolumes.Preshading.VolumeResolution.X=1
  362. r.HeterogeneousVolumes.Preshading.VolumeResolution.Y=1
  363. r.HeterogeneousVolumes.Preshading.VolumeResolution.Z=1
  364. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=0
  365. r.TemporalAAFilterSize=1
  366. r.VolumetricCloud.ShadowMap.SpatialFiltering=0
  367.  
  368. [/Script/AkAudio.AkSettings]
  369. bEnableMultiCoreRendering=True
  370.  
  371. [ShaderCompiler]
  372. bAllowAsynchronousShaderCompiling=True
  373. bAllowCompilingThroughWorkerThreads=True
  374. NumUnusedShaderCompilingThreads=6
  375. ShaderCompilerCoreCountThreshold=6
  376. NumUsedShaderCompilingThreads=6
  377. bAsyncShaderCompileWorkerThreads=True
  378. bEnableOptimizedShaderCompilation=True
  379. MaxShaderJobBatchSize=100
  380. MaxShaderJobs=1000
  381. ;r.Shaders.Optimize=1
  382. r.Shaders.ForceDXC=1
  383.  
  384. [/Script/Engine.Engine]
  385. bAllowMultiThreadedShaderCompile=True
  386.  
  387. [DevOptions.Shaders]
  388. bAllowShaderCompilingWorker=True
  389. bOptimizeForLocalShaderBuilds=True
  390. WorkerThreadPriority=0
  391. bUseBackgroundCompiling=True
  392.  
  393. [TextureStreaming]
  394. r.TextureStreaming=1
  395. r.Streaming.FullyLoadUsedTextures=1
  396. r.Streaming.FullyLoadUsedTextures_Always=1
  397. r.Streaming.DefragDynamicBounds=1
  398. r.Streaming.FramesForFullUpdate=1
  399.  
  400. [Core.System]
  401. r.IoDispatcher.CacheSize=4096
  402. r.IoDispatcher.AsyncBatchReadSizeKB=4096
  403. +Suppress=Scriptwarning
  404. +Suppress=Error
  405. +Suppress=Scriptlog
  406. +Suppress=Warning
  407.  
  408. [Engine.InputSettings]
  409. RawMouseInputEnabled=1
  410. bEnableMouseSmoothing=False
  411. bViewAccelerationEnabled=False
  412.  
  413. [Engine.RendererSettings]
  414. r.AsyncCreateLightPrimitiveInteractions=1
  415. r.RDG.AsyncCompute=1
  416. r.AsyncPipelineCompile=1
  417. r.EnableAsyncComputeVolumetricFog=1
  418. r.Streaming.UseAsyncRequestsForDDC=1
  419.  
  420. [RenderingThread]
  421. bAllowThreadedRendering=True
  422. bAllowAsyncRenderThreadUpdates=True
  423.  
  424. [CrashReportClient]
  425. bAgreeToCrashUpload=False
  426. bImplicitSend=False
  427.  
  428. [Core.Log]
  429. LogPluginManager=off
  430. LogOnlineIdentity=off
  431. LogOnlineSession=off
  432. LogMemory=off
  433. LogPakFile=off
  434. LogTemp=off
  435. LogLinker=off
  436. LogOnline=off
  437. LogOnlineGame=off
  438. LogAnalytics=off
  439. LogConfig=off
  440. LogInteractiveProcess=off
  441. LogInput=off
  442. LogOnlineEntitlement=off
  443. LogOnlineEvents=off
  444. LogOnlineFriend=off
  445. LogOnlinePresence=off
  446. LogOnlineTitleFile=off
  447. LogOnlineUser=off
  448. LogRenderer=off
  449. LogNetwork=off
  450. LogPhysics=off
  451. Global=off
  452. +Suppress=Scriptwarning
  453. +Suppress=Error
  454. +Suppress=Scriptlog
  455. +Suppress=Warning
  456.  
  457. [Engine.ErrorHandling]
  458. bPromptForRemoteDebugOnEnsure=False
  459. bPromptForRemoteDebugging=False
  460.  
  461. [/Script/Engine.GarbageCollectionSettings]
  462. gc.MultithreadedDestructionEnabled=1
  463. gc.MinimalAsyncGarbageCollectionTime=0.45
  464. -gc.AssetClustreringEnabled=True
  465. -gc.BlueprintClusteringEnabled=False
  466. -gc.MinGCClusterSize=64
  467. -gc.MaxObjectsInGame=700000
  468. -gc.NumRetriesBeforeForcingGC=1
  469. -gc.MaxObjectsNotConsideredByGC=0
  470. -gc.SizeOfPermanentObjectPool=0
  471. -gc.TimeBetweenPurgingPendingKillObjects=10000000
  472. +gc.MinGCClusterSize=64
  473. +gc.AssetClusteringEnabled=True
  474. +gc.NumRetriesBeforeForcingGC=5
  475. +gc.MergeGCClusters=True
  476. +gc.BlueprintClusteringEnabled=false
  477. +gc.VerifyGCObjectNames=True
  478. +gc.VerifyUObjectsAreNotFGCObjects=True
  479. +gc.MaxObjectsInGame=2097152
  480. +gc.MaxObjectsNotConsideredByGC=50000
  481. +gc.SizeOfPermanentObjectPool=10756648
  482. +gc.TimeBetweenPurgingPendingKillObjects=240
  483. +gc.MaxObjectsInEditor=12582912
  484.  
  485. [/Script/Engine.StreamingSettings]
  486. s.AsyncLoadingThreadEnabled=1
  487. s.AsyncLoadingUseFullTimeLimit=1
  488. s.MinBulkDataSizeForAsyncLoading=0
  489. s.PriorityAsyncLoadingExtraTime=0
  490. s.AsyncLoadingTimeLimit=10
  491. +s.AllowAsyncRenderThreadUpdates=True
  492. -s.LevelStreamingActorsUpdateTimeLimit=3.000000
  493. +s.LevelStreamingActorsUpdateTimeLimit=8.000000
  494. -s.PriorityLevelStreamingActorsUpdateExtraTime=3.000000
  495. +s.PriorityLevelStreamingActorsUpdateExtraTime=5.000000
  496. -s.UnregisterComponentsTimeLimit=3.000000
  497. +s.UnregisterComponentsTimeLimit=20.000000
  498. -s.LevelStreamingComponentsRegistrationGranularity=10
  499. +s.LevelStreamingComponentsRegistrationGranularity=10
  500. -s.LevelStreamingComponentsUnregistrationGranularity=10
  501. +s.LevelStreamingComponentsUnregistrationGranularity=10
  502. +s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=false
  503. +s.ForceGCAfterLevelStreamedOut=0
  504.  
  505. [/Script/Engine.RendererSettings]
  506. r.PSOWarmup.WarmupMaterials=0
  507. r.EyeAdaptation.ExponentialTransitionDistance=4
  508. r.EyeAdaptation.LensAttenuation=1
  509. r.LightShaftQuality=0
  510. r.EyeAdaptationQuality=1
  511.  
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