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- Mesh newMesh = new Mesh();
- newMesh.vertices = new Vector3[] { new Vector3(0, 0, 0), new Vector3(0.5f, 1, 0), new Vector3(1, 0, 0) };
- newMesh.triangles = new int[] { 0, 1, 2 };
- newMesh.uv = new Vector2[]
- {
- new Vector2(0, 0),
- new Vector2(0.5f, 1),
- new Vector2(1, 0),
- };
- newMesh.RecalculateNormals();
- newMesh.RecalculateBounds();
- this.GetComponent<MeshFilter>().sharedMesh = newMesh;
- this.GetComponent<MeshCollider>().sharedMesh = newMesh;
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