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- using UnityEngine;
- using System;
- using System.IO;
- using System.Runtime.Serialization;
- using System.Runtime.Serialization.Formatters.Binary;
- public class PPSerialization {
- public static BinaryFormatter binaryFormatter = new BinaryFormatter();
- public static void Save(string saveTag, object obj){
- MemoryStream memoryStream = new MemoryStream();
- binaryFormatter.Serialize(memoryStream, obj);
- string temp = System.Convert.ToBase64String(memoryStream.ToArray());
- PlayerPrefs.SetString(saveTag, temp);
- }
- public static object Load(string saveTag){
- string temp = PlayerPrefs.GetString(saveTag);
- if(temp == string.Empty){
- return null;
- }
- MemoryStream memoryStream = new MemoryStream(System.Convert.FromBase64String(temp));
- return binaryFormatter.Deserialize(memoryStream);
- }
- }
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