Aokromes

hack evade

May 27th, 2013
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  1. diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
  2. index a94ef5d..cc462cd 100644
  3. --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
  4. +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
  5. @@ -30,9 +30,9 @@ void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
  6.  
  7. void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
  8. {
  9. + owner->ClearUnitState(UNIT_STATE_EVADE);
  10. if (arrived)
  11. {
  12. - owner->ClearUnitState(UNIT_STATE_EVADE);
  13. owner->SetWalk(true);
  14. owner->LoadCreaturesAddon(true);
  15. owner->AI()->JustReachedHome();
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