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- using UnityEngine;
- using System.Collections;
- public class NewOTSiw : MonoBehaviour {
- public GameObject torus;
- void OnTriggerStay(Collider other)
- {
- if (other.CompareTag("Player") && Input.GetKeyDown(KeyCode.E))
- {
- torus.GetComponent("Animator");
- }
- }
- }
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