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- using UnityEngine;
- using System.Collections;
- public class Ball : MonoBehaviour {
- public Paddle paddle;
- public Rigidbody2D rigidbody2D;
- private Vector3 paddleToBallVector;
- void Start ()
- {
- paddleToBallVector = this.transform.position - paddle.transform.position;
- print ("paddleToBall: "+paddleToBallVector);
- }
- void Update () {
- this.transform.position = paddle.transform.position + paddleToBallVector;
- if (Input.GetMouseButtonDown(0))
- {
- print ("Mouse clicked, launching ball!");
- this.rigidbody2D.velocity = new Vector2 (10f, 10f);
- }
- }
- }
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