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- Used as attributeIndex in PED::SET_PED_COMBAT_ATTRIBUTES(Ped ped, int attributeIndex, BOOL enabled)
- combatbehaviour.meta: http://pastebin.com/Jmcd6rFR
- AttributeIndexes found in the b617d decompiled scripts: http://pastebin.com/ZLkLSgLp
- Research thread with known values: http://gtaforums.com/topic/833391-researchguide-combat-behaviour-flags
- Also documented at dev-c.com/nativedb
- BF_Aggressive
- BF_AlwaysFight
- BF_BlindFireWhenInCover
- BF_CanCharge
- BF_CanCommandeerVehicles
- BF_CanDoDrivebys
- BF_CanFightArmedPedsWhenNotArmed
- BF_CanFlank
- BF_CanLeaveVehicle
- BF_CanSeeUnderwaterPeds
- BF_CanTauntInVehicle
- BF_CanThrowSmokeGrenade
- BF_CanUseCover
- BF_CanUseDynamicStrafeDecisions
- BF_CanUseFrustratedAdvance
- BF_CanUsePeekingVariations
- BF_CanUseVehicles
- BF_DisableBlockFromPursueDuringVehicleChase
- BF_DisableCruiseInFrontDuringBlockDuringVehicleChase
- BF_DisableRespondedToThreatBroadcast
- BF_DisableSpinOutDuringVehicleChase
- BF_FleesFromInvincibleOpponents
- BF_MaintainMinDistanceToTarget
- BF_NonMissionPedsFleeFromThisPedUnlessArmed
- BF_SetDisableShoutTargetPositionOnCombatStart
- BF_UseEnemyAccuracyScaling
- BF_UseProximityFiringRate
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