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- using UnityEngine;
- public class MiniMapRoomTrigger : MonoBehaviour
- {
- MiniMapCamController m_miniMapControl;
- Renderer m_renderer;
- void Start()
- {
- m_miniMapControl = FindFirstObjectByType<MiniMapCamController>();
- m_renderer = GetComponent<Renderer>();
- }
- void OnTriggerEnter(Collider other)
- {
- if (other.CompareTag("Player") && !m_renderer.enabled)
- {
- m_renderer.enabled = true;
- m_miniMapControl.SetMapPosToThis(GetComponent<MeshFilter>());
- }
- }
- void OnTriggerExit(Collider other)
- {
- if (other.CompareTag("Player") && m_renderer.enabled)
- {
- m_renderer.enabled = false;
- }
- }
- }
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