Guest User

JB

a guest
Jan 14th, 2014
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 21.52 KB | None | 0 0
  1. DebugMessage: Version 1.50 last updated on: 12-30-2013 23:27
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 1/14/2014, 19:58:49
  7. DirectX Version: DirectX 11
  8. Machine Name: ENKI-PC
  9. Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: System manufacturer
  12. System Model: System Product Name
  13. BIOS: BIOS Date: 05/25/10 14:39:27 Ver: 08.00.15
  14. Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
  15. Physical Memory: 6144MB RAM
  16. Page File: 1661MB used, 10606MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce GTX 570
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce GTX 570
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_1081&SUBSYS_15703842&REV_A1
  28. Display Memory: 4043 MB
  29. Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
  30. Monitor Name: Generic PnP Monitor
  31. Monitor Max Resolution:
  32. Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  33. Driver Version: 9.18.0013.3221
  34. Driver Date: 12/19/2013 14:33:31
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Digital Audio (S/PDIF) (2- High Definition Audio Device)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_104383C0&REV_1000
  45. Manufacturer ID: 1
  46. Product ID: 65535
  47. Driver Name: HdAudio.sys
  48. Provider: Microsoft
  49. Driver Version: 6.01.7601.17514
  50. Driver Date: 11/20/2010 04:44:23
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57. Sound device 1:
  58. Description: Digital Audio (S/PDIF) (2- High Definition Audio Device)
  59. Default Sound Playback: No
  60. Default Voice Playback: No
  61. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_104383C0&REV_1000
  62. Manufacturer ID: 1
  63. Product ID: 65535
  64. Driver Name: HdAudio.sys
  65. Provider: Microsoft
  66. Driver Version: 6.01.7601.17514
  67. Driver Date: 11/20/2010 04:44:23
  68. Type: WDM
  69. Other Drivers:
  70. Acceleration Level: 1
  71. Cap Flags: 0
  72. Min/Max Sample Rate: 0, 0
  73.  
  74. Sound device 1:
  75. Description: Speakers (Turtle Beach PLa Headset)
  76. Default Sound Playback: No
  77. Default Voice Playback: No
  78. Hardware ID: USB\VID_10F5&PID_0280&REV_0100&MI_00
  79. Manufacturer ID: 65535
  80. Product ID: 65535
  81. Driver Name: USBAUDIO.sys
  82. Provider: Microsoft
  83. Driver Version: 6.01.7601.18208
  84. Driver Date: 7/12/2013 04:40:58
  85. Type: WDM
  86. Other Drivers:
  87. Acceleration Level: 1
  88. Cap Flags: 0
  89. Min/Max Sample Rate: 0, 0
  90.  
  91.  
  92.  
  93. DebugMessage: *********END dxdiag info.*********
  94. DebugMessage: Using 0 samples for multisampling.
  95. DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
  96. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 570
  97. DebugMessage: Presentation Interval: Immediate.
  98. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  99. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  100. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  101. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  102. DebugMessage: Bump mapping is supported.
  103. Debug Message: Device is now ready
  104. Debug Message: GFX-THREAD: DISABLED
  105. DebugMessage: Border size reported as 6 by 28
  106. DebugMessage: Shell initialization complete
  107. DebugMessage: Elemental: Legendary Heroes is activated.
  108. DebugMessage: ***** Initializing Game *****
  109. DebugMessage: Loaded font Arial-13
  110. DebugMessage: Loaded font Trajan Pro_lu-16
  111. DebugMessage: Loaded font Trajan Pro_lu-13
  112. DebugMessage: Timer Frequency is 0 2dcd45
  113. DebugMessage: Initializing sound card.
  114. DebugMessage: initailizing bink
  115. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  116. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
  117. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\FEScenario\Maps\*.bik
  118. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
  119. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
  120. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
  121. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
  122. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
  123. DebugMessage: Create anchor mwin
  124. DebugMessage: Load texture atlas.
  125. DebugMessage: InitializeWorld
  126. DebugMessage: Loaded font Tahoma-13Bold
  127. DebugMessage: Loaded font Trajan Pro-17Bold
  128. DebugMessage: Loaded font Trajan Pro-21Bold
  129. DebugMessage: Loaded font Trajan Pro-37Bold
  130. DebugMessage: Loaded font Tahoma-32Bold
  131. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  132. Debug Message: Allocation successful
  133. DebugMessage: Create popup manager.
  134. DebugMessage: InitializeMWinStripEngine
  135. DebugMessage: InitializeMWinDeferredTextRenderer
  136. DebugMessage: Initialize effect system.
  137. DebugMessage: InitializeSpellRepository
  138. DebugMessage: InitializeTriggerManager
  139. DebugMessage: InitializeMusicLayerGroupManager
  140. DebugMessage: Loaded font Tahoma-16Bold
  141. DebugMessage: Loaded font Trajan Pro-19Bold
  142. DebugMessage: Loaded font Trajan Pro-16Bold
  143. Debug Message: Total objects deleted: 1
  144. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  145. Debug Message: Allocation successful
  146. Debug Message: UnzipHelper attempting to read file with uncompressed size of 39838407
  147. Debug Message: Total objects deleted: 0
  148. DebugMessage: Begin LoadCoreXMLData3
  149. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Items\*.xml
  150. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Stamps\*.xml
  151. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Tiles\*.xml
  152. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
  153. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
  154. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Effects\*.xml
  155. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Quests\*.xml
  156. DebugMessage: LoadCoreXMLData finished 3
  157. Debug Message: MapManager registered 6 files on disk
  158. Debug Message: MapManager registered 80 files on disk
  159. DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
  160. Debug Message: MapManager registered 0 files on disk
  161. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Maps\*.xml
  162. Debug Message: MapManager registered 0 files on disk
  163. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
  164. Debug Message: MapManager registered 0 files on disk
  165. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  166. Debug Message: MapManager registered 0 files on disk
  167. DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  168. Debug Message: MapManager registered 0 files on disk
  169. DebugMessage: LoadCoreXMLData finished
  170. DebugMessage: Create setup screens.
  171. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  172. DebugMessage: Loaded font Trajan Pro-32Bold
  173. DebugMessage: Loaded font Trajan Pro-24Bold
  174. DebugMessage: Loaded font Tahoma-11Bold
  175. DebugMessage: Loaded font Arial-11
  176. DebugMessage: Loaded font Tahoma-19Bold
  177. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  178. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  179. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  180. DebugMessage: Loaded font Tahoma-15Bold
  181. DebugMessage: Loaded font BankGothic Md BT-12
  182. DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
  183. DebugMessage: Set mouse.
  184. DebugMessage: Set update timer.
  185. DebugMessage: Loaded font Arial-11Bold
  186. Debug Message: Generating portrait: Portrait_Marduk_1358920057-1040_207131441
  187. Debug Message: Generating portrait: Portrait_Ninaliira_103454148-1952_505325866
  188. Debug Message: Generating portrait: Portrait_Uyarn_1596384765-2256_-1055783848
  189. Debug Message: - Current Game Settings -
  190. Debug Message: Selected local player faction: CustomFaction_Confederacy
  191. Debug Message: Selected local player sovereign: Marduk_1358920057-1040
  192. Debug Message: AI players:
  193. Debug Message: Sovereign_Markinn, KingdomOfGilden, Difficulty: AIDiffLvl_Normal, Team#: 2
  194. Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Normal, Team#: 3
  195. Debug Message: Uyarn_1596384765-2256, CustomFaction_Inos, Difficulty: AIDiffLvl_Normal, Team#: 4
  196. Debug Message: Sovereign_Relias, KingdomOfAltar, Difficulty: AIDiffLvl_Normal, Team#: 5
  197. Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Normal, Team#: 6
  198. Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 7
  199. DebugMessage: Loaded font Trajan Pro-11Bold
  200. DebugMessage: Loaded font Verdana-13
  201. DebugMessage: Loaded font Tahoma-12Bold
  202. DebugMessage: Loaded font Trajan Pro-15Bold
  203. DebugMessage: Loaded font Tahoma-9
  204. DebugMessage: Loaded font Tahoma-11
  205. Debug Message: InitializeWorld: Map File:
  206. Debug Message: Stamp Quantity: 9
  207. Debug Message: Land Mass Size: 0
  208. Debug Message: Land Mass Min Spawns: 0
  209. Debug Message: Land Mass Max Spawns: 0
  210. Debug Message: Forest Quantity: 2
  211. Debug Message: Mountain Generation Option: 1
  212. Debug Message: Map Random Seed: 1389751169
  213. Debug Message: ---------------------------------------------
  214. Debug Message: ---------------------------------------------
  215. Debug Message: Map Size: Medium
  216. Map Style: Balanced
  217. Debug Message: Sectors: 6 x 5
  218. Debug Message: Tiles: 96 x 80
  219. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  220. Debug Message: ---------------------------------------------
  221. Debug Message: ---------------------------------------------
  222. Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 48,32, with rotation 3.141593, with 1 x 1 sectors, frequency is 5
  223. Debug Message: Picked stamp S_Bhindami_Fissure_Blank_01 at tile 32,40, with rotation 1.570796, with 1 x 2 sectors, frequency is 0
  224. Debug Message: Picked stamp S_Generic_Large_01 at tile 56,56, with rotation 1.570796, with 2 x 2 sectors, frequency is 4
  225. Debug Message: Picked stamp S_Fertile_Medium_09 at tile 72,32, with rotation 3.141593, with 2 x 1 sectors, frequency is 1
  226. Debug Message: Picked stamp S_Generic_Medium_08 at tile 16,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 4
  227. Debug Message: Picked stamp S_Generic_Medium_07 at tile 56,16, with rotation 3.141593, with 2 x 1 sectors, frequency is 2
  228. Debug Message: Picked stamp S_Fertile_Small_12 at tile 32,64, with rotation 0.000000, with 1 x 1 sectors, frequency is 2
  229. Debug Message: Picked stamp S_Chasms_Small_12 at tile 16,64, with rotation 0.000000, with 1 x 1 sectors, frequency is 3
  230. Debug Message: Picked stamp S_Fertile_Small_03 at tile 16,16, with rotation 0.000000, with 1 x 1 sectors, frequency is 4
  231. Debug Message: ---------------------------------------------
  232. Debug Message: ---------------------------------------------
  233. DebugMessage: A* Path too long to calculate (40.459858). Aborting
  234. Debug Message: ---------------------------------------------
  235. Debug Message: ---------------------------------------------
  236. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  237. Debug Message: Map Generation Complete
  238. Debug Message: Placing random goodie huts...64 requested
  239. Debug Message: Placed 64 GoodieHuts
  240. Debug Message: Placing random goodie huts...85 requested
  241. Debug Message: Placed 85 GoodieHuts
  242. Debug Message: Placing random elemental shards...28 requested
  243. Debug Message: Placed 28 elemental shards
  244. Debug Message: Placing random resources..85 requested.
  245. Debug Message: Placed 85 resources
  246. Debug Message: Placing random resources near player at 59, 59...
  247. Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
  248. Debug Message: Placing random resources near player at 12, 40...
  249. Debug Message: Player faction Kingdom of Tarth is set to difficulty Normal
  250. Debug Message: Placing random resources near player at 67, 17...
  251. Debug Message: Player faction Kingdom of Inos is set to difficulty Normal
  252. Debug Message: Placing random resources near player at 16, 70...
  253. Debug Message: Player faction Kingdom of Altar is set to difficulty Normal
  254. Debug Message: Placing random resources near player at 16, 17...
  255. Debug Message: Player faction Empire of Magnar is set to difficulty Normal
  256. Debug Message: Placing random resources near player at 44, 20...
  257. Debug Message: Player faction Empire of Umber is set to difficulty Normal
  258. Debug Message: Placing random resources near player at 38, 61...
  259. Debug Message: Placing random NPC camps...
  260. Debug Message: Placing random starting quest locations
  261. Debug Message: Placing goodie huts around starting points
  262. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 1 starting position
  263. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position
  264. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 4 starting position
  265. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 5 starting position
  266. Debug Message: Placing goodie huts around starting points
  267. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 0 starting position
  268. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 2 starting position
  269. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingGrounds near player 2 starting position
  270. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 4 starting position
  271. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 4 starting position
  272. DebugMessage: Loaded font Verdana-13Bold
  273. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  274. Debug Message: Generating portrait: Portrait_Marduk_1358920057-1040_-1800601315
  275. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  276. DebugMessage: Player_List setting size 181 x 0
  277. Debug Message: InitMapGfx Started...
  278. Debug Message: InitMapGfx finished.
  279. DebugMessage: Loaded font Trajan Pro-13Bold
  280. DebugMessage: Loaded font Tahoma-13
  281. DebugMessage: Loaded font Trajan Pro-13
  282. DebugMessage: Loaded font Tahoma-19
  283. DebugMessage: Loaded font Times New Roman-21Bold
  284. Debug Message: Generating portrait: Portrait_Unit_Defender_Amarian_-717199999
  285. Debug Message: Generating portrait: Portrait_Unit_Light_Amarian_-1610796717
  286. Debug Message: Generating portrait: Portrait_Unit_Medium_Amarian_-721135762
  287. Debug Message: Generating portrait: Portrait_Unit_Heavy_Amarian_-538033380
  288. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Amarian_76927666
  289. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  290. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  291. Debug Message: Creating terrain gfx...
  292. Debug Message: FinishInitMapGfx started.
  293. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  294. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  295. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  296. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  297. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  298. Debug Message: FinishInitMapGfx finished.
  299. Debug Message: Generating portrait: Portrait_Unit_Spearman_Amarian_1091521963
  300. Debug Message: Generating portrait: Portrait_Unit_Peasant_Amarian_-639491082
  301. DebugMessage: Loaded font Tempus Sans ITC-17
  302. DebugMessage: Loaded font Tempus Sans ITC-19
  303. DebugMessage: Loaded font Tempus Sans ITC-17Bold
  304. DebugMessage: Loaded font Tempus Sans ITC-19Bold
  305. Debug Message: City couldn't find CityResourceData for population at Ihir.
  306. DebugMessage: Loaded font Trajan Pro-27Bold
  307. DebugMessage: Loaded font Segoe UI Semibold-21Bold
  308. DebugMessage: Loaded font Trajan Pro72Bold
  309. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Amarian_-1830159169
  310. DebugMessage: Loaded font Segoe UI Semibold-20Bold
  311. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Amarian_-1524350967
  312. Debug Message: Generating portrait: Portrait_Unit_Scout_Amarian_-132646518
  313. Debug Message: -------------------------
  314. Debug Message: - Ending Turn 2 -
  315. Debug Message: Current Memory Usage: 672248 KB
  316. Debug Message: Cities in World: 1
  317. Debug Message: Units in World: 531
  318. Debug Message: AI Lady Irane: Now researching Training
  319. Debug Message: AI Lord Markin: Now researching Civics
  320. Debug Message: AI Magnar: Now researching Civics
  321. Debug Message: AI Uyarn: Now researching Civics
  322. Debug Message: AI Lord Relias: Now researching Civics
  323. Debug Message: AI Kulan: Now researching Civics
  324. Debug Message: -------------------------
  325. Debug Message: - Ending Turn 3 -
  326. Debug Message: Current Memory Usage: 691752 KB
  327. Debug Message: Cities in World: 4
  328. Debug Message: Units in World: 539
  329. Debug Message: -------------------------
  330. Debug Message: - Ending Turn 4 -
  331. Debug Message: Current Memory Usage: 693452 KB
  332. Debug Message: Cities in World: 4
  333. Debug Message: Units in World: 546
  334. Debug Message: -------------------------
  335. Debug Message: - Ending Turn 5 -
  336. Debug Message: Current Memory Usage: 705608 KB
  337. Debug Message: Cities in World: 5
  338. Debug Message: Units in World: 555
  339. DebugMessage: Loaded font Tahoma-14Bold
  340. Debug Message: -------------------------
  341. Debug Message: - Ending Turn 6 -
  342. Debug Message: Current Memory Usage: 708756 KB
  343. Debug Message: Cities in World: 7
  344. Debug Message: Units in World: 566
  345. Debug Message: -------------------------
  346. Debug Message: - Ending Turn 7 -
  347. Debug Message: Current Memory Usage: 709036 KB
  348. Debug Message: Cities in World: 7
  349. Debug Message: Units in World: 577
  350. Debug Message: Stamp Quantity: 3
  351. Debug Message: Land Mass Size: 0
  352. Debug Message: Land Mass Min Spawns: 0
  353. Debug Message: Land Mass Max Spawns: 0
  354. Debug Message: Forest Quantity: 0
  355. Debug Message: Mountain Generation Option: 0
  356. Debug Message: Map Random Seed: 1389751169
  357. Debug Message: ---------------------------------------------
  358. Debug Message: ---------------------------------------------
  359. Debug Message: Map Size: Tactical Battle
  360. Map Style: Single Continent
  361. Debug Message: Sectors: 2 x 2
  362. Debug Message: Tiles: 32 x 32
  363. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  364. Debug Message: ---------------------------------------------
  365. Debug Message: ---------------------------------------------
  366. Debug Message: ---------------------------------------------
  367. Debug Message: ---------------------------------------------
  368. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  369. Debug Message: Map Generation Complete
  370. Debug Message: InitMapGfx Started...
  371. Debug Message: InitMapGfx finished.
  372. Debug Message: Creating tactical terrain gfx...
  373. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  374. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  375. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  376. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  377. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  378. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  379. DebugMessage: Loaded font Tahoma-9Bold
  380. Debug Message: Tactical Spell cast: NobleLegacy at 14, 15 by Marduk (unitID 0).
  381. Debug Message: Tactical Spell cast: NobleLegacy at 14, 14 by Militia (unitID 566).
  382. Debug Message: Tactical Spell cast: NobleLegacy at 14, 13 by Militia (unitID 516).
  383. Debug Message: Tactical Spell cast: NobleLegacy at 15, 14 by Spearmen (unitID 515).
Advertisement
Add Comment
Please, Sign In to add comment