DebugMessage: Version 1.50 last updated on: 12-30-2013 23:27 DebugMessage: Entering WinMain Debug Message: Command Line: DebugMessage: *********DXDiag info follows.********* System Info Time: 1/14/2014, 19:58:49 DirectX Version: DirectX 11 Machine Name: ENKI-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) Languages: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 05/25/10 14:39:27 Ver: 08.00.15 Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz Physical Memory: 6144MB RAM Page File: 1661MB used, 10606MB available Windows Dir: C:\Windows Display Info Display device 1: Device Name: \\.\DISPLAY1 Card Name: NVIDIA GeForce GTX 570 Manufacturer: NVIDIA Chip Type: GeForce GTX 570 DAC Type: Integrated RAMDAC Key Device: Enum\PCI\VEN_10DE&DEV_1081&SUBSYS_15703842&REV_A1 Display Memory: 4043 MB Current Display Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Max Resolution: Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver Version: 9.18.0013.3221 Driver Date: 12/19/2013 14:33:31 DirectX Acceleration Enabled: Yes Sound info Sound device 1: Description: Digital Audio (S/PDIF) (2- High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_104383C0&REV_1000 Manufacturer ID: 1 Product ID: 65535 Driver Name: HdAudio.sys Provider: Microsoft Driver Version: 6.01.7601.17514 Driver Date: 11/20/2010 04:44:23 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 Sound device 1: Description: Digital Audio (S/PDIF) (2- High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_104383C0&REV_1000 Manufacturer ID: 1 Product ID: 65535 Driver Name: HdAudio.sys Provider: Microsoft Driver Version: 6.01.7601.17514 Driver Date: 11/20/2010 04:44:23 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 Sound device 1: Description: Speakers (Turtle Beach PLa Headset) Default Sound Playback: No Default Voice Playback: No Hardware ID: USB\VID_10F5&PID_0280&REV_0100&MI_00 Manufacturer ID: 65535 Product ID: 65535 Driver Name: USBAUDIO.sys Provider: Microsoft Driver Version: 6.01.7601.18208 Driver Date: 7/12/2013 04:40:58 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.********* DebugMessage: Using 0 samples for multisampling. DebugMessage: Game Resolution: 1920 x 1080 (windowed mode) DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 570 DebugMessage: Presentation Interval: Immediate. DebugMessage: Back Buffer Bit Depth: X8R8G8B8. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************ DebugMessage: A full-color cursor is supported in hardware at high resolution modes. DebugMessage: Bump mapping is supported. Debug Message: Device is now ready Debug Message: GFX-THREAD: DISABLED DebugMessage: Border size reported as 6 by 28 DebugMessage: Shell initialization complete DebugMessage: Elemental: Legendary Heroes is activated. DebugMessage: ***** Initializing Game ***** DebugMessage: Loaded font Arial-13 DebugMessage: Loaded font Trajan Pro_lu-16 DebugMessage: Loaded font Trajan Pro_lu-13 DebugMessage: Timer Frequency is 0 2dcd45 DebugMessage: Initializing sound card. DebugMessage: initailizing bink DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\FEScenario\Maps\*.bik DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik DebugMessage: Create anchor mwin DebugMessage: Load texture atlas. DebugMessage: InitializeWorld DebugMessage: Loaded font Tahoma-13Bold DebugMessage: Loaded font Trajan Pro-17Bold DebugMessage: Loaded font Trajan Pro-21Bold DebugMessage: Loaded font Trajan Pro-37Bold DebugMessage: Loaded font Tahoma-32Bold Debug Message: Attempting to allocate memory of size: 53477376 bytes Debug Message: Allocation successful DebugMessage: Create popup manager. DebugMessage: InitializeMWinStripEngine DebugMessage: InitializeMWinDeferredTextRenderer DebugMessage: Initialize effect system. DebugMessage: InitializeSpellRepository DebugMessage: InitializeTriggerManager DebugMessage: InitializeMusicLayerGroupManager DebugMessage: Loaded font Tahoma-16Bold DebugMessage: Loaded font Trajan Pro-19Bold DebugMessage: Loaded font Trajan Pro-16Bold Debug Message: Total objects deleted: 1 Debug Message: Attempting to allocate memory of size: 53477376 bytes Debug Message: Allocation successful Debug Message: UnzipHelper attempting to read file with uncompressed size of 39838407 Debug Message: Total objects deleted: 0 DebugMessage: Begin LoadCoreXMLData3 DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Items\*.xml DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Stamps\*.xml DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Tiles\*.xml DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Effects\*.xml DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Quests\*.xml DebugMessage: LoadCoreXMLData finished 3 Debug Message: MapManager registered 6 files on disk Debug Message: MapManager registered 80 files on disk DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Maps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\Enki\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: LoadCoreXMLData finished DebugMessage: Create setup screens. DebugMessage: Loaded font Segoe UI Semibold-13Bold DebugMessage: Loaded font Trajan Pro-32Bold DebugMessage: Loaded font Trajan Pro-24Bold DebugMessage: Loaded font Tahoma-11Bold DebugMessage: Loaded font Arial-11 DebugMessage: Loaded font Tahoma-19Bold DebugMessage: Loaded font Segoe UI Semibold-17Bold DebugMessage: Loaded font Segoe UI Semibold-16Bold DebugMessage: Loaded font Segoe UI Semibold-11Bold DebugMessage: Loaded font Tahoma-15Bold DebugMessage: Loaded font BankGothic Md BT-12 DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips DebugMessage: Set mouse. DebugMessage: Set update timer. DebugMessage: Loaded font Arial-11Bold Debug Message: Generating portrait: Portrait_Marduk_1358920057-1040_207131441 Debug Message: Generating portrait: Portrait_Ninaliira_103454148-1952_505325866 Debug Message: Generating portrait: Portrait_Uyarn_1596384765-2256_-1055783848 Debug Message: - Current Game Settings - Debug Message: Selected local player faction: CustomFaction_Confederacy Debug Message: Selected local player sovereign: Marduk_1358920057-1040 Debug Message: AI players: Debug Message: Sovereign_Markinn, KingdomOfGilden, Difficulty: AIDiffLvl_Normal, Team#: 2 Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Normal, Team#: 3 Debug Message: Uyarn_1596384765-2256, CustomFaction_Inos, Difficulty: AIDiffLvl_Normal, Team#: 4 Debug Message: Sovereign_Relias, KingdomOfAltar, Difficulty: AIDiffLvl_Normal, Team#: 5 Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Normal, Team#: 6 Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 7 DebugMessage: Loaded font Trajan Pro-11Bold DebugMessage: Loaded font Verdana-13 DebugMessage: Loaded font Tahoma-12Bold DebugMessage: Loaded font Trajan Pro-15Bold DebugMessage: Loaded font Tahoma-9 DebugMessage: Loaded font Tahoma-11 Debug Message: InitializeWorld: Map File: Debug Message: Stamp Quantity: 9 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 2 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1389751169 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Medium Map Style: Balanced Debug Message: Sectors: 6 x 5 Debug Message: Tiles: 96 x 80 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 48,32, with rotation 3.141593, with 1 x 1 sectors, frequency is 5 Debug Message: Picked stamp S_Bhindami_Fissure_Blank_01 at tile 32,40, with rotation 1.570796, with 1 x 2 sectors, frequency is 0 Debug Message: Picked stamp S_Generic_Large_01 at tile 56,56, with rotation 1.570796, with 2 x 2 sectors, frequency is 4 Debug Message: Picked stamp S_Fertile_Medium_09 at tile 72,32, with rotation 3.141593, with 2 x 1 sectors, frequency is 1 Debug Message: Picked stamp S_Generic_Medium_08 at tile 16,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 4 Debug Message: Picked stamp S_Generic_Medium_07 at tile 56,16, with rotation 3.141593, with 2 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Fertile_Small_12 at tile 32,64, with rotation 0.000000, with 1 x 1 sectors, frequency is 2 Debug Message: Picked stamp S_Chasms_Small_12 at tile 16,64, with rotation 0.000000, with 1 x 1 sectors, frequency is 3 Debug Message: Picked stamp S_Fertile_Small_03 at tile 16,16, with rotation 0.000000, with 1 x 1 sectors, frequency is 4 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- DebugMessage: A* Path too long to calculate (40.459858). Aborting Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: Placing random goodie huts...64 requested Debug Message: Placed 64 GoodieHuts Debug Message: Placing random goodie huts...85 requested Debug Message: Placed 85 GoodieHuts Debug Message: Placing random elemental shards...28 requested Debug Message: Placed 28 elemental shards Debug Message: Placing random resources..85 requested. Debug Message: Placed 85 resources Debug Message: Placing random resources near player at 59, 59... Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal Debug Message: Placing random resources near player at 12, 40... Debug Message: Player faction Kingdom of Tarth is set to difficulty Normal Debug Message: Placing random resources near player at 67, 17... Debug Message: Player faction Kingdom of Inos is set to difficulty Normal Debug Message: Placing random resources near player at 16, 70... Debug Message: Player faction Kingdom of Altar is set to difficulty Normal Debug Message: Placing random resources near player at 16, 17... Debug Message: Player faction Empire of Magnar is set to difficulty Normal Debug Message: Placing random resources near player at 44, 20... Debug Message: Player faction Empire of Umber is set to difficulty Normal Debug Message: Placing random resources near player at 38, 61... Debug Message: Placing random NPC camps... Debug Message: Placing random starting quest locations Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 1 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 4 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 5 starting position Debug Message: Placing goodie huts around starting points Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 0 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingGrounds near player 2 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingHermit near player 4 starting position Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 4 starting position DebugMessage: Loaded font Verdana-13Bold DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1 Debug Message: Generating portrait: Portrait_Marduk_1358920057-1040_-1800601315 Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized DebugMessage: Player_List setting size 181 x 0 Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Loaded font Trajan Pro-13Bold DebugMessage: Loaded font Tahoma-13 DebugMessage: Loaded font Trajan Pro-13 DebugMessage: Loaded font Tahoma-19 DebugMessage: Loaded font Times New Roman-21Bold Debug Message: Generating portrait: Portrait_Unit_Defender_Amarian_-717199999 Debug Message: Generating portrait: Portrait_Unit_Light_Amarian_-1610796717 Debug Message: Generating portrait: Portrait_Unit_Medium_Amarian_-721135762 Debug Message: Generating portrait: Portrait_Unit_Heavy_Amarian_-538033380 Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Amarian_76927666 Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png DebugMessage: Loaded font Segoe UI Semibold-12Bold Debug Message: Creating terrain gfx... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect Debug Message: FinishInitMapGfx finished. Debug Message: Generating portrait: Portrait_Unit_Spearman_Amarian_1091521963 Debug Message: Generating portrait: Portrait_Unit_Peasant_Amarian_-639491082 DebugMessage: Loaded font Tempus Sans ITC-17 DebugMessage: Loaded font Tempus Sans ITC-19 DebugMessage: Loaded font Tempus Sans ITC-17Bold DebugMessage: Loaded font Tempus Sans ITC-19Bold Debug Message: City couldn't find CityResourceData for population at Ihir. DebugMessage: Loaded font Trajan Pro-27Bold DebugMessage: Loaded font Segoe UI Semibold-21Bold DebugMessage: Loaded font Trajan Pro72Bold Debug Message: Generating portrait: Portrait_Unit_CityDefender_Amarian_-1830159169 DebugMessage: Loaded font Segoe UI Semibold-20Bold Debug Message: Generating portrait: Portrait_Unit_Pioneer_Amarian_-1524350967 Debug Message: Generating portrait: Portrait_Unit_Scout_Amarian_-132646518 Debug Message: ------------------------- Debug Message: - Ending Turn 2 - Debug Message: Current Memory Usage: 672248 KB Debug Message: Cities in World: 1 Debug Message: Units in World: 531 Debug Message: AI Lady Irane: Now researching Training Debug Message: AI Lord Markin: Now researching Civics Debug Message: AI Magnar: Now researching Civics Debug Message: AI Uyarn: Now researching Civics Debug Message: AI Lord Relias: Now researching Civics Debug Message: AI Kulan: Now researching Civics Debug Message: ------------------------- Debug Message: - Ending Turn 3 - Debug Message: Current Memory Usage: 691752 KB Debug Message: Cities in World: 4 Debug Message: Units in World: 539 Debug Message: ------------------------- Debug Message: - Ending Turn 4 - Debug Message: Current Memory Usage: 693452 KB Debug Message: Cities in World: 4 Debug Message: Units in World: 546 Debug Message: ------------------------- Debug Message: - Ending Turn 5 - Debug Message: Current Memory Usage: 705608 KB Debug Message: Cities in World: 5 Debug Message: Units in World: 555 DebugMessage: Loaded font Tahoma-14Bold Debug Message: ------------------------- Debug Message: - Ending Turn 6 - Debug Message: Current Memory Usage: 708756 KB Debug Message: Cities in World: 7 Debug Message: Units in World: 566 Debug Message: ------------------------- Debug Message: - Ending Turn 7 - Debug Message: Current Memory Usage: 709036 KB Debug Message: Cities in World: 7 Debug Message: Units in World: 577 Debug Message: Stamp Quantity: 3 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 1389751169 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Tactical Battle Map Style: Single Continent Debug Message: Sectors: 2 x 2 Debug Message: Tiles: 32 x 32 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used) Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. DebugMessage: Loaded font Tahoma-9Bold Debug Message: Tactical Spell cast: NobleLegacy at 14, 15 by Marduk (unitID 0). Debug Message: Tactical Spell cast: NobleLegacy at 14, 14 by Militia (unitID 566). Debug Message: Tactical Spell cast: NobleLegacy at 14, 13 by Militia (unitID 516). Debug Message: Tactical Spell cast: NobleLegacy at 15, 14 by Spearmen (unitID 515).