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LaserBeamRemove Source Code

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Aug 9th, 2023
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C# 0.85 KB | Source Code | 0 0
  1. using UnityEngine;
  2. using UnityModManagerNet;
  3.  
  4. namespace LaserBeamRemove
  5. {
  6.     public class Main : MonoBehaviour
  7.     {
  8.         static bool Load(UnityModManager.ModEntry modEntry)
  9.         {
  10.             WorldStreamingInit.LoadingFinished += WorldStreamingInit_LoadingFinished;
  11.             return true; //tell UMM you loaded successfully
  12.         }
  13.  
  14.         //This runs when game save is loaded.
  15.         private static void WorldStreamingInit_LoadingFinished()
  16.         {
  17.             //Find all GameObjects
  18.             foreach (GameObject obj in Resources.FindObjectsOfTypeAll<GameObject>())
  19.             {
  20.                 //Target laser_beam objects
  21.                 if (obj.name == "laser_beam")
  22.                 {
  23.                     obj.GetComponent<LaserBeamLineRenderer>().beamRender.startWidth = 0;
  24.                 }
  25.             }
  26.         }
  27.     }
  28. }
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