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- using UnityEngine;
- using UnityModManagerNet;
- namespace LaserBeamRemove
- {
- public class Main : MonoBehaviour
- {
- static bool Load(UnityModManager.ModEntry modEntry)
- {
- WorldStreamingInit.LoadingFinished += WorldStreamingInit_LoadingFinished;
- return true; //tell UMM you loaded successfully
- }
- //This runs when game save is loaded.
- private static void WorldStreamingInit_LoadingFinished()
- {
- //Find all GameObjects
- foreach (GameObject obj in Resources.FindObjectsOfTypeAll<GameObject>())
- {
- //Target laser_beam objects
- if (obj.name == "laser_beam")
- {
- obj.GetComponent<LaserBeamLineRenderer>().beamRender.startWidth = 0;
- }
- }
- }
- }
- }
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