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- UnityEngine.Object[] prefabs = Resources.LoadAll("Terrains");
- for (int i = 0; i < prefabs.Length; i++ )
- {
- Debug.Log(prefabs[i].GetType());
- prefabs[i] = Instantiate(prefabs[i]);
- prefabs[i] = GameObject.CreatePrimitive(PrimitiveType.Cube);
- Debug.Log(prefabs[i].GetType());
- }
- foreach (GameObject prefab in prefabs)
- {
- prefab.transform.parent = prefab.transform;
- }
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