duck

Untitled

Nov 18th, 2010
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C# 0.47 KB | None | 0 0
  1. UnityEngine.Object[] prefabs = Resources.LoadAll("Terrains");
  2.  
  3.         for (int i = 0; i < prefabs.Length; i++ )
  4.         {
  5.             Debug.Log(prefabs[i].GetType());
  6.             prefabs[i] = Instantiate(prefabs[i]);
  7.             prefabs[i] = GameObject.CreatePrimitive(PrimitiveType.Cube);
  8.             Debug.Log(prefabs[i].GetType());
  9.         }
  10.  
  11.         foreach (GameObject prefab in prefabs)
  12.         {
  13.             prefab.transform.parent = prefab.transform;
  14.         }
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