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Jan 24th, 2018
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  1. <!--Saved by Quest 5.7.6404.15496-->
  2. <asl version="550">
  3. <include ref="English.aslx" />
  4. <include ref="Core.aslx" />
  5. <game name="Quest for the magic Ring">
  6. <gameid>a2d49300-46cb-48a8-8e22-8ddd04eb6545</gameid>
  7. <version>1.0</version>
  8. <firstpublished>2018</firstpublished>
  9. <showhealth />
  10. <showmoney />
  11. <feature_limitinventory />
  12. <feature_lightdark />
  13. <feature_asktell />
  14. <feature_annotations />
  15. <feature_advancedwearables />
  16. <appendobjectdescription />
  17. <allowlookdirections />
  18. <category>RPG</category>
  19. <start type="script">
  20. raceselect
  21. </start>
  22. </game>
  23. <object name="room">
  24. <inherit name="editor_room" />
  25. <object name="player">
  26. <inherit name="editor_object" />
  27. <inherit name="editor_player" />
  28. <money type="int">50</money>
  29. <statusattributes type="stringdictionary">
  30. <item>
  31. <key>Combat</key>
  32. <value></value>
  33. </item>
  34. <item>
  35. <key>Knowledge</key>
  36. <value></value>
  37. </item>
  38. <item>
  39. <key>Intimidation</key>
  40. <value></value>
  41. </item>
  42. <item>
  43. <key>Charm</key>
  44. <value></value>
  45. </item>
  46. <item>
  47. <key>Stealth</key>
  48. <value></value>
  49. </item>
  50. <item>
  51. <key>Survival</key>
  52. <value></value>
  53. </item>
  54. <item>
  55. <key>Awareness</key>
  56. <value></value>
  57. </item>
  58. <item>
  59. <key>Healing</key>
  60. <value></value>
  61. </item>
  62. <item>
  63. <key>Magic</key>
  64. <value></value>
  65. </item>
  66. <item>
  67. <key>race</key>
  68. <value></value>
  69. </item>
  70. </statusattributes>
  71. </object>
  72. </object>
  73. <object name="characters">
  74. <inherit name="editor_room" />
  75. <object name="Soldier">
  76. <inherit name="editor_object" />
  77. <inherit name="editor_player" />
  78. <inherit name="characterclass" />
  79. <feature_player />
  80. <Class>Soldier</Class>
  81. <MaxHealth type="int">40</MaxHealth>
  82. <statusattributes type="stringdictionary">
  83. <item>
  84. <key>HP</key>
  85. <value></value>
  86. </item>
  87. <item>
  88. <key>Armor</key>
  89. <value></value>
  90. </item>
  91. <item>
  92. <key>Combat</key>
  93. <value></value>
  94. </item>
  95. <item>
  96. <key>MP</key>
  97. <value></value>
  98. </item>
  99. <item>
  100. <key>Intimidate</key>
  101. <value></value>
  102. </item>
  103. <item>
  104. <key>Knowledge</key>
  105. <value></value>
  106. </item>
  107. <item>
  108. <key>Charm</key>
  109. <value></value>
  110. </item>
  111. <item>
  112. <key>Stealth</key>
  113. <value></value>
  114. </item>
  115. <item>
  116. <key>Survival</key>
  117. <value></value>
  118. </item>
  119. <item>
  120. <key>Awareness</key>
  121. <value></value>
  122. </item>
  123. <item>
  124. <key>Healing</key>
  125. <value></value>
  126. </item>
  127. <item>
  128. <key>Magic</key>
  129. <value></value>
  130. </item>
  131. <item>
  132. <key>Equipment</key>
  133. <value></value>
  134. </item>
  135. </statusattributes>
  136. </object>
  137. <object name="Mage">
  138. <inherit name="editor_object" />
  139. <inherit name="editor_player" />
  140. <inherit name="characterclass" />
  141. <feature_player />
  142. <Class>Soldier</Class>
  143. <MaxHealth type="int">38</MaxHealth>
  144. <statusattributes type="stringdictionary">
  145. <item>
  146. <key>HP</key>
  147. <value></value>
  148. </item>
  149. <item>
  150. <key>Armor</key>
  151. <value></value>
  152. </item>
  153. <item>
  154. <key>Combat</key>
  155. <value></value>
  156. </item>
  157. <item>
  158. <key>MP</key>
  159. <value></value>
  160. </item>
  161. <item>
  162. <key>Intimidate</key>
  163. <value></value>
  164. </item>
  165. <item>
  166. <key>Knowledge</key>
  167. <value></value>
  168. </item>
  169. <item>
  170. <key>Charm</key>
  171. <value></value>
  172. </item>
  173. <item>
  174. <key>Stealth</key>
  175. <value></value>
  176. </item>
  177. <item>
  178. <key>Survival</key>
  179. <value></value>
  180. </item>
  181. <item>
  182. <key>Awareness</key>
  183. <value></value>
  184. </item>
  185. <item>
  186. <key>Healing</key>
  187. <value></value>
  188. </item>
  189. <item>
  190. <key>Magic</key>
  191. <value></value>
  192. </item>
  193. <item>
  194. <key>Equipment</key>
  195. <value></value>
  196. </item>
  197. </statusattributes>
  198. </object>
  199. <object name="Thief">
  200. <inherit name="editor_object" />
  201. <inherit name="editor_player" />
  202. <inherit name="characterclass" />
  203. <feature_player />
  204. <Class>Soldier</Class>
  205. <MaxHealth type="int">40</MaxHealth>
  206. <statusattributes type="stringdictionary">
  207. <item>
  208. <key>HP</key>
  209. <value></value>
  210. </item>
  211. <item>
  212. <key>Armor</key>
  213. <value></value>
  214. </item>
  215. <item>
  216. <key>Combat</key>
  217. <value></value>
  218. </item>
  219. <item>
  220. <key>MP</key>
  221. <value></value>
  222. </item>
  223. <item>
  224. <key>Intimidate</key>
  225. <value></value>
  226. </item>
  227. <item>
  228. <key>Knowledge</key>
  229. <value></value>
  230. </item>
  231. <item>
  232. <key>Charm</key>
  233. <value></value>
  234. </item>
  235. <item>
  236. <key>Stealth</key>
  237. <value></value>
  238. </item>
  239. <item>
  240. <key>Survival</key>
  241. <value></value>
  242. </item>
  243. <item>
  244. <key>Awareness</key>
  245. <value></value>
  246. </item>
  247. <item>
  248. <key>Healing</key>
  249. <value></value>
  250. </item>
  251. <item>
  252. <key>Magic</key>
  253. <value></value>
  254. </item>
  255. <item>
  256. <key>Equipment</key>
  257. <value></value>
  258. </item>
  259. </statusattributes>
  260. </object>
  261. <object name="Priest">
  262. <inherit name="editor_object" />
  263. <inherit name="editor_player" />
  264. <inherit name="characterclass" />
  265. <feature_player />
  266. <Class>Soldier</Class>
  267. <MaxHealth type="int">40</MaxHealth>
  268. <statusattributes type="stringdictionary">
  269. <item>
  270. <key>HP</key>
  271. <value></value>
  272. </item>
  273. <item>
  274. <key>Armor</key>
  275. <value></value>
  276. </item>
  277. <item>
  278. <key>Combat</key>
  279. <value></value>
  280. </item>
  281. <item>
  282. <key>MP</key>
  283. <value></value>
  284. </item>
  285. <item>
  286. <key>Intimidate</key>
  287. <value></value>
  288. </item>
  289. <item>
  290. <key>Knowledge</key>
  291. <value></value>
  292. </item>
  293. <item>
  294. <key>Charm</key>
  295. <value></value>
  296. </item>
  297. <item>
  298. <key>Stealth</key>
  299. <value></value>
  300. </item>
  301. <item>
  302. <key>Survival</key>
  303. <value></value>
  304. </item>
  305. <item>
  306. <key>Awareness</key>
  307. <value></value>
  308. </item>
  309. <item>
  310. <key>Healing</key>
  311. <value></value>
  312. </item>
  313. <item>
  314. <key>Magic</key>
  315. <value></value>
  316. </item>
  317. <item>
  318. <key>Equipment</key>
  319. <value></value>
  320. </item>
  321. </statusattributes>
  322. <Health type="int">20</Health>
  323. </object>
  324. <object name="Hunter">
  325. <inherit name="editor_object" />
  326. <inherit name="editor_player" />
  327. <inherit name="characterclass" />
  328. <feature_player />
  329. <Class>Soldier</Class>
  330. <MaxHealth type="int">40</MaxHealth>
  331. <statusattributes type="stringdictionary">
  332. <item>
  333. <key>HP</key>
  334. <value></value>
  335. </item>
  336. <item>
  337. <key>Armor</key>
  338. <value></value>
  339. </item>
  340. <item>
  341. <key>Combat</key>
  342. <value></value>
  343. </item>
  344. <item>
  345. <key>MP</key>
  346. <value></value>
  347. </item>
  348. <item>
  349. <key>Intimidate</key>
  350. <value></value>
  351. </item>
  352. <item>
  353. <key>Knowledge</key>
  354. <value></value>
  355. </item>
  356. <item>
  357. <key>Charm</key>
  358. <value></value>
  359. </item>
  360. <item>
  361. <key>Stealth</key>
  362. <value></value>
  363. </item>
  364. <item>
  365. <key>Survival</key>
  366. <value></value>
  367. </item>
  368. <item>
  369. <key>Awareness</key>
  370. <value></value>
  371. </item>
  372. <item>
  373. <key>Healing</key>
  374. <value></value>
  375. </item>
  376. <item>
  377. <key>Magic</key>
  378. <value></value>
  379. </item>
  380. <item>
  381. <key>Equipment</key>
  382. <value></value>
  383. </item>
  384. </statusattributes>
  385. </object>
  386. <object name="Bard">
  387. <inherit name="editor_object" />
  388. <inherit name="editor_player" />
  389. <inherit name="characterclass" />
  390. <feature_player />
  391. <Class>Soldier</Class>
  392. <MaxHealth type="int">40</MaxHealth>
  393. <statusattributes type="stringdictionary">
  394. <item>
  395. <key>HP</key>
  396. <value></value>
  397. </item>
  398. <item>
  399. <key>Armor</key>
  400. <value></value>
  401. </item>
  402. <item>
  403. <key>Combat</key>
  404. <value></value>
  405. </item>
  406. <item>
  407. <key>MP</key>
  408. <value></value>
  409. </item>
  410. <item>
  411. <key>Intimidate</key>
  412. <value></value>
  413. </item>
  414. <item>
  415. <key>Knowledge</key>
  416. <value></value>
  417. </item>
  418. <item>
  419. <key>Charm</key>
  420. <value></value>
  421. </item>
  422. <item>
  423. <key>Stealth</key>
  424. <value></value>
  425. </item>
  426. <item>
  427. <key>Survival</key>
  428. <value></value>
  429. </item>
  430. <item>
  431. <key>Awareness</key>
  432. <value></value>
  433. </item>
  434. <item>
  435. <key>Healing</key>
  436. <value></value>
  437. </item>
  438. <item>
  439. <key>Magic</key>
  440. <value></value>
  441. </item>
  442. <item>
  443. <key>Equipment</key>
  444. <value></value>
  445. </item>
  446. </statusattributes>
  447. </object>
  448. <object name="Paladin">
  449. <inherit name="editor_object" />
  450. <inherit name="editor_player" />
  451. <inherit name="characterclass" />
  452. <feature_player />
  453. <Class>Soldier</Class>
  454. <MaxHealth type="int">40</MaxHealth>
  455. <statusattributes type="stringdictionary">
  456. <item>
  457. <key>HP</key>
  458. <value></value>
  459. </item>
  460. <item>
  461. <key>Armor</key>
  462. <value></value>
  463. </item>
  464. <item>
  465. <key>Combat</key>
  466. <value></value>
  467. </item>
  468. <item>
  469. <key>MP</key>
  470. <value></value>
  471. </item>
  472. <item>
  473. <key>Intimidate</key>
  474. <value></value>
  475. </item>
  476. <item>
  477. <key>Knowledge</key>
  478. <value></value>
  479. </item>
  480. <item>
  481. <key>Charm</key>
  482. <value></value>
  483. </item>
  484. <item>
  485. <key>Stealth</key>
  486. <value></value>
  487. </item>
  488. <item>
  489. <key>Survival</key>
  490. <value></value>
  491. </item>
  492. <item>
  493. <key>Awareness</key>
  494. <value></value>
  495. </item>
  496. <item>
  497. <key>Healing</key>
  498. <value></value>
  499. </item>
  500. <item>
  501. <key>Magic</key>
  502. <value></value>
  503. </item>
  504. <item>
  505. <key>Equipment</key>
  506. <value></value>
  507. </item>
  508. </statusattributes>
  509. </object>
  510. </object>
  511. <object name="weapons">
  512. <inherit name="editor_room" />
  513. <object name="Long Sword">
  514. <inherit name="editor_object" />
  515. <inherit name="weapontype" />
  516. </object>
  517. </object>
  518. <object name="basic_items">
  519. <inherit name="editor_room" />
  520. </object>
  521. <object name="health_items">
  522. <inherit name="editor_room" />
  523. <object name="Small_Potion">
  524. <inherit name="editor_object" />
  525. <inherit name="healthitem" />
  526. </object>
  527. <object name="Basic_Potion">
  528. <inherit name="editor_object" />
  529. <inherit name="healthitem" />
  530. </object>
  531. <object name="Super_Potion">
  532. <inherit name="editor_object" />
  533. <inherit name="healthitem" />
  534. </object>
  535. </object>
  536. <object name="armor">
  537. <inherit name="editor_room" />
  538. <object name="Cloth">
  539. <inherit name="editor_object" />
  540. <inherit name="armortype" />
  541. </object>
  542. <object name="Leather">
  543. <inherit name="editor_object" />
  544. <inherit name="armortype" />
  545. </object>
  546. <object name="Chainmail">
  547. <inherit name="editor_object" />
  548. <inherit name="armortype" />
  549. </object>
  550. </object>
  551. <object name="start">
  552. <inherit name="editor_room" />
  553. </object>
  554. <object name="race">
  555. <inherit name="editor_object" />
  556. <object name="Human">
  557. <inherit name="editor_object" />
  558. <inherit name="characterclass" />
  559. <feature_player />
  560. </object>
  561. <object name="Elf">
  562. <inherit name="editor_object" />
  563. <inherit name="characterclass" />
  564. <attr name="feature_player" type="boolean">false</attr>
  565. </object>
  566. <object name="Dwarf">
  567. <inherit name="editor_object" />
  568. <inherit name="characterclass" />
  569. <inherit name="editor_player" />
  570. <Charm type="int">-5</Charm>
  571. <Survival type="int">5</Survival>
  572. <feature_player />
  573. <money type="int">50</money>
  574. </object>
  575. <object name="Halfling">
  576. <inherit name="editor_object" />
  577. </object>
  578. <object name="Orc">
  579. <inherit name="editor_object" />
  580. </object>
  581. <object name="Goblin">
  582. <inherit name="editor_object" />
  583. </object>
  584. </object>
  585. <object name="Character_Setup">
  586. <inherit name="editor_room" />
  587. </object>
  588. <object name="Class_Select">
  589. <inherit name="editor_room" />
  590. </object>
  591. <type name="characterclass">
  592. <HP type="string"></HP>
  593. <MP type="string"></MP>
  594. <Combat type="int">0</Combat>
  595. <Intimidate type="int">0</Intimidate>
  596. <Knowledge type="int">0</Knowledge>
  597. <Charm type="int">0</Charm>
  598. <Stealth type="int">0</Stealth>
  599. <Survival type="int">0</Survival>
  600. <Awareness type="int">0</Awareness>
  601. <Healing type="int">0</Healing>
  602. <Magic type="int">0</Magic>
  603. <MaxHealth type="int">40</MaxHealth>
  604. <Class type="string"></Class>
  605. <CP type="int">5</CP>
  606. <Armor type="int">0</Armor>
  607. <Health type="int">30</Health>
  608. </type>
  609. <type name="weapontype" />
  610. <type name="healthitem" />
  611. <type name="armortype" />
  612. <type name="itemdata" />
  613. <function name="characterselect"><![CDATA[
  614. charactermenu = NewStringList()
  615. if (game.pov.race = "Dwarf") {
  616. charactermenu = NewStringList()
  617. list add (charactermenu, "Soldier")
  618. list add (charactermenu, "Priest")
  619. list add (charactermenu, "Hunter")
  620. list add (charactermenu, "Bard")
  621. list add (charactermenu, "Paladin")
  622. }
  623. else if (game.pov.race = "Elf") {
  624. list add (charactermenu, "Mage")
  625. list add (charactermenu, "Priest")
  626. list add (charactermenu, "Hunter")
  627. list add (charactermenu, "Bard")
  628. list add (charactermenu, "Paladin")
  629. }
  630. else if (game.pov.race = "Halfling") {
  631. list add (charactermenu, "Soldier")
  632. list add (charactermenu, "Mage")
  633. list add (charactermenu, "Thief")
  634. list add (charactermenu, "Bard")
  635. list add (charactermenu, "Paladin")
  636. }
  637. else if (game.pov.race = "Orc") {
  638. list add (charactermenu, "Soldier")
  639. list add (charactermenu, "Mage")
  640. list add (charactermenu, "Thief")
  641. list add (charactermenu, "Priest")
  642. list add (charactermenu, "Bard")
  643. }
  644. else if (game.pov.race = "Goblin") {
  645. list add (charactermenu, "Soldier")
  646. list add (charactermenu, "Mage")
  647. list add (charactermenu, "Thief")
  648. list add (charactermenu, "Hunter")
  649. list add (charactermenu, "Bard")
  650. }
  651. else if (game.pov.race = "Human") {
  652. list add (charactermenu, "Soldier")
  653. list add (charactermenu, "Mage")
  654. list add (charactermenu, "Thief")
  655. list add (charactermenu, "Priest")
  656. list add (charactermenu, "Hunter")
  657. list add (charactermenu, "Bard")
  658. list add (charactermenu, "Paladin")
  659. }
  660. ShowMenu ("Select Class", charactermenu, false) {
  661. char = result
  662. msg ("You chose " +char+".")
  663. if (char<>null) {
  664. if (char = "Soldier") {
  665. Ask ("Are you sure you want to be the " +char+"?") {
  666. if (result = True) {
  667. ChangePOV (Soldier)
  668. game.pov.Combat = game.pov.Combat + 15
  669. game.pov.Intimidation = game.pov.Intimidation + 15
  670. game.pov.Knowledge = game.pov.Knowledge + 5
  671. game.pov.Stealth = game.pov.Stealth + 5
  672. game.pov.Magic = 0
  673. game.pov.Healing = 0
  674. game.pov.Charm = game.pov.Charm + 10
  675. game.pov.Survival = game.pov.Survival + 10
  676. game.pov.Awareness = game.pov.Awareness + 10
  677. ClearScreen
  678. MoveObject (game.pov, Character_Setup)
  679. game.pov.HP = ""+game.pov.Health+ " / " +game.pov.MaxHealth+ ""
  680. namecharacter
  681. }
  682. else if (result = False) {
  683. characterselect
  684. }
  685. }
  686. }
  687. else if (char = "Mage") {
  688. Ask ("Are you sure you want to be the " +char+"?") {
  689. if (result = True) {
  690. ChangePOV (Mage)
  691. ClearScreen
  692. MoveObject (game.pov, Character_Setup)
  693. game.pov.HP = ""+game.pov.Health+ " / "+game.pov.MaxHealth+ ""
  694. namecharacter
  695. }
  696. else if (result = False) {
  697. characterselect
  698. }
  699. }
  700. }
  701. else if (char = "Thief") {
  702. Ask ("Are you sure you want to be the " +char+"?") {
  703. if (result = True) {
  704. ChangePOV (Thief)
  705. ClearScreen
  706. MoveObject (game.pov, Character_Setup)
  707. game.pov.HP = ""+game.pov.Health+ " / "+game.pov.MaxHealth+ ""
  708. namecharacter
  709. }
  710. else if (result = False) {
  711. characterselect
  712. }
  713. }
  714. }
  715. else if (char = "Priest") {
  716. Ask ("Are you sure you want to be the " +char+"?") {
  717. if (result = True) {
  718. ChangePOV (Priest)
  719. ClearScreen
  720. MoveObject (game.pov, Character_Setup)
  721. game.pov.HP = ""+game.pov.Health+ " / "+game.pov.MaxHealth+ ""
  722. namecharacter
  723. }
  724. else if (result = False) {
  725. characterselect
  726. }
  727. }
  728. }
  729. else if (char = "Hunter") {
  730. Ask ("Are you sure you want to be the " +char+"?") {
  731. if (result = True) {
  732. ChangePOV (Hunter)
  733. ClearScreen
  734. MoveObject (game.pov, Character_Setup)
  735. game.pov.HP = ""+game.pov.Health+ " / "+game.pov.MaxHealth+ ""
  736. namecharacter
  737. }
  738. else if (result = False) {
  739. characterselect
  740. }
  741. }
  742. }
  743. else if (char = "Bard") {
  744. Ask ("Are you sure you want to be the " +char+"?") {
  745. if (result = True) {
  746. ChangePOV (Bard)
  747. ClearScreen
  748. MoveObject (game.pov, Character_Setup)
  749. game.pov.HP = ""+game.pov.Health+ " / "+game.pov.MaxHealth+ ""
  750. namecharacter
  751. }
  752. else if (result = False) {
  753. characterselect
  754. }
  755. }
  756. }
  757. else if (char = "Paladin") {
  758. Ask ("Are you sure you want to be the " +char+"?") {
  759. if (result = True) {
  760. ChangePOV (Paladin)
  761. ClearScreen
  762. MoveObject (game.pov, Character_Setup)
  763. game.pov.HP = ""+game.pov.Health+ " / "+game.pov.MaxHealth+ ""
  764. namecharacter
  765. }
  766. else if (result = False) {
  767. characterselect
  768. }
  769. }
  770. }
  771. }
  772. else {
  773. msg ("You chose to cancel.")
  774. }
  775. }
  776. ]]></function>
  777. <function name="namecharacter">
  778. msg ("What is your name?")
  779. get input {
  780. game.pov.alias = result
  781. Ask ("So your name is " +result+"?") {
  782. if (result = True) {
  783. msg ("Hello " +game.pov.alias+", nice to meet you.")
  784. choosegender
  785. }
  786. else if (result = False) {
  787. namecharacter
  788. }
  789. }
  790. }
  791. </function>
  792. <function name="choosegender">
  793. gendermenu = NewStringList()
  794. list add (gendermenu, "Male")
  795. list add (gendermenu, "Female")
  796. ShowMenu ("Choose a gender.", gendermenu, false) {
  797. msg ("You're " +result+", huh?")
  798. game.pov.gender = result
  799. Ask ("Are you sure you want to be " +result+"?") {
  800. if (result = True) {
  801. }
  802. }
  803. }
  804. </function>
  805. <function name="assignpoints">
  806. </function>
  807. <function name="raceselect">
  808. racemenu = NewStringList()
  809. list add (racemenu, "Human")
  810. list add (racemenu, "Dwarf")
  811. list add (racemenu, "Elf")
  812. list add (racemenu, "Halfling")
  813. list add (racemenu, "Orc")
  814. list add (racemenu, "Goblin")
  815. ShowMenu ("Select Race", racemenu, false) {
  816. msg ("You are a " +result+".")
  817. set (player, "race", result)
  818. if (result = Human) {
  819. msg ("As a Human, you're adaptable, but you're not really great at anything.")
  820. }
  821. else if (result = Dwarf) {
  822. msg ("Dwarves are a hardy people! You're great at working with stone, and are at home in any cave or stonework.")
  823. }
  824. else if (result = Elf) {
  825. msg ("Elves are an ancient and wise people, whose natural gifts for Magic make them natural spellcasters. However, their fragile bodies often work against them in battle.")
  826. }
  827. else if (result = Halfling) {
  828. msg ("The tiny halfling is deceptively clever. Their size gives them a natural advantage, allowing them to go places most others can't.")
  829. }
  830. else if (result = Orc) {
  831. msg ("The powerful Orcs are brutes of raw strength. Never very bright, they are among the strongest of all races.")
  832. }
  833. else if (result = Goblin) {
  834. msg ("Vicious and unforgiving, the Goblins are a truly intimidating race.")
  835. }
  836. Ask ("Are you sure this is what you want?") {
  837. if (result = True) {
  838. if (game.pov.race = "Dwarf") {
  839. game.pov.Charm = -5
  840. game.pov.Survival = 5
  841. wait {
  842. }
  843. }
  844. ClearScreen
  845. MoveObject (game.pov, Class_Select)
  846. characterselect
  847. }
  848. else if (result = False) {
  849. raceselect
  850. }
  851. }
  852. }
  853. </function>
  854. </asl>
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