fishmcmuffins

oldest TASes

Oct 30th, 2018
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  1. rundown of oldest TASes if people want to look for frames
  2.  
  3. >=12 months:
  4. Tera (girl has an unsynced 1 frame timesaver which i think puts her in lead - her run is 16 months old)
  5. Satellite Debris (it's space downhill)
  6. Vats (probably a few frames to save here)
  7.  
  8. 11 months:
  9. Firefly Forest (has to be some improvements here, this level has so much going on lol)
  10. Development (kind of doubtful of improvements unless new route is found - maybe frame squeezed somewhere, but i've messed with this level a ton)
  11.  
  12. 10 months:
  13. Tunnels (not a lot to work with, but fresh mentioned that he wasn't quite sure about some of the strats after the 2nd climb (dealing with upwards slope after the empty super)
  14. Mega Difficult (might be the least explored/fiddled with IL. definitely stuff to do here, and mega worth still doesn't do the "clip")
  15.  
  16. 9 months:
  17. Valley (it's valley)
  18. Zetta (it's zetta)
  19.  
  20. 8 months:
  21. Kilo (probably some improvements here - a pretty large route change only saved 1 frame and wasn't explored much further)
  22.  
  23. 7 months:
  24. Ascent (pretty complex level, gotta be frames or strats somewhere)
  25. Ruins (another TAS that needs some work/fiddling, imo. was probably gonna focus on this level next after we're done with our hideout adventures)
  26. Knight Hall (honestly improvement seems difficult, fairly linear level besides all the flashy looking shit)
  27. Ramparts (tons to work with here, but unfortunately that walking gargoyle cycle is loaded for like half the level and cycle locks the fuck out of everything)
  28. Rooftops (personally i've hardly looked at this level so i don't really know lol)
  29. Core Temple (this level is super complex and dumb, so there's absolutely improvement here lol)
  30.  
  31. 6 Months
  32. Advanced (it's advanced)
  33.  
  34.  
  35. others worth noting:
  36. Dome was pretty old and i only managed one frame off it (thanks mojo xd) very recently, but honestly i came up with nothing
  37. Yotta is yotta, mojo said he's barely looked at it too
  38. Hideout kid as made me aware of some potential improvements for girl
  39.  
  40. also difficults nexus movement is probably worth studying closer since he have some new tech since that stuff has been touched - that would help us get a better idea for time difference between kid/girl tera, worth/girl mega, etc.
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