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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BallonDisplay : MonoBehaviour
- {
- public List<GameObject> myBallonItems;
- public GameObject myBallonDisplayPopUp;
- public bool myBallonVisible = false;
- public float myBallonDistance = 0.0f;
- public int myBallonNumber = 0;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- private void OnTriggerEnter(Collider other)
- {
- FindObjectOfType<PickUpObject>();
- {
- myBallonItems.Clear();
- if (myBallonDisplayPopUp != null)
- {
- myBallonNumber = 0;
- }
- }
- }
- }
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