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- public class Player : MonoBehaviour {
- public int basicAttackValue = 5;
- public int basicLifeValue = 50;
- public int basicDefenseValue = 5;
- public Weapon currentWeapon;
- public int AttackValue {
- get
- {
- int value = basicAttackValue;
- if (currentWeapon != null) {
- value += currentWeapon.attackValueModifier;
- }
- return value;
- }
- }
- }
- public abstract class Equipment {
- public string name;
- }
- public class Weapon : Equipment {
- public int attackValueModifier;
- }
- public class LongSword : Weapon {
- public LongSword {
- attackValueModifier = 10;
- name = "Long Sword";
- }
- }
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