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- Searching 456 files for "](" (case sensitive)
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Bg_Ice_Shelter\z_bg_ice_shelter.c:
- 443 }
- 444
- 445: sSteamSpawnFuncs[type](this, play, particleSpawningChance, sSteamEffectScales[type]);
- 446
- 447 if (this->alpha <= 0) {
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Bg_Jya_Ironobj\z_bg_jya_ironobj.c:
- 267 this->colliderCylinder.base.acFlags &= ~AC_HIT;
- 268 if (actor != NULL && actor->id == ACTOR_EN_IK) {
- 269: particleFunc[PARAMS_GET_U(this->dyna.actor.params, 0, 1)](this, play, (EnIk*)actor);
- 270 SfxSource_PlaySfxAtFixedWorldPos(play, &this->dyna.actor.world.pos, 80, NA_SE_EN_IRONNACK_BREAK_PILLAR);
- 271 dropPos.x = this->dyna.actor.world.pos.x;
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Bg_Spot01_Idohashira\z_bg_spot01_idohashira.c:
- 305 return;
- 306 }
- 307: sActionFuncs[this->action](this, play);
- 308 }
- 309
- ...
- 357 return;
- 358 }
- 359: sDrawFuncs[this->drawConfig](this, play);
- 360 }
- 361
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Bg_Spot09_Obj\z_bg_spot09_obj.c:
- 121
- 122 for (i = 0; i < ARRAY_COUNT(D_808B1FA4); i++) {
- 123: if (!D_808B1FA4[i](this, play)) {
- 124 return false;
- 125 }
- ...
- 149 BgSpot09Obj* this = (BgSpot09Obj*)thisx;
- 150
- 151: PRINTF(T("Spot09 Object [arg_data : 0x%04x](大工救出フラグ 0x%x)\n",
- 152: "Spot09 Object [arg_data : 0x%04x](Carpenter Rescue Flag 0x%x)\n"),
- 153 this->dyna.actor.params, GET_EVENTCHKINF_CARPENTERS_RESCUED_FLAGS());
- 154 this->dyna.actor.params &= 0xFF;
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Bg_Spot18_Obj\z_bg_spot18_obj.c:
- 159
- 160 for (i = 0; i < ARRAY_COUNT(D_808B910C); i++) {
- 161: if (D_808B910C[i](this, play) == 0) {
- 162 return 0;
- 163 }
- ...
- 189 s32 func_808B8CC8(BgSpot18Obj* this, PlayState* play) {
- 190 if ((D_808B913C[PARAMS_GET_U(this->dyna.actor.params, 0, 4)] != NULL) &&
- 191: (!D_808B913C[PARAMS_GET_U(this->dyna.actor.params, 0, 4)](this, play))) {
- 192 return 0;
- 193 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Bg_Zg\z_bg_zg.c:
- 114 "The main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
- 115 } else {
- 116: sActionFuncs[action](this, play);
- 117 }
- 118 }
- ...
- 161 "The drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
- 162 } else {
- 163: sDrawFuncs[drawConfig](this, play);
- 164 }
- 165 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Du\z_demo_du.c:
- 984 return;
- 985 }
- 986: sUpdateFuncs[this->updateIndex](this, play);
- 987 }
- 988
- ...
- 1055 return;
- 1056 }
- 1057: sDrawFuncs[this->drawIndex](thisx, play);
- 1058 }
- 1059
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Ec\z_demo_ec.c:
- 1268 }
- 1269
- 1270: sInitFuncs[type](this, play);
- 1271 }
- 1272
- ....
- 1347 DemoEc_UseAnimationObject(this, play);
- 1348 }
- 1349: sUpdateFuncs[updateMode](this, play);
- 1350 }
- 1351 }
- ....
- 1380 DemoEc_UseDrawObject(this, play);
- 1381 }
- 1382: sDrawFuncs[drawConfig](this, play);
- 1383 }
- 1384 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Ext\z_demo_ext.c:
- 189 "The main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
- 190 } else {
- 191: sActionFuncs[this->action](this, play);
- 192 }
- 193 }
- ...
- 243 "The drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
- 244 } else {
- 245: sDrawFuncs[this->drawMode](thisx, play);
- 246 }
- 247 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Geff\z_demo_geff.c:
- 230 return;
- 231 }
- 232: sActionFuncs[this->action](this, play);
- 233 }
- 234
- ...
- 248 func_80977F80(this, play);
- 249 }
- 250: sDrawFuncs[drawConfig](this, play);
- 251 }
- 252
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Gj\z_demo_gj.c:
- 1386 }
- 1387
- 1388: sUpdateFuncs[this->updateMode](this, play);
- 1389 }
- 1390
- ....
- 1478 }
- 1479
- 1480: sDrawFuncs[this->drawConfig](this, play);
- 1481 }
- 1482
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Go\z_demo_go.c:
- 337 return;
- 338 }
- 339: D_8097D44C[this->action](this, play);
- 340 }
- 341
- ...
- 379 return;
- 380 }
- 381: D_8097D468[this->drawConfig](this, play);
- 382 }
- 383
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Ik\z_demo_ik.c:
- 486 return;
- 487 }
- 488: sActionFuncs[this->actionMode](this, play);
- 489 }
- 490
- ...
- 507 return;
- 508 }
- 509: sDrawFuncs[this->drawMode](this, play);
- 510 }
- 511
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Im\z_demo_im.c:
- 1133 return;
- 1134 }
- 1135: sActionFuncs[this->action](this, play);
- 1136 }
- 1137
- ....
- 1245 return;
- 1246 }
- 1247: sDrawFuncs[this->drawConfig](this, play);
- 1248 }
- 1249
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Sa\z_demo_sa.c:
- 788 return;
- 789 }
- 790: sActionFuncs[this->action](this, play);
- 791 }
- 792
- ...
- 859 return;
- 860 }
- 861: sDrawFuncs[this->drawConfig](this, play);
- 862 }
- 863
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Demo_Tre_Lgt\z_demo_tre_lgt.c:
- 140 DemoTreLgt* this = (DemoTreLgt*)thisx;
- 141
- 142: sActionFuncs[this->action](this, play);
- 143 }
- 144
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Eg\z_en_eg.c:
- 79 "The main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
- 80 } else {
- 81: sActionFuncs[action](this, play);
- 82 }
- 83 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Fz\z_en_fz.c:
- 720 }
- 721
- 722: iceSmokeSpawnFuncs[this->state](this);
- 723 EnFz_UpdateIceSmoke(this, play);
- 724 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Goroiwa\z_en_goroiwa.c:
- 629 PRINTF(T("Player ぶっ飛ばし\n", "Player knocked down\n"));
- 630 PRINTF_RST();
- 631: onHitSetupFuncs[PARAMS_GET_U(this->actor.params, 10, 1)](this);
- 632 Player_PlaySfx(GET_PLAYER(play), NA_SE_PL_BODY_HIT);
- 633 if ((this->actor.home.rot.z & 1) == 1) {
- 634 this->collisionDisabledTimer = 50;
- 635 }
- 636: } else if (moveFuncs[PARAMS_GET_U(this->actor.params, 10, 1)](this, play)) {
- 637 loopMode = PARAMS_GET_U(this->actor.params, 8, 2);
- 638 if (loopMode == ENGOROIWA_LOOPMODE_ONEWAY_BREAK &&
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Horse\z_en_horse.c:
- 2444 }
- 2445 this->cutsceneAction = csFunctionIdx;
- 2446: sCutsceneInitFuncs[this->cutsceneAction](this, play, playerCue);
- 2447 }
- 2448: sCutsceneActionFuncs[this->cutsceneAction](this, play, playerCue);
- 2449 }
- 2450 }
- ....
- 3549 }
- 3550
- 3551: sActionFuncs[this->action](this, play);
- 3552 this->stateFlags &= ~ENHORSE_OBSTACLE;
- 3553 this->curFrame = this->skin.skelAnime.curFrame;
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Horse_Game_Check\z_en_horse_game_check.c:
- 465 }
- 466 if (sInitFuncs[this->actor.params] != NULL) {
- 467: sInitFuncs[this->actor.params](this, play);
- 468 }
- 469 }
- ...
- 474
- 475 if (sDestroyFuncs[this->actor.params] != NULL) {
- 476: sDestroyFuncs[this->actor.params](this, play);
- 477 }
- 478 }
- ...
- 483
- 484 if (sUpdateFuncs[this->type] != NULL) {
- 485: sUpdateFuncs[this->type](this, play);
- 486 }
- 487 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Horse_Ganon\z_en_horse_ganon.c:
- 299 s32 pad;
- 300
- 301: sActionFuncs[this->action](this, play);
- 302 Actor_MoveXZGravity(&this->actor);
- 303 Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 55.0f, 100.0f,
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Horse_Link_Child\z_en_horse_link_child.c:
- 571 s32 pad;
- 572
- 573: sActionFuncs[this->action](this, play);
- 574 Actor_MoveXZGravity(&this->actor);
- 575 Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 55.0f, 100.0f,
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Horse_Normal\z_en_horse_normal.c:
- 596 s32 pad;
- 597
- 598: sActionFuncs[this->action](this, play);
- 599 Actor_MoveXZGravity(&this->actor);
- 600 Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 35.0f, 100.0f,
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Horse_Zelda\z_en_horse_zelda.c:
- 245 s32 pad;
- 246
- 247: sActionFuncs[this->action](this, play);
- 248 this->actor.speed = 0.0f;
- 249 Actor_MoveXZGravity(&this->actor);
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Ik\z_en_ik.c:
- 1422 }
- 1423
- 1424: sCsActionFuncs[this->csAction](this, play);
- 1425 }
- 1426
- ....
- 1517 }
- 1518
- 1519: sCsDrawFuncs[this->csDrawMode](this, play);
- 1520 }
- 1521
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Ishi\z_en_ishi.c:
- 376 EnIshi_DropCollectible(this, play);
- 377 SfxSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, sBreakSfxDurations[type], sBreakSfxIds[type]);
- 378: sFragmentSpawnFuncs[type](this, play);
- 379: sDustSpawnFuncs[type](this, play);
- 380 Actor_Kill(&this->actor);
- 381 } else if (this->actor.xzDistToPlayer < 600.0f) {
- ...
- 442 if (this->actor.bgCheckFlags & (BGCHECKFLAG_GROUND | BGCHECKFLAG_WALL)) {
- 443 EnIshi_DropCollectible(this, play);
- 444: sFragmentSpawnFuncs[type](this, play);
- 445 if (!(this->actor.bgCheckFlags & BGCHECKFLAG_WATER)) {
- 446 SfxSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, sBreakSfxDurations[type],
- 447 sBreakSfxIds[type]);
- 448: sDustSpawnFuncs[type](this, play);
- 449 }
- 450 if (type == ROCK_LARGE) {
- ...
- 517 EnIshi* this = (EnIshi*)thisx;
- 518
- 519: sDrawFuncs[PARAMS_GET_U(this->actor.params, 0, 1)](this, play);
- 520 }
- 521
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Nb\z_en_nb.c:
- 1468 }
- 1469
- 1470: sActionFuncs[this->action](this, play);
- 1471 }
- 1472
- ....
- 1576 }
- 1577
- 1578: sDrawFuncs[this->drawMode](this, play);
- 1579 }
- 1580
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Nwc\z_en_nwc.c:
- 129 Math_Vec3f_Copy(&chick->lastPos, &chick->pos);
- 130
- 131: chickActionFuncs[chick->type](chick, this, play);
- 132
- 133 element->dim.worldSphere.center.x = chick->pos.x;
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Ossan\z_en_ossan.c:
- 451 this->shelfSlots[i] = NULL;
- 452 } else {
- 453: itemParams = sShopItemReplaceFunc[shopItems->shopItemIndex](shopItems->shopItemIndex);
- 454
- 455 if (itemParams < 0) {
- ...
- 478 shopItem = &storeItems[i];
- 479 if (shopItem->shopItemIndex >= 0 && this->shelfSlots[i] == NULL) {
- 480: s16 params = sShopItemReplaceFunc[shopItem->shopItemIndex](shopItem->shopItemIndex);
- 481
- 482 if (params >= 0) {
- ...
- 746 void EnOssan_ChooseTalkToOwner(PlayState* play, EnOssan* this) {
- 747 this->stateFlag = OSSAN_STATE_TALKING_TO_SHOPKEEPER;
- 748: sShopkeeperTalkOwner[this->actor.params](play);
- 749 Interface_SetDoAction(play, DO_ACTION_DECIDE);
- 750 this->stickLeftPrompt.isEnabled = false;
- ...
- 2156
- 2157 ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f);
- 2158: sInitFuncs[this->actor.params](this, play);
- 2159 this->actor.textId = EnOssan_SetupHelloDialog(this);
- 2160 this->cursorY = this->cursorX = 100.0f;
- ....
- 2237
- 2238 if (player != NULL) {
- 2239: sStateFunc[this->stateFlag](this, play, player);
- 2240 }
- 2241
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Part\z_en_part.c:
- 276 }
- 277
- 278: sActionFuncs[this->action](this, play);
- 279 }
- 280
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Rl\z_en_rl.c:
- 356 return;
- 357 }
- 358: sActionFuncs[this->action](this, play);
- 359 }
- 360
- ...
- 406 return;
- 407 }
- 408: sDrawFuncs[this->drawConfig](this, play);
- 409 }
- 410
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Ru1\z_en_ru1.c:
- 2318 }
- 2319
- 2320: sActionFuncs[this->action](this, play);
- 2321 }
- 2322
- ....
- 2387 "Neck rotation mode is improper!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
- 2388 } else {
- 2389: sPreLimbDrawFuncs[this->preLimbDrawIndex](this, play, limbIndex, rot);
- 2390 }
- 2391 return false;
- ....
- 2471 return;
- 2472 }
- 2473: sDrawFuncs[this->drawConfig](this, play);
- 2474 }
- 2475
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Ru2\z_en_ru2.c:
- 927 return;
- 928 }
- 929: sActionFuncs[this->action](this, play);
- 930 }
- 931
- ...
- 988 return;
- 989 }
- 990: sDrawFuncs[this->drawConfig](this, play);
- 991 }
- 992
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Viewer\z_en_viewer.c:
- 208 initData->shadowScale);
- 209 this->drawFuncIndex = initData->drawType;
- 210: sInitAnimFuncs[this->drawFuncIndex](this, play, initData->skeletonHeaderSeg, initData->anim);
- 211 EnViewer_SetupAction(this, EnViewer_UpdateImpl);
- 212 }
- ...
- 728 if (play->csCtx.state != CS_STATE_IDLE && play->csCtx.actorCues[0] != NULL) {
- 729 Gfx_SetupDL_25Opa(play->state.gfxCtx);
- 730: sDrawFuncs[this->drawFuncIndex](this, play);
- 731 }
- 732 } else if ((play->csCtx.state != CS_STATE_IDLE && play->csCtx.actorCues[1] != NULL) ||
- 733 type == ENVIEWER_TYPE_9_GANONDORF) {
- 734 Gfx_SetupDL_25Opa(play->state.gfxCtx);
- 735: sDrawFuncs[this->drawFuncIndex](this, play);
- 736 }
- 737 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Xc\z_en_xc.c:
- 2357 "The main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
- 2358 } else {
- 2359: sActionFuncs[action](this, play);
- 2360 }
- 2361 }
- ....
- 2476 "The drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
- 2477 } else {
- 2478: sDrawFuncs[this->drawMode](thisx, play);
- 2479 }
- 2480 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Zl2\z_en_zl2.c:
- 1640 return;
- 1641 }
- 1642: sActionFuncs[this->action](this, play);
- 1643 }
- 1644
- ....
- 1672 return 0;
- 1673 }
- 1674: return sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig](play, limbIndex, dList, pos, rot, thisx, gfx);
- 1675 }
- 1676
- ....
- 1738 return;
- 1739 }
- 1740: sDrawFuncs[this->drawConfig](this, play);
- 1741 }
- 1742
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_En_Zl3\z_en_zl3.c:
- 2709 return;
- 2710 }
- 2711: sActionFuncs[this->action](this, play);
- 2712 }
- 2713
- ....
- 2752 return 0;
- 2753 }
- 2754: return sOverrideLimbDrawFuncs[this->unk_308](play, limbIndex, dList, pos, rot, thisx, gfx);
- 2755 }
- 2756
- ....
- 2822 return;
- 2823 }
- 2824: sDrawFuncs[this->drawConfig](this, play);
- 2825 }
- 2826
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Obj_Makeoshihiki\z_obj_makeoshihiki.c:
- 132 }
- 133
- 134: sFlagSwitchFuncs[sFlags[i][0]](play, PARAMS_GET_U(thisx->params, 0, 6));
- 135: sFlagSwitchFuncs[sFlags[i][1]](play, PARAMS_GET_U(thisx->params, 8, 6));
- 136
- 137 if (block->unk_24[i] & 2) {
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Obj_Mure\z_obj_mure.c:
- 427 ObjMure_KillActors(this, play);
- 428 } else if (sTypeGroupBehaviorFunc[this->type] != NULL) {
- 429: sTypeGroupBehaviorFunc[this->type](this, play);
- 430 }
- 431 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Obj_Mure2\z_obj_mure2.c:
- 114 s16 params;
- 115
- 116: setPosFunc[actorNum](spawnPos, this);
- 117 ObjMure2_SetActorSpawnParams(¶ms, this);
- 118
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Obj_Mure3\z_obj_mure3.c:
- 180 if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) < SQ(1150.0f)) {
- 181 this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED;
- 182: spawnFuncs[PARAMS_GET_U(this->actor.params, 13, 3)](this, play);
- 183 func_80B9AFEC(this);
- 184 }
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_Obj_Switch\z_obj_switch.c:
- 851
- 852 void ObjSwitch_Draw(Actor* thisx, PlayState* play) {
- 853: sDrawFuncs[OBJSWITCH_TYPE(thisx)](thisx, play);
- 854 }
- 855
- \\wsl.localhost\Ubuntu\home\matt\git\oot\src\overlays\actors\ovl_player_actor\z_player.c:
- 2480 #endif
- 2481
- 2482: sItemActionInitFuncs[itemAction](play, this);
- 2483
- 2484 Player_SetModelGroup(this, this->modelGroup);
- ....
- 4300 // Process all entries in the Action Handler List with a positive index
- 4301 while (*actionHandlerList >= 0) {
- 4302: if (sActionHandlerFuncs[*actionHandlerList](this, play)) {
- 4303 return true;
- 4304 }
- ....
- 4307
- 4308 // Try the last entry in the list. Negate the index to make it positive again.
- 4309: if (sActionHandlerFuncs[-(*actionHandlerList)](this, play)) {
- 4310 return true;
- 4311 }
- ....
- 10805 }
- 10806
- 10807: sStartModeFuncs[startMode](play, this);
- 10808
- 10809 if (startMode != PLAYER_START_MODE_NOTHING) {
- .....
- 15877
- 15878 void func_808525C0(PlayState* play, Player* this, CsCmdActorCue* cue) {
- 15879: D_808551FC[this->av2.actionVar2](this, play);
- 15880 }
- 15881
- .....
- 16001 void func_80852B4C(PlayState* play, Player* this, CsCmdActorCue* cue, struct_80854B18* arg3) {
- 16002 if (arg3->type > 0) {
- 16003: D_80854AA4[arg3->type](play, this, arg3->ptr);
- 16004 } else if (arg3->type < 0) {
- 16005 arg3->func(play, this, cue);
- 91 matches across 44 files
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