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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Spawner : MonoBehaviour
- {
- public GameObject spawnPrefab;
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- {
- var clone = Instantiate(spawnPrefab);
- clone.GetComponent<Note>().SetLane(Random.Range(1, 5));
- }
- }
- }
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