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shadowplaycoding

P028_TurnManager

May 27th, 2018
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C# 1.71 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5.  
  6. public class TurnManager : MonoBehaviour {
  7.  
  8.     public static TurnManager turnManagerInstance;
  9.  
  10.     public FleetManager fm;
  11.  
  12.     public Button endTurnButton;
  13.     public Text turnText;
  14.  
  15.     int turnNumber;
  16.  
  17.     void Awake()
  18.     {
  19.         turnManagerInstance = this;
  20.     }
  21.  
  22.     // Use this for initialization
  23.     void Start () {
  24.         turnNumber = 0;
  25.     }
  26.  
  27.     public void EndTurn()
  28.     {
  29.         endTurnButton.interactable = false;
  30.  
  31.         UpdateTurnText();
  32.  
  33.         ApplyProduction();
  34.         GUIManagementScript.GUIManagerInstance.UpdateShipProductionUI();
  35.  
  36.  
  37.         endTurnButton.interactable = true;
  38.     }
  39.  
  40.     void UpdateTurnText()
  41.     {
  42.         turnNumber += 1;
  43.  
  44.         turnText.text = "Turn: " + turnNumber;
  45.     }
  46.  
  47.     void ApplyProduction()
  48.     {
  49.         for(int i = 0; i<PlayerManager.PlayerManagerInstance.ownedPlanets.Count; i++)
  50.         {
  51.             Planet planet = PlayerManager.PlayerManagerInstance.ownedPlanets[i];
  52.  
  53.             Debug.Log("Current Production Is: " + planet.starBase.currentProduction);
  54.  
  55.             if (planet.starBase != null && planet.starBase.buildCue.Count !=0)
  56.             {
  57.                 planet.starBase.currentProduction += planet.production;
  58.  
  59.                 if (planet.starBase.currentProduction >= planet.starBase.buildCue[0].productionValue)
  60.                 {
  61.                     float difference = planet.starBase.currentProduction - planet.starBase.buildCue[0].productionValue;
  62.                     planet.starBase.currentProduction = difference;
  63.  
  64.                     fm.BuildShip();
  65.                     planet.starBase.buildCue.Remove(planet.starBase.buildCue[0]);
  66.                    
  67.                 }
  68.  
  69.                
  70.             }
  71.         }
  72.  
  73.     }
  74.  
  75.     /*
  76.     Copyright Shadowplay Coding 2018 - see www.shadowplaycoding.com for licensing details
  77.     Removing this comment forfits any rights given to the user under licensing.
  78.     */
  79. }
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