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- int main()
- {
- struct girl {
- int happy_level;
- char next_action(100);
- int execute_action();
- int render_action();
- }
- girl Susan = new girl;
- Susan.happy_level -= 1000000000;
- Susan.next_action = "Jump off cliff";
- if(Susan.execute_action()) {
- Susan.render_action();
- } else {
- cout<<"The action could not be executed. Susan's life will now become hell."<<endl;
- while(1) {
- Susan.happy_level -= 1;
- }
- }
- }
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