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Apr 25th, 2018
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C# 0.80 KB | None | 0 0
  1. if (Input.GetKeyDown (KeyCode.Mouse0) && isDeadFreeze) {
  2.             RaycastHit hit;
  3.             Ray ray = mainCamera.ScreenPointToRay (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z));
  4.             if (Physics.Raycast (ray, out hit)) {
  5.                 playSound (clickSound);
  6.                 if (hit.collider.tag == "Tiles" && hit.collider.transform.position.z == -0.89f) {
  7.                     hit.collider.transform.position = new Vector3 (hit.collider.transform.position.x, hit.collider.transform.position.y, -1.36f);
  8.                     numberOfActiveTiles++;
  9.                     checkNumber ();
  10.                 } else if (hit.collider.tag == "Tiles" && hit.collider.transform.position.z == -1.36f) {
  11.                     hit.collider.transform.position = new Vector3 (hit.collider.transform.position.x, hit.collider.transform.position.y, -0.89f);
  12.                     numberOfActiveTiles--;
  13.                 }
  14.             }
  15.         }
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