wamandnj

Untitled

Mar 5th, 2019
172
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. --services
  305. local debris = game:GetService("Debris")
  306. local chatservice = game:GetService("Chat")
  307.  
  308.  
  309.  
  310. --[[settings]]
  311.  
  312. --mode customization
  313. local opmultiplierws = 1.25
  314. local spdmultiplierws = 2
  315. local opmultiplierjp = 1
  316. local spdmultiplierjp = 1.25
  317.  
  318. --color
  319. local maincolor = BrickColor.new("Bright yellow")
  320. local secondarycolor = BrickColor.new("Bright blue")
  321. local flamecolor = BrickColor.new("Really red")
  322.  
  323. --music
  324. local musicid = "rbxassetid://571839980"
  325. local runmusicid = "rbxassetid://703893300"
  326.  
  327. --flash effect
  328. local flashduration = 0
  329.  
  330.  
  331. --jump power
  332. local walkjp = 50
  333. local runjp = 70
  334.  
  335.  
  336. --walk speed
  337. local walkspd = 26
  338. local runspd = 100
  339.  
  340.  
  341. local spd = 16
  342. local jpower = 50
  343.  
  344.  
  345. --enables
  346. local running = false
  347. local autotarget = false
  348. local opmode = false
  349. local chatting = false
  350. local superspeed = false
  351.  
  352.  
  353. --script
  354. local player = game:GetService("Players").LocalPlayer
  355. local mouse = player:GetMouse()
  356. repeat
  357. wait()
  358. until player.Character
  359. local character = player.Character
  360. local humanoid = character:FindFirstChild("Humanoid")
  361. local torso = character:FindFirstChild("Torso")
  362. if not torso and not humanoid then
  363. print("Torso and humanoid not found")
  364. return
  365. elseif not torso then
  366. print("No torso found")
  367. return
  368. elseif not humanoid then
  369. print("No humanoid found")
  370. return
  371. end
  372.  
  373.  
  374.  
  375. --useful functions
  376.  
  377. local function randomize(value1, value2)
  378. math.randomseed(os.time())
  379. for i=1,10 do
  380. math.random(1,100)
  381. end
  382. local randomizeeebebebe = math.random(value1, value2)
  383. return randomizeeebebebe
  384. end
  385.  
  386.  
  387.  
  388. --attacking
  389. local function attak(thing, thinghumanoid, place)
  390.  
  391. local hiteffect = Instance.new("Part", thing)
  392. hiteffect.Name = "Hit Effect"
  393. if opmode then
  394. hiteffect.BrickColor = secondarycolor
  395. else
  396. hiteffect.BrickColor = maincolor
  397. end
  398. hiteffect.Material = Enum.Material.Neon
  399. hiteffect.Anchored = true
  400. hiteffect.CanCollide = false
  401. hiteffect.CFrame = CFrame.new(thing.Position)
  402. hiteffect.Size = Vector3.new()
  403. hiteffect.Transparency = 0
  404. hiteffect.Shape = "Ball"
  405.  
  406. thing.CFrame = thing.CFrame + Vector3.new(0,0.1,0)
  407. if superspeed then
  408. thing.Velocity = thing.Velocity + ((thing.Position - place.Position).unit * 500)
  409. end
  410. if opmode then
  411. thinghumanoid.Parent:BreakJoints()
  412. thing.Velocity = thing.Velocity + ((thing.Position - place.Position).unit * 1000)
  413. hiteffect.Size = Vector3.new(25,25,25)
  414. debris:AddItem(thinghumanoid.Parent, 1)
  415. else
  416. thinghumanoid:TakeDamage(randomize(17,24))
  417. end
  418.  
  419. thing.Velocity = thing.Velocity + ((thing.Position - place.Position).unit * 100)
  420.  
  421. coroutine.resume(coroutine.create(function()
  422. local hitchange = Vector3.new(0,hiteffect.Transparency,0)
  423. for i=1,10 do
  424. hiteffect.Transparency = hitchange.Y
  425. hiteffect.Size = hiteffect.Size:lerp(Vector3.new(7,7,7), 0.05 * i)
  426. hitchange = hitchange:lerp(Vector3.new(0,1,0), 0.05 * i)
  427. if superspeed then
  428. hiteffect.Color = hiteffect.Color:lerp(flamecolor.Color, 0.1 * i)
  429. end
  430. wait()
  431. end
  432. hiteffect:Destroy()
  433. end))
  434. end
  435.  
  436. local function Attack(area, range, autorange)
  437. local searchrange = range
  438. local autosearch = autorange
  439. local htorso = nil
  440. local hhumanoid = nil
  441. local autotargethumanoid = nil
  442. local autotargettorso = nil
  443. for i,v in pairs(game.Workspace:GetChildren()) do
  444. local ttorso = v:FindFirstChild("Torso")
  445. if not ttorso then
  446. ttorso = v:FindFirstChild("UpperTorso")
  447. if not ttorso then
  448. ttorso = v:FindFirstChild("HumanoidRootPart")
  449. end
  450. end
  451. local thumanoid = v:FindFirstChild("Humanoid")
  452. if ttorso and thumanoid and v ~= character then
  453. if thumanoid.Health > 0 then
  454. local distaway = (area.Position - ttorso.Position).magnitude
  455.  
  456. if distaway < range then
  457. attak(ttorso, thumanoid, area)
  458. end
  459.  
  460. if distaway < range then
  461. htorso = ttorso
  462. hhumanoid = thumanoid
  463. searchrange = distaway
  464. end
  465. if distaway < autosearch then
  466. autotargettorso = ttorso
  467. autotargethumanoid = thumanoid
  468. autosearch = distaway
  469. end
  470. end
  471. end
  472. end
  473. if htorso and hhumanoid then
  474. if autotarget and autotargettorso and autotargethumanoid then
  475. if autotargethumanoid.Health > 0 then
  476. humanoid:MoveTo(autotargettorso.Position)
  477. torso.Velocity = torso.Velocity + (torso.CFrame.lookVector * 50)
  478. end
  479. end
  480. end
  481. end
  482.  
  483.  
  484.  
  485. --music
  486. local music = Instance.new("Sound", torso)
  487. music.SoundId = musicid
  488. music.Volume = 0 --default 0.5
  489. music.EmitterSize = 10 --default 10
  490. music.PlaybackSpeed = 1 --default 1
  491. music.Looped = true
  492.  
  493.  
  494.  
  495.  
  496. --text
  497. local bgui = Instance.new("BillboardGui",character)
  498. bgui.Size = UDim2.new(0,100,0,40)
  499. bgui.StudsOffset = Vector3.new(0,2,0)
  500. bgui.Adornee = character.Head
  501. local texty = Instance.new("TextLabel", bgui)
  502. texty.BackgroundTransparency = 1
  503. texty.BorderSizePixel = 0
  504. texty.Text = ""
  505. texty.Font = "Cartoon"
  506. texty.FontSize = "Size24"
  507. texty.TextStrokeTransparency = 0.7
  508. texty.TextStrokeColor3 = Color3.new(1,1,0)
  509. texty.TextColor3 = Color3.new(1,1,0)
  510. texty.Size = UDim2.new(1,0,0.5,0)
  511.  
  512. coroutine.resume(coroutine.create(function()
  513. while true do
  514. wait()
  515. texty.Position = UDim2.new((math.cos(tick() * 15) / 5), 0, math.sin(tick() * 15) / 5, 0)
  516. if not chatting then
  517. texty.Text = "-" ..player.Name.. "-"
  518. end
  519. end
  520. end))
  521.  
  522.  
  523. player.Chatted:connect(function(chat)
  524. chatting = true
  525. chat = chatservice:FilterStringForBroadcast(chat, player)
  526. for i=1,string.len(chat) do
  527. texty.Text = string.sub(chat, 1, i)
  528. wait()
  529. end
  530. wait(2)
  531. chatting = false
  532. end)
  533.  
  534.  
  535.  
  536. --INTRO
  537. music:Play()
  538. humanoid.WalkSpeed = 0
  539.  
  540. wait(1)
  541.  
  542. local effect = Instance.new("Part", character)
  543. effect.Name = "Effect"
  544. effect.BrickColor = maincolor
  545. effect.Material = Enum.Material.Neon
  546. effect.Anchored = true
  547. effect.CanCollide = false
  548. effect.CFrame = CFrame.new(torso.Position)
  549. effect.Size = Vector3.new(10,10,10)
  550. effect.Shape = "Ball"
  551.  
  552. for i=1,1 do
  553. local change = Vector3.new(0,1,0)
  554. for i=1,20 do
  555. effect.Size = effect.Size:lerp(Vector3.new(0,0,0), 0.03 * i)
  556. effect.Transparency = change.Y
  557. change = change:lerp(Vector3.new(0,0,0), 0.02 * i)
  558. music.Volume = change.Y / 1
  559. wait()
  560. end
  561.  
  562. change = Vector3.new(0,1,0)
  563. effect.Size = Vector3.new(10,10,10)
  564. for i=1,20 do
  565. effect.Size = effect.Size:lerp(Vector3.new(0,0,0), 0.03 * i)
  566. effect.Transparency = change.Y
  567. change = change:lerp(Vector3.new(0,0,0), 0.02 * i)
  568. music.Volume = change.Y / 1
  569. wait()
  570. end
  571.  
  572. change = Vector3.new(0,1,0)
  573. effect.Size = Vector3.new(10,10,10)
  574. for i=1,20 do
  575. effect.Size = effect.Size:lerp(Vector3.new(0,0,0), 0.03 * i)
  576. effect.Transparency = change.Y
  577. change = change:lerp(Vector3.new(0,0,0), 0.02 * i)
  578. music.Volume = change.Y / 1
  579. wait()
  580. end
  581.  
  582. change = Vector3.new(0,0,0)
  583. effect.Size = Vector3.new(0,0,0)
  584. for i=1,20 do
  585. effect.Size = effect.Size:lerp(Vector3.new(30,30,30), 0.03 * i)
  586. effect.Color = effect.Color:lerp(flamecolor.Color, 0.03 * i)
  587. effect.Transparency = change.Y
  588. change = change:lerp(Vector3.new(0,1,0), 0.02 * i)
  589. music.Volume = change.Y / 1
  590. wait()
  591. end
  592. music.Volume = 1
  593. effect:Destroy()
  594. end
  595.  
  596.  
  597.  
  598. --set humanoid stats
  599. coroutine.resume(coroutine.create(function()
  600. while true do
  601. wait()
  602. humanoid.PlatformStand = false
  603. humanoid.WalkSpeed = spd
  604. humanoid.JumpPower = jpower
  605. humanoid.MaxHealth = math.huge
  606. humanoid.Health = math.huge
  607. for i,v in pairs(character:GetChildren()) do
  608. if v:IsA("Part") then
  609. v.Anchored = false
  610. end
  611. end
  612. end
  613. end))
  614.  
  615.  
  616. --visual effect for running
  617. local function Effect()
  618. for i,v in pairs(character:GetChildren()) do
  619. if v:IsA("Part") then
  620. local shadow = v:Clone()
  621. shadow:ClearAllChildren()
  622. if v.Name == "Head" then
  623. shadow.Size = Vector3.new(1.25,1.25,1.25)
  624. end
  625. --[[if opmode then
  626. shadow.BrickColor = secondarycolor
  627. else
  628. shadow.BrickColor = maincolor
  629. end]]
  630. shadow.CanCollide = false
  631. shadow.Anchored = true
  632. shadow.Material = Enum.Material.Neon
  633. shadow.Transparency = 0.5
  634. shadow.Parent = workspace
  635.  
  636. coroutine.resume(coroutine.create(function()
  637. wait(flashduration)
  638. local flash = Vector3.new(0,shadow.Transparency,0)
  639. local originalsize = shadow.Size
  640. for i=1,10 do
  641. wait()
  642. shadow.Transparency = flash.Y
  643. shadow.Size = shadow.Size:lerp(Vector3.new(), 0.05 * i)
  644. shadow.Size = shadow.Size:lerp(originalsize + (Vector3.new(1,1,1) * (music.PlaybackLoudness / 50)), 0.05)
  645. flash = flash:lerp(Vector3.new(0,1,0), 0.05 * i)
  646. if superspeed then
  647. shadow.Color = shadow.Color:lerp(flamecolor.Color, 0.2 * i)
  648. end
  649. if opmode then
  650. shadow.CFrame = shadow.CFrame:lerp(v.CFrame, 0.05 * i)
  651. end
  652. end
  653. shadow:Destroy()
  654. end))
  655. end
  656. end
  657. end
  658.  
  659.  
  660.  
  661. --keys
  662. mouse.KeyDown:connect(function(key)
  663. local bytekey = key:byte()
  664. local skey = key:lower()
  665. if bytekey == 48 then --Shift
  666. running = true
  667. torso.Velocity = torso.Velocity + (torso.CFrame.lookVector * 100)
  668. end
  669. if skey == "z" then
  670. if autotarget then
  671. autotarget = false
  672. else
  673. autotarget = true
  674. end
  675. end
  676. if skey == "x" then
  677. if opmode then
  678. opmode = false
  679. runspd = runspd / opmultiplierws
  680. runjp = runjp / opmultiplierjp
  681. else
  682. opmode = true
  683. runspd = runspd * opmultiplierws
  684. runjp = runjp * opmultiplierjp
  685. end
  686. end
  687. if skey == "c" then
  688. if superspeed then
  689. superspeed = false
  690. runspd = runspd / spdmultiplierws
  691. runjp = runjp / spdmultiplierjp
  692. else
  693. superspeed = true
  694. runspd = runspd * spdmultiplierws
  695. runjp = runjp * spdmultiplierjp
  696. end
  697. end
  698. end)
  699.  
  700. mouse.KeyUp:connect(function(key)
  701. local bytekey = key:byte()
  702. local skey = key:lower()
  703. if bytekey == 48 then --Shift
  704. running = false
  705. end
  706. end)
  707.  
  708.  
  709.  
  710. --main
  711. while true do
  712. if not running then
  713. spd = walkspd
  714. jpower = walkjp
  715. music.SoundId = musicid
  716. else
  717. spd = runspd
  718. jpower = runjp
  719. music.SoundId = runmusicid
  720. if torso.Velocity.magnitude > 1 then
  721. Effect()
  722. Attack(torso, 10, 150)
  723. end
  724. end
  725. wait()
  726. end
Add Comment
Please, Sign In to add comment