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- using System;
- using System.Collections.Generic;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace PingPong
- {
- public class Sprite
- {
- protected Texture2D _texture;
- public Vector2 Position;
- public Vector2 Velocity;
- public float Speed;
- public Input Input;
- int offset=10;
- protected int _textureWidth, _textureHeight;
- public bool Shining = false;
- public Color Color = Color.White;
- public Rectangle Rectangle
- {
- get
- {
- return new Rectangle((int)Position.X, (int)Position.Y, _textureWidth, _textureHeight);
- }
- }
- public Sprite(Texture2D texture)
- {
- _texture = texture;
- _textureWidth = texture.Width;
- _textureHeight= texture.Height;
- }
- public virtual void Update(GameTime gameTime, List<Sprite> sprites)
- {
- }
- public virtual void Draw(SpriteBatch spriteBatch)
- {
- spriteBatch.Draw(_texture, Position, Color);
- }
- //kolizja
- protected bool IsTouchingLeft(Sprite sprite)
- {
- return this.Rectangle.Right + this.Velocity.X - offset > sprite.Rectangle.Left &&
- this.Rectangle.Left < sprite.Rectangle.Left &&
- this.Rectangle.Bottom > sprite.Rectangle.Top &&
- this.Rectangle.Top < sprite.Rectangle.Bottom;
- }
- protected bool IsTouchingRight(Sprite sprite)
- {
- return this.Rectangle.Left + this.Velocity.X + offset < sprite.Rectangle.Right &&
- this.Rectangle.Right > sprite.Rectangle.Right &&
- this.Rectangle.Bottom > sprite.Rectangle.Top &&
- this.Rectangle.Top < sprite.Rectangle.Bottom;
- }
- protected bool IsTouchingTop(Sprite sprite)
- {
- return this.Rectangle.Bottom + this.Velocity.Y - offset > sprite.Rectangle.Top &&
- this.Rectangle.Top < sprite.Rectangle.Top &&
- this.Rectangle.Right > sprite.Rectangle.Left &&
- this.Rectangle.Left < sprite.Rectangle.Right;
- }
- protected bool IsTouchingBottom(Sprite sprite)
- {
- return this.Rectangle.Top + this.Velocity.Y + offset < sprite.Rectangle.Bottom &&
- this.Rectangle.Bottom > sprite.Rectangle.Bottom &&
- this.Rectangle.Right > sprite.Rectangle.Left &&
- this.Rectangle.Left < sprite.Rectangle.Right;
- }
- }
- }
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