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- var myMesh : Mesh;
- var oldScaleFactor : float;
- var origUV : Vector2[];
- function Start() {
- myMesh = GetComponent(MeshFilter).mesh;
- origUV = myMesh.uv;
- }
- function ScaleUV() {
- if (scaleFactor != oldScaleFactor) {
- var newUV = new Vector2[ origUV.Length ];
- for (var n = 0; n < origUV.Length; ++n)
- {
- newUV[n] = origUV[n] * scaleFactor;
- }
- myMesh.uv = newUV;
- oldScaleFactor = scaleFactor;
- }
- }
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