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- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- local glitchTexts = {
- "D̴̬͒0̴̻̿0̴̹̎b̶͔͘l̶̨̃e̵̲͊H̶͕̃ḁ̵̚x̸̹̒x̸̳̒",
- "D̶̥̪͓̀͆͝0̷̲̦̱͆̏̋0̶̢͇̲̇̾̄b̴̛̯̞̞̎͒l̴̢̟̯͋͗ḛ̸͓̘́͂̽H̷̗̺̝́̏̚a̴͇̖̟̾̚͝x̶͓͕̊̐̈́ͅx̸̥̞̰̋͠͠",
- "D̸̠̰̒͗͝0̷̛͓͔̐͝0̵̦͍͊̈́̚ͅb̴̲͇̙͌̑̋l̴̟͇̜̈́̎͠e̴̢̙͖̾̉͋Ḧ̸̠̖̙́͗̓a̵̘̘̻̾͌̏x̴̛̥̟͍͛͠x̷͍̰̞͋̓̚",
- "D̶̳̲̞̑̿͝0̴͇̪̟̃̇͋0̵̪̰̬̆̀͝b̴̙̺̠͒̀͗l̵͇͓̟̑̃̕e̵̡̩̥̅̾͋Ḧ̷̠̥̻́͋̉a̸̟͓̫̓̆͗x̶̪̰̪̓̑̑x̷͓̦̘̓̈́͠",
- "D̸̞̲̻̃̏͝0̷̩̞͉͋̄̓0̵̯͕̻̐̋͑b̴̞̙̟̿͆͝l̶̢͉̲̔̃̄ĕ̵̫̫̙͆̆H̶̡̲̺̐́͠a̴͚̬͔͑̔̆x̸̠̞̦̅͌̕x̷̩̦̠̀͋̓",
- "D̸̹̪̲͂͑͝0̶̪̫̆̑̀ͅ0̴͓͎̼̓̑͝b̷̩͕̻̈́̀͊l̴̬͕̃͑͂͜e̷̥̘͓̋̈́͑H̴͇̫̼́̓̆ã̴͖̘̜̅͠x̵̩̟̞̅͠͝x̶͓͕̼͋̓͊",
- "D̸̡̪̫̎̓͝0̷̢̩̪̃͒̚0̶͔̬̠͒͗͘b̸̛̬̦̙̀̚l̷̰̬̜͛̆̓e̸͖̪͇͛͒̋H̴̛͙͍̘̐͠ą̴̬͎̎̆͘x̵̡͇̩̃̈́͝x̷̢͓͓̋͐̕",
- "D̸̠̪̝̀̀̔0̷͇̻͉͂̆̓0̵̻̺̼̄͆̕b̶̡̞͉͆͑̔l̷̛̤͉̝̏́e̷̯̠͖͋̉̚H̵͓̦̘̄͗͝ä̴̼̦̙́͛͘x̶͇̠̙̃̓̓x̷̰͔̝̆̆̔",
- "D̸̪͓͊͛̀͜0̶̛̯̫̠̈́͐0̷͓͍̜͆̀͝b̵̡̺͇̑̔̾l̷͖̠̘͛́̕e̷͕͔̘̒͆̓H̴̛̟̬̽͂͜ã̴̻̻̝͑̀x̶̢̦̼͛̔́x̷̦̙̫̉̏̾",
- "D̸̢̲̺̀̓͒0̶̪̺͎̃̈́͘0̷͎̟̟̈́͋̔b̶̡̜̪̾͛̕l̷̢̛̻̬̓͠ë̶̢̻̙́͑̑H̶̹̬͙͋͝͝a̴͉͙̤̔͌̉x̴̢̼̠̓́̚x̶͎̻̫̑̏͠"
- }
- local function setupBillboard()
- local billboardGui = Instance.new("BillboardGui")
- billboardGui.Parent = player.Character:WaitForChild("Head")
- billboardGui.Adornee = player.Character.Head
- billboardGui.AlwaysOnTop = true
- billboardGui.Size = UDim2.new(4, 0, 1, 0)
- billboardGui.StudsOffset = Vector3.new(0, 2, 0)
- local textLabel = Instance.new("TextLabel")
- textLabel.Parent = billboardGui
- textLabel.BackgroundTransparency = 1
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextScaled = true
- return textLabel
- end
- local textLabel = setupBillboard()
- local function glitchText()
- while true do
- for _, text in ipairs(glitchTexts) do
- textLabel.Text = text
- wait(0.1)
- end
- end
- end
- glitchText()
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