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Apr 25th, 2019
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  1. [SpinnerController] Spinner hide
  2. UnityEngine.Debug:Log(Object)
  3. Meta.Controllers.Spinner.SpinnerController:Hide() (at Assets/Scripts/Meta/Controllers/Spinner/SpinnerController.cs:143)
  4. SimpleUi.Abstracts.UiController`1:SetState(UiControllerState) (at Assets/Plugins/Extensions/SimpleUi/Abstracts/UiController.cs:22)
  5. SimpleUi.Abstracts.UiController`1:Back() (at Assets/Plugins/Extensions/SimpleUi/Abstracts/UiController.cs:34)
  6. SimpleUi.Window`1:Back()
  7. SimpleUi.WindowController:Back() (at Assets/Plugins/Extensions/SimpleUi/WindowController.cs:68)
  8. SimpleUi.WindowController:<Initialize>m__0(SignalBackWindow) (at Assets/Plugins/Extensions/SimpleUi/WindowController.cs:32)
  9. UniRx.Subscribe`1:OnNext(SignalBackWindow) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165)
  10. UniRx.Operators.Select:OnNext(Object) (at Assets/Plugins/UniRx/Scripts/Operators/Select.cs:92)
  11. UniRx.Subject`1:OnNext(Object) (at Assets/Plugins/UniRx/Scripts/Subjects/Subject.cs:62)
  12. Zenject.SignalDeclaration:FireInternal(List`1, Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:134)
  13. Zenject.SignalDeclaration:Fire(Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:97)
  14. Zenject.SignalBus:Fire(Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:76)
  15. Meta.Controllers.LoadAdController:OnVideoState(SignalAdVideo) (at Assets/Scripts/Meta/Controllers/LoadAdController.cs:67)
  16. UniRx.Subscribe`1:OnNext(SignalAdVideo) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165)
  17. UniRx.Operators.Select:OnNext(Object) (at Assets/Plugins/UniRx/Scripts/Operators/Select.cs:92)
  18. UniRx.InternalUtil.ListObserver`1:OnNext(Object) (at Assets/Plugins/UniRx/Scripts/InternalUtil/ListObserver.cs:39)
  19. UniRx.Subject`1:OnNext(Object) (at Assets/Plugins/UniRx/Scripts/Subjects/Subject.cs:62)
  20. Zenject.SignalDeclaration:FireInternal(List`1, Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:134)
  21. Zenject.SignalDeclaration:Fire(Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:97)
  22. Zenject.SignalBus:Fire(Object, Object) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:82)
  23. Libs.AdWrapper.Impl.AdWrapperManager:OnVideoState(EAdVideoState) (at Assets/Libs/AdWrapper/Impl/AdWrapperManager.cs:124)
  24. Libs.AdWrapper.Impl.Emulator.AdManagerEmulator:PreloadVideo() (at Assets/Libs/AdWrapper/Impl/Emulator/AdManagerEmulator.cs:54)
  25. Libs.AdWrapper.Impl.AdWrapperManager:PreloadVideo(AdPlace) (at Assets/Libs/AdWrapper/Impl/AdWrapperManager.cs:94)
  26. Meta.Models.Ads.Impl.AdsService:ShowAd(EAdType) (at Assets/Scripts/Meta/Models/Ads/Impl/AdsService.cs:39)
  27. Meta.Controllers.Spinner.SpinHandler:Spin() (at Assets/Scripts/Meta/Controllers/Spinner/SpinHandler.cs:40)
  28. Meta.Controllers.Spinner.SpinHandler:<Init>m__0(Unit) (at Assets/Scripts/Meta/Controllers/Spinner/SpinHandler.cs:28)
  29. UniRx.Subscribe`1:OnNext(Unit) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165)
  30. UniRx.Subject`1:OnNext(Unit) (at Assets/Plugins/UniRx/Scripts/Subjects/Subject.cs:62)
  31. Meta.Controllers.Spinner.SpinnerController:<Initialize>m__4(Unit) (at Assets/Scripts/Meta/Controllers/Spinner/SpinnerController.cs:82)
  32. UniRx.Subscribe`1:OnNext(Unit) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165)
  33. UniRx.Operators.FromEvent:OnNext() (at Assets/Plugins/UniRx/Scripts/Operators/FromEvent.cs:124)
  34. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  35. Plugins.UITest.<PressInternal>c__Iterator5:MoveNext() (at Assets/Plugins/UITest/UITest.cs:132)
  36. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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