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Sep 12th, 2020
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  1. [09:03:05][main.cpp:1576]: Creating application...
  2. [09:03:05][graphicssettings.cpp:772]: Not using multisampling.
  3. [09:03:05][gameapplication.cpp:1040]: Initializing application...
  4. [09:03:06][gameapplication.cpp:1045]: Done initializing application
  5. [09:03:06][gameapplication.cpp:1048]: Loading cursor...
  6. [09:03:06][graphicssettings.cpp:772]: Not using multisampling.
  7. [09:03:06][graphics.cpp:973]: Creating device with: HARDWARE_VERTEXPROCESSING
  8. Fullscreen=no
  9. Resolution=2560x1440
  10. [09:03:06][gfx_opengl.cpp:1036]:
  11. OpenGL Version: 3.1 Mesa 20.1.7
  12. Supported Extensions:
  13. GL_ARB_multisample
  14. GL_EXT_abgr
  15. GL_EXT_bgra
  16. GL_EXT_blend_color
  17. GL_EXT_blend_minmax
  18. GL_EXT_blend_subtract
  19. GL_EXT_copy_texture
  20. GL_EXT_subtexture
  21. GL_EXT_texture_object
  22. GL_EXT_vertex_array
  23. GL_EXT_compiled_vertex_array
  24. GL_EXT_texture
  25. GL_EXT_texture3D
  26. GL_IBM_rasterpos_clip
  27. GL_ARB_point_parameters
  28. GL_EXT_draw_range_elements
  29. GL_EXT_packed_pixels
  30. GL_EXT_point_parameters
  31. GL_EXT_rescale_normal
  32. GL_EXT_separate_specular_color
  33. GL_EXT_texture_edge_clamp
  34. GL_SGIS_generate_mipmap
  35. GL_SGIS_texture_border_clamp
  36. GL_SGIS_texture_edge_clamp
  37. GL_SGIS_texture_lod
  38. GL_ARB_framebuffer_sRGB
  39. GL_ARB_multitexture
  40. GL_EXT_framebuffer_sRGB
  41. GL_IBM_multimode_draw_arrays
  42. GL_IBM_texture_mirrored_repeat
  43. GL_ARB_texture_cube_map
  44. GL_ARB_texture_env_add
  45. GL_ARB_transpose_matrix
  46. GL_EXT_blend_func_separate
  47. GL_EXT_fog_coord
  48. GL_EXT_multi_draw_arrays
  49. GL_EXT_secondary_color
  50. GL_EXT_texture_env_add
  51. GL_EXT_texture_lod_bias
  52. GL_INGR_blend_func_separate
  53. GL_NV_blend_square
  54. GL_NV_light_max_exponent
  55. GL_NV_texgen_reflection
  56. GL_NV_texture_env_combine4
  57. GL_S3_s3tc
  58. GL_SUN_multi_draw_arrays
  59. GL_ARB_texture_border_clamp
  60. GL_ARB_texture_compression
  61. GL_EXT_framebuffer_object
  62. GL_EXT_texture_compression_s3tc
  63. GL_EXT_texture_env_combine
  64. GL_EXT_texture_env_dot3
  65. GL_MESA_window_pos
  66. GL_NV_packed_depth_stencil
  67. GL_NV_texture_rectangle
  68. GL_ARB_depth_texture
  69. GL_ARB_occlusion_query
  70. GL_ARB_shadow
  71. GL_ARB_texture_env_combine
  72. GL_ARB_texture_env_crossbar
  73. GL_ARB_texture_env_dot3
  74. GL_ARB_texture_mirrored_repeat
  75. GL_ARB_window_pos
  76. GL_ATI_fragment_shader
  77. GL_EXT_stencil_two_side
  78. GL_EXT_texture_cube_map
  79. GL_NV_depth_clamp
  80. GL_NV_fog_distance
  81. GL_APPLE_packed_pixels
  82. GL_ARB_draw_buffers
  83. GL_ARB_fragment_program
  84. GL_ARB_fragment_shader
  85. GL_ARB_shader_objects
  86. GL_ARB_vertex_program
  87. GL_ARB_vertex_shader
  88. GL_ATI_draw_buffers
  89. GL_ATI_texture_env_combine3
  90. GL_ATI_texture_float
  91. GL_EXT_shadow_funcs
  92. GL_EXT_stencil_wrap
  93. GL_MESA_pack_invert
  94. GL_MESA_ycbcr_texture
  95. GL_NV_primitive_restart
  96. GL_ARB_depth_clamp
  97. GL_ARB_fragment_program_shadow
  98. GL_ARB_half_float_pixel
  99. GL_ARB_occlusion_query2
  100. GL_ARB_point_sprite
  101. GL_ARB_shading_language_100
  102. GL_ARB_sync
  103. GL_ARB_texture_non_power_of_two
  104. GL_ARB_vertex_buffer_object
  105. GL_ATI_blend_equation_separate
  106. GL_EXT_blend_equation_separate
  107. GL_OES_read_format
  108. GL_ARB_color_buffer_float
  109. GL_ARB_pixel_buffer_object
  110. GL_ARB_texture_compression_rgtc
  111. GL_ARB_texture_float
  112. GL_ARB_texture_rectangle
  113. GL_ATI_texture_compression_3dc
  114. GL_EXT_packed_float
  115. GL_EXT_pixel_buffer_object
  116. GL_EXT_texture_compression_dxt1
  117. GL_EXT_texture_compression_rgtc
  118. GL_EXT_texture_mirror_clamp
  119. GL_EXT_texture_rectangle
  120. GL_EXT_texture_sRGB
  121. GL_EXT_texture_shared_exponent
  122. GL_ARB_framebuffer_object
  123. GL_EXT_framebuffer_blit
  124. GL_EXT_framebuffer_multisample
  125. GL_EXT_packed_depth_stencil
  126. GL_ARB_vertex_array_object
  127. GL_ATI_separate_stencil
  128. GL_ATI_texture_mirror_once
  129. GL_EXT_draw_buffers2
  130. GL_EXT_draw_instanced
  131. GL_EXT_gpu_program_parameters
  132. GL_EXT_gpu_shader4
  133. GL_EXT_texture_array
  134. GL_EXT_texture_compression_latc
  135. GL_EXT_texture_integer
  136. GL_EXT_texture_sRGB_decode
  137. GL_EXT_timer_query
  138. GL_OES_EGL_image
  139. GL_EXT_texture_buffer_object
  140. GL_AMD_texture_texture4
  141. GL_ARB_copy_buffer
  142. GL_ARB_depth_buffer_float
  143. GL_ARB_draw_instanced
  144. GL_ARB_half_float_vertex
  145. GL_ARB_instanced_arrays
  146. GL_ARB_map_buffer_range
  147. GL_ARB_texture_buffer_object
  148. GL_ARB_texture_rg
  149. GL_ARB_texture_swizzle
  150. GL_ARB_vertex_array_bgra
  151. GL_EXT_texture_swizzle
  152. GL_EXT_vertex_array_bgra
  153. GL_NV_conditional_render
  154. GL_AMD_conservative_depth
  155. GL_AMD_draw_buffers_blend
  156. GL_AMD_seamless_cubemap_per_texture
  157. GL_AMD_shader_stencil_export
  158. GL_ARB_ES2_compatibility
  159. GL_ARB_blend_func_extended
  160. GL_ARB_compatibility
  161. GL_ARB_debug_output
  162. GL_ARB_draw_buffers_blend
  163. GL_ARB_draw_elements_base_vertex
  164. GL_ARB_explicit_attrib_location
  165. GL_ARB_fragment_coord_conventions
  166. GL_ARB_provoking_vertex
  167. GL_ARB_sampler_objects
  168. GL_ARB_seamless_cube_map
  169. GL_ARB_shader_stencil_export
  170. GL_ARB_shader_texture_lod
  171. GL_ARB_texture_buffer_object_rgb32
  172. GL_ARB_texture_cube_map_array
  173. GL_ARB_texture_gather
  174. GL_ARB_texture_multisample
  175. GL_ARB_texture_query_lod
  176. GL_ARB_texture_rgb10_a2ui
  177. GL_ARB_uniform_buffer_object
  178. GL_ARB_vertex_type_2_10_10_10_rev
  179. GL_EXT_provoking_vertex
  180. GL_EXT_texture_snorm
  181. GL_MESA_texture_signed_rgba
  182. GL_NV_copy_image
  183. GL_ARB_draw_indirect
  184. GL_ARB_get_program_binary
  185. GL_ARB_robustness
  186. GL_ARB_separate_shader_objects
  187. GL_ARB_shader_bit_encoding
  188. GL_ARB_shader_subroutine
  189. GL_ARB_texture_compression_bptc
  190. GL_ARB_timer_query
  191. GL_ARB_transform_feedback2
  192. GL_ARB_transform_feedback3
  193. GL_ARB_viewport_array
  194. GL_EXT_direct_state_access
  195. GL_AMD_multi_draw_indirect
  196. GL_ANGLE_texture_compression_dxt3
  197. GL_ANGLE_texture_compression_dxt5
  198. GL_ARB_base_instance
  199. GL_ARB_compressed_texture_pixel_storage
  200. GL_ARB_conservative_depth
  201. GL_ARB_internalformat_query
  202. GL_ARB_map_buffer_alignment
  203. GL_ARB_shader_atomic_counters
  204. GL_ARB_shader_image_load_store
  205. GL_ARB_shading_language_420pack
  206. GL_ARB_shading_language_packing
  207. GL_ARB_texture_storage
  208. GL_ARB_transform_feedback_instanced
  209. GL_EXT_framebuffer_multisample_blit_scaled
  210. GL_EXT_transform_feedback
  211. GL_AMD_query_buffer_object
  212. GL_AMD_shader_trinary_minmax
  213. GL_ARB_ES3_compatibility
  214. GL_ARB_arrays_of_arrays
  215. GL_ARB_clear_buffer_object
  216. GL_ARB_compute_shader
  217. GL_ARB_copy_image
  218. GL_ARB_explicit_uniform_location
  219. GL_ARB_fragment_layer_viewport
  220. GL_ARB_framebuffer_no_attachments
  221. GL_ARB_invalidate_subdata
  222. GL_ARB_multi_draw_indirect
  223. GL_ARB_program_interface_query
  224. GL_ARB_shader_image_size
  225. GL_ARB_shader_storage_buffer_object
  226. GL_ARB_stencil_texturing
  227. GL_ARB_texture_buffer_range
  228. GL_ARB_texture_query_levels
  229. GL_ARB_texture_storage_multisample
  230. GL_ARB_texture_view
  231. GL_ARB_vertex_attrib_binding
  232. GL_KHR_debug
  233. GL_KHR_texture_compression_astc_ldr
  234. GL_ARB_buffer_storage
  235. GL_ARB_clear_texture
  236. GL_ARB_enhanced_layouts
  237. GL_ARB_indirect_parameters
  238. GL_ARB_internalformat_query2
  239. GL_ARB_multi_bind
  240. GL_ARB_query_buffer_object
  241. GL_ARB_seamless_cubemap_per_texture
  242. GL_ARB_shader_draw_parameters
  243. GL_ARB_shader_group_vote
  244. GL_ARB_shading_language_include
  245. GL_ARB_texture_mirror_clamp_to_edge
  246. GL_ARB_texture_stencil8
  247. GL_ARB_vertex_type_10f_11f_11f_rev
  248. GL_EXT_shader_integer_mix
  249. GL_ARB_clip_control
  250. GL_ARB_conditional_render_inverted
  251. GL_ARB_cull_distance
  252. GL_ARB_derivative_control
  253. GL_ARB_direct_state_access
  254. GL_ARB_get_texture_sub_image
  255. GL_ARB_pipeline_statistics_query
  256. GL_ARB_transform_feedback_overflow_query
  257. GL_EXT_polygon_offset_clamp
  258. GL_KHR_context_flush_control
  259. GL_ARB_parallel_shader_compile
  260. GL_ARB_shader_atomic_counter_ops
  261. GL_KHR_no_error
  262. GL_KHR_texture_compression_astc_sliced_3d
  263. GL_MESA_shader_integer_functions
  264. GL_ARB_polygon_offset_clamp
  265. GL_KHR_parallel_shader_compile
  266. GL_EXT_EGL_image_storage
  267. GL_EXT_texture_sRGB_R8
  268. GL_EXT_EGL_sync
  269.  
  270. [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 143
  271. [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 119
  272. [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 99
  273. [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 84
  274. [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 59
  275. [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 23
  276. [09:03:06][graphicssettings.cpp:731]: Usable res: 1024 768 60
  277. [09:03:06][graphicssettings.cpp:731]: Usable res: 800 600 60
  278. [09:03:06][graphicssettings.cpp:731]: Usable res: 640 480 59
  279. [09:03:06][graphics.cpp:1007]: Done creating device.
  280. [09:03:14][gameapplication.cpp:1280]: Version: Husky v1.9.3 (a7a4) build time: May 26 2020 11:26:32
  281. [09:03:26][graphicssettings.cpp:772]: Not using multisampling.
  282.  
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