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- [09:03:05][main.cpp:1576]: Creating application...
- [09:03:05][graphicssettings.cpp:772]: Not using multisampling.
- [09:03:05][gameapplication.cpp:1040]: Initializing application...
- [09:03:06][gameapplication.cpp:1045]: Done initializing application
- [09:03:06][gameapplication.cpp:1048]: Loading cursor...
- [09:03:06][graphicssettings.cpp:772]: Not using multisampling.
- [09:03:06][graphics.cpp:973]: Creating device with: HARDWARE_VERTEXPROCESSING
- Fullscreen=no
- Resolution=2560x1440
- [09:03:06][gfx_opengl.cpp:1036]:
- OpenGL Version: 3.1 Mesa 20.1.7
- Supported Extensions:
- GL_ARB_multisample
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_copy_texture
- GL_EXT_subtexture
- GL_EXT_texture_object
- GL_EXT_vertex_array
- GL_EXT_compiled_vertex_array
- GL_EXT_texture
- GL_EXT_texture3D
- GL_IBM_rasterpos_clip
- GL_ARB_point_parameters
- GL_EXT_draw_range_elements
- GL_EXT_packed_pixels
- GL_EXT_point_parameters
- GL_EXT_rescale_normal
- GL_EXT_separate_specular_color
- GL_EXT_texture_edge_clamp
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_border_clamp
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_ARB_framebuffer_sRGB
- GL_ARB_multitexture
- GL_EXT_framebuffer_sRGB
- GL_IBM_multimode_draw_arrays
- GL_IBM_texture_mirrored_repeat
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_transpose_matrix
- GL_EXT_blend_func_separate
- GL_EXT_fog_coord
- GL_EXT_multi_draw_arrays
- GL_EXT_secondary_color
- GL_EXT_texture_env_add
- GL_EXT_texture_lod_bias
- GL_INGR_blend_func_separate
- GL_NV_blend_square
- GL_NV_light_max_exponent
- GL_NV_texgen_reflection
- GL_NV_texture_env_combine4
- GL_S3_s3tc
- GL_SUN_multi_draw_arrays
- GL_ARB_texture_border_clamp
- GL_ARB_texture_compression
- GL_EXT_framebuffer_object
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_MESA_window_pos
- GL_NV_packed_depth_stencil
- GL_NV_texture_rectangle
- GL_ARB_depth_texture
- GL_ARB_occlusion_query
- GL_ARB_shadow
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_mirrored_repeat
- GL_ARB_window_pos
- GL_ATI_fragment_shader
- GL_EXT_stencil_two_side
- GL_EXT_texture_cube_map
- GL_NV_depth_clamp
- GL_NV_fog_distance
- GL_APPLE_packed_pixels
- GL_ARB_draw_buffers
- GL_ARB_fragment_program
- GL_ARB_fragment_shader
- GL_ARB_shader_objects
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ATI_draw_buffers
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_MESA_pack_invert
- GL_MESA_ycbcr_texture
- GL_NV_primitive_restart
- GL_ARB_depth_clamp
- GL_ARB_fragment_program_shadow
- GL_ARB_half_float_pixel
- GL_ARB_occlusion_query2
- GL_ARB_point_sprite
- GL_ARB_shading_language_100
- GL_ARB_sync
- GL_ARB_texture_non_power_of_two
- GL_ARB_vertex_buffer_object
- GL_ATI_blend_equation_separate
- GL_EXT_blend_equation_separate
- GL_OES_read_format
- GL_ARB_color_buffer_float
- GL_ARB_pixel_buffer_object
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_float
- GL_ARB_texture_rectangle
- GL_ATI_texture_compression_3dc
- GL_EXT_packed_float
- GL_EXT_pixel_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_shared_exponent
- GL_ARB_framebuffer_object
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_packed_depth_stencil
- GL_ARB_vertex_array_object
- GL_ATI_separate_stencil
- GL_ATI_texture_mirror_once
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_texture_array
- GL_EXT_texture_compression_latc
- GL_EXT_texture_integer
- GL_EXT_texture_sRGB_decode
- GL_EXT_timer_query
- GL_OES_EGL_image
- GL_EXT_texture_buffer_object
- GL_AMD_texture_texture4
- GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float
- GL_ARB_draw_instanced
- GL_ARB_half_float_vertex
- GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range
- GL_ARB_texture_buffer_object
- GL_ARB_texture_rg
- GL_ARB_texture_swizzle
- GL_ARB_vertex_array_bgra
- GL_EXT_texture_swizzle
- GL_EXT_vertex_array_bgra
- GL_NV_conditional_render
- GL_AMD_conservative_depth
- GL_AMD_draw_buffers_blend
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_stencil_export
- GL_ARB_ES2_compatibility
- GL_ARB_blend_func_extended
- GL_ARB_compatibility
- GL_ARB_debug_output
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_provoking_vertex
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_shader_stencil_export
- GL_ARB_shader_texture_lod
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_gather
- GL_ARB_texture_multisample
- GL_ARB_texture_query_lod
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_EXT_provoking_vertex
- GL_EXT_texture_snorm
- GL_MESA_texture_signed_rgba
- GL_NV_copy_image
- GL_ARB_draw_indirect
- GL_ARB_get_program_binary
- GL_ARB_robustness
- GL_ARB_separate_shader_objects
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_subroutine
- GL_ARB_texture_compression_bptc
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_viewport_array
- GL_EXT_direct_state_access
- GL_AMD_multi_draw_indirect
- GL_ANGLE_texture_compression_dxt3
- GL_ANGLE_texture_compression_dxt5
- GL_ARB_base_instance
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_internalformat_query
- GL_ARB_map_buffer_alignment
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_image_load_store
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_texture_storage
- GL_ARB_transform_feedback_instanced
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_transform_feedback
- GL_AMD_query_buffer_object
- GL_AMD_shader_trinary_minmax
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_clear_buffer_object
- GL_ARB_compute_shader
- GL_ARB_copy_image
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_layer_viewport
- GL_ARB_framebuffer_no_attachments
- GL_ARB_invalidate_subdata
- GL_ARB_multi_draw_indirect
- GL_ARB_program_interface_query
- GL_ARB_shader_image_size
- GL_ARB_shader_storage_buffer_object
- GL_ARB_stencil_texturing
- GL_ARB_texture_buffer_range
- GL_ARB_texture_query_levels
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_view
- GL_ARB_vertex_attrib_binding
- GL_KHR_debug
- GL_KHR_texture_compression_astc_ldr
- GL_ARB_buffer_storage
- GL_ARB_clear_texture
- GL_ARB_enhanced_layouts
- GL_ARB_indirect_parameters
- GL_ARB_internalformat_query2
- GL_ARB_multi_bind
- GL_ARB_query_buffer_object
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shading_language_include
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_stencil8
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_EXT_shader_integer_mix
- GL_ARB_clip_control
- GL_ARB_conditional_render_inverted
- GL_ARB_cull_distance
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_get_texture_sub_image
- GL_ARB_pipeline_statistics_query
- GL_ARB_transform_feedback_overflow_query
- GL_EXT_polygon_offset_clamp
- GL_KHR_context_flush_control
- GL_ARB_parallel_shader_compile
- GL_ARB_shader_atomic_counter_ops
- GL_KHR_no_error
- GL_KHR_texture_compression_astc_sliced_3d
- GL_MESA_shader_integer_functions
- GL_ARB_polygon_offset_clamp
- GL_KHR_parallel_shader_compile
- GL_EXT_EGL_image_storage
- GL_EXT_texture_sRGB_R8
- GL_EXT_EGL_sync
- [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 143
- [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 119
- [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 99
- [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 84
- [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 59
- [09:03:06][graphicssettings.cpp:731]: Usable res: 2560 1440 23
- [09:03:06][graphicssettings.cpp:731]: Usable res: 1024 768 60
- [09:03:06][graphicssettings.cpp:731]: Usable res: 800 600 60
- [09:03:06][graphicssettings.cpp:731]: Usable res: 640 480 59
- [09:03:06][graphics.cpp:1007]: Done creating device.
- [09:03:14][gameapplication.cpp:1280]: Version: Husky v1.9.3 (a7a4) build time: May 26 2020 11:26:32
- [09:03:26][graphicssettings.cpp:772]: Not using multisampling.
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