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Warp.cs

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Jun 22nd, 2017
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Warp : MonoBehaviour {
  6.  
  7.     public Transform warpTarget;
  8.  
  9.     IEnumerator OnTriggerEnter2D(Collider2D other)
  10.     {
  11.         Debug.Log("An object collided.");
  12.        
  13.         // One line, one S can destroy function.
  14.         // ScreenFader sf = GameObject.FindGameObject*****s******WithTag("Fader").GetComponent<ScreenFader>();
  15.  
  16.         ScreenFader sf = GameObject.FindGameObjectWithTag("Fader").GetComponent<ScreenFader>();
  17.         Debug.Log("StartCorutine sf.FadeToBlack");
  18.  
  19.         yield return StartCoroutine(sf.FadeToBlack());
  20.  
  21.         Debug.Log("transform.position to warpTarget.position 1");
  22.         other.gameObject.transform.position = warpTarget.position;
  23.         Debug.Log("transform.position to warpTarget.position 2");
  24.         Camera.main.transform.transform.position = warpTarget.position;
  25.  
  26.         Debug.Log("StartCorutine sf.FadeToClear");
  27.         yield return StartCoroutine(sf.FadeToClear());
  28.  
  29.  
  30.     }
  31. }
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